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{{cleanup|Add SSB and SSBM character cheers}}
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'''Crowd Favorite''' occurs when voices can be heard cheering for characters during matches. This happens after the character has made a successful and damaging combo to the opponent, or when a character K.O.s two or more opponents with a strong attack. The crowd will often stop cheering once the player making the combo or the K.O.s is knocked out him/herself. The true cause of cheering is currently still under discussion, though it is generally agreed that the character must first be on at least 100% damage - discussion on the topic can be found [http://www.smashboards.com/showthread.php?t=192044 here].
The '''crowd''' ({{ja|群衆|Gunshū}}), referred to as '''Publicity''' in the {{SSBM|debug menu}} of ''[[Super Smash Bros. Melee]]'', is a group of unseen people that can be heard during matches in all games of the ''{{b|Super Smash Bros.|series}}'' series.


In ''[[Super Smash Bros.]]'', the crowd cheered in a similar way with characters. These cheers included claps and stomps.
==Causes of cheering==
{{incomplete|When does it stop in Ultimate?}}
The crowd can occasionally be heard cheering by shouting the name of a [[character]] that is used by a human player. The cause of cheering, however, is not entirely known; common trends include having high [[damage]], the start of the match after the [[announcer]] gives the "GO!" signal, and doing something significant, such as [[KO]]ing multiple opponents at once, or falling behind considerably during the course of a match. Every character has a unique cheer chant in each of the ''Smash Bros.'' games.


In ''[[Super Smash Bros. Melee]]'', the crowd had a special cheer for each character. Instead of only shouting the character's name, they added words like ''Boom'' or ''Go''. The Japanese crowd was slightly different.
In addition to chants, the crowd can also vocalize during the match to a variety of events. In the original game, if a player can just make it back to the [[stage]] after being [[knockback|knocked]] far away from the stage, the crowd will cheer for the player. The crowd also cheers if {{SSB|Ness}} absorbs a projectile with [[PSI Magnet]], as well as if a character hits multiple characters or lands a powerful hit. Since ''Melee'', the crowd will gasp if the player gets close to the ledge after getting knocked off and cheer loudly if the player hits multiple opponents with a powerful attack. In addition, in ''Melee'', the crowd cheers the player if they complete the [[Target Test]], an [[Event Match]] or the {{SSBM|Race to the Finish}}. However, they will groan should the player fail at any of these games. In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', the crowd will also gasp whenever a [[Smash Ball]] or Legendary [[Poké Ball|Pokémon]] appears (only in Brawl), with the exception of [[Latias and Latios]]. In ''SSB4'', the crowd will groan if a player finishes with no points in the [[Home-Run Contest]] or [[Target Blast]]. In ''Melee'' and ''Brawl'', the crowd will be silent during [[Sudden Death]].


In ''[[Super Smash Bros. Brawl]]'', it was basically the same as in ''Melee'', but much more customized. For instance, the crowd will cheer "Pika Pika Pikachu!" instead of just "Pikachu! Pikachu!"
Despite their presence, the crowd has no effect on gameplay outside of the [[Bonus (mode)|Bonus mode]] of ''Melee'': if the player earns the "Crowd Favorite" bonus from getting the crowd to cheer for them or the "Master of Suspense" bonus from causing the crowd to gasp at least three times in one minute, they will earn 2500 points from each.


==Hearing a Crowd Gasp==
Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In ''Melee'', the crowd disappears starting at {{SSBM|Race to the Finish}} and at Stage 12: Final Destination in the [[Adventure Mode]]. In ''Brawl'', the crowd disappears during the fight against {{SSBB|Master Hand}}, and is only heard when certain stages are cleared in the [[Subspace Emissary]]. In ''SSB4'', the crowd disappears during the fight against {{SSB4|Master Hand}} and, if applicable, {{SSB4|Crazy Hand}} and [[Master Core]].
A crowd gasp is something that happens often in the ''Super Smash Bros.'' series. A crowd gasp consists of coming close to being knocked downwards off a stage, and either barely missing your recovery, or narrowly recovering.


To hear a crowd gasp, follow these steps:
==Behind the scenes==
#Jump off a ledge;
Save for ''Melee'', none of the ''Super Smash Bros.'' games credit anyone with performing any of the crowd cheers.
#Fall so far that your double jump brings you close to, but not connected with, the ledge;
#Fall a little more and use your [[Up Special Move]] recovery, but make it a near miss.


You should then hear the crowd gasp. A much easier way of hearing a crowd gasp is to be [[Edge-guarding|edge-guarded]] against (provided you don't use an offensive [[Up Special Move]] and attack your opponent for possession of the ledge). Another way to do it is to get sent flying and grab a ledge (even if you weren't sent off of the stage, but that works only in [[Super Smash Bros. Melee |''Melee'']]) In Brawl, the crowd will also gasp whenever [[Smash Ball]] appears.
The Japanese cheers in the first ''[[Super Smash Bros.]]'' were done by [[HAL Laboratory]] staff. Hirokazu Ando recalled that he called the game's programmers into HAL's meeting room and recorded them cheering, while Masahiro Sakurai was next to him and led the group. Ando also noted that recording multiple people cheering at once instead of just taking one person's cheer and duplicating it made the cheers more believable. Yoshiki Suzuki recalled the cheer sessions taking place in the morning, and Koichi Watanabe recalled thinking the in-house recordings would be replaced with ones from voice actors or a group of kids.<ref>[https://www.1101.com/nintendo/nin4/nin4-2.htm Hobonichi interview section: "「バグの少ない作り方ってできるんですか?」"]</ref>


==List of Crowd Cheers in ''[[Super Smash Bros. Brawl]]''==
The cheers in ''[[Super Smash Bros. Melee]]'' were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). ''Melee''{{'}}s developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.<ref>Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" ({{ja|HAL研究所/桜井政博さんインタビュー}}) (page 85)</ref> NOA employees Bill Trinen, Tim O'Leary, and Nate Bihldorff are the only people credited for providing crowd cheer voices in all of ''Melee''.
*"-" represents a slight pause in the cheer, such as between syllables in a single word.
*"--" represents a longer pause in the cheer, such as between words.
*Words inside two * describe noises made by the crowd, and are not actual words in the cheer.
*Words in () are notes on the cheer, and are not part of the cheer itself.


Starting with ''Brawl'', crowd cheers are performed in each language the [[announcer]] is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references.


{| border="1" cellpadding="5" cellspacing="2"
==Crowd cheers==
|-
{{main|List of crowd cheers (SSB)}}
| '''Name''' || '''Description'''
{{main|List of crowd cheers (SSBM)}}
|-
{{main|List of crowd cheers (SSBB)}}
| [[Bowser (SSBB)|Bowser]] || Bow - Ser!  (low pitch)
{{main|List of crowd cheers (SSB4)}}
|-
{{main|List of crowd cheers (SSBU)}}
| [[Captain Falcon (SSBB)|Captain Falcon]] ||  Cap - Tain (high pitch) - Fal - Con!  (low pitch)
|-
| [[Diddy Kong (SSBB)|Diddy Kong]] ||  Di - Ddy - Kong!
|-
| [[Donkey Kong (SSBB)|Donkey Kong]] || Don - Key - Kong!
|-
| [[Falco (SSBB)|Falco]] ||  Fal - Co!
|-
| [[Fox (SSBB)|Fox]] ||  Fox - Fox - *clap clap clap*
|-
| [[Ganondorf (SSBB)|Ganondorf]] || Gan - On - Dorf! (low pitch)
|-
| [[Ice Climbers (SSBB)|Ice Climbers]] || Na - Na! (high pitch) -- Po - Po! (low pitch)
|-
| [[Ike (SSBB)|Ike]] || We - Like - Ike!
|-
| [[Jigglypuff (SSBB)|Jigglypuff]] || Jig - gly - puff!
|-
| [[King Dedede (SSBB)|King Dedede]] || Kiiiing -- De - de - de!
|-
| [[Kirby (SSBB)|Kirby]] || Kir - By!  (high pitch)
|-
| [[Link (SSBB)|Link]] || Go - Link! *clap clap clap*
|-
| [[Lucario (SSBB)|Lucario]] || Lu - Ca - Ri - O!
|-
| [[Lucas (SSBB)|Lucas]] || Lu - Cas!
|-
| [[Luigi (SSBB)|Luigi]] ||  Lu - I - Gi! (low pitch, relatively quiet)
|-
| [[Mario (SSBB)|Mario]] || Ma - Ri - O!
|-
| [[Marth (SSBB)|Marth]] || Marth - Marth - Marth!
|-
| [[Meta Knight (SSBB)|Meta Knight]] || Me - Ta - Knight!
|-
| [[Mr. Game & Watch (SSBB)|Mr Game & Watch]] || Mis - Ter -- Game - And - Watch!
|-
| [[Ness (SSBB)|Ness]] ||  Ness - Ness - Ness - OOOO!
|-
| [[Olimar (SSBB)|Olimar]] || Pik - Min (high pitch) -- Oli - Mar! (low pitch)
|-
| [[Peach (SSBB)|Peach]] || Peach!
|-
| [[Pikachu (SSBB)|Pikachu]] || Pika - Pika - Pikachu!
|-
| [[Pit (SSBB)|Pit]] || Pit - *clap*
|-
| [[Pokémon Trainer (SSBB)|Pokémon Trainer]] || Po - Ké - Mon!
|-
| [[R.O.B. (SSBB)|R.O.B.]] || R - O - B - R.O.B.!
|-
| [[Samus (SSBB)|Samus]] ||  Sam - Us!
|-
| [[Sheik (SSBB)|Sheik]] || Sheik!
|-
| [[Snake (SSBB)|Snake]] ||    Snake - Snake -- Snaaaaake!
|-
| [[Sonic (SSBB)|Sonic]] || Go - Go - So - Nic!
|-
| [[Toon Link (SSBB)|Toon Link]] || Toon - Link!
|-
| [[Wario (SSBB)|Wario]] || Wa - Ri - O! -- Cha - Cha - Cha!
|-
| [[Wolf (SSBB)|Wolf]] || Wooolf! - *howl* - Wooolf! - *different howl*
|-
| [[Yoshi (SSBB)|Yoshi]] || Yo - Shi! (high pitch)
|-
| [[Zelda (SSBB)|Zelda]] || Zel - Da!
|-
| [[Zero Suit Samus (SSBB)|Zero Suit Samus]] || Ze - Ro - Suit -- Sam - Us!
|-
|}


==Trivia==
==Trivia==
*Cheers can also be found in the [[Sound Test]], and they are always the last of each character's sounds.
*In ''Melee'', the crowd will always gasp if {{SSBM|Peach}} performs an [[air dodge]] at the peak of her [[jump]].
*The Japanese crowd cheer for [[Meta Knight (SSBB)|Meta Knight]] is the same as the American cheer.
 
*[[Ike (SSBB)|Ike]]'s cheer, "We Like Ike", is often associated with the presidential campaign of Dwight "Ike" Eisenhower.
==References==
*[[Luigi (SSBB)|Luigi]]'s cheer is shouted by only a few people, in reference to the fact he is often overshadowed by his brother and ignored by others.
{{Reflist}}
*[[Snake (SSBB)|Snake]]'s cheer is a reference to Snake's death sequence from the ''Metal Gear Solid'' franchise, in which Otacon can be heard repeating Snake's name in the same manner as the crowd cheer.
 
*In Japanese versions of ''[[Super Smash Bros. Brawl]]'', [[King Dedede (SSBB)|King Dedede]]'s crowd cheer is different - as he is not known as a "King" in Japan, his crowd cheer is "De - De - De -- De De De -- De - De - De - De - De - De - De!"
==See also==
*[[Ness (SSBB)|Ness]]'s cheer could be a reference to Giygas's "Ness, Ness, Ness..." speech from [[EarthBound (game)|''EarthBound'']].
*[[Announcer]]
 
[[Category:Super Smash Bros. universe]]
[[Category:Gameplay]]
[[Category:Features]]
[[Category:Features]]

Latest revision as of 05:12, December 31, 2024

The crowd (群衆), referred to as Publicity in the debug menu of Super Smash Bros. Melee, is a group of unseen people that can be heard during matches in all games of the Super Smash Bros. series.

Causes of cheering[edit]

An icon for denoting incomplete things.

The crowd can occasionally be heard cheering by shouting the name of a character that is used by a human player. The cause of cheering, however, is not entirely known; common trends include having high damage, the start of the match after the announcer gives the "GO!" signal, and doing something significant, such as KOing multiple opponents at once, or falling behind considerably during the course of a match. Every character has a unique cheer chant in each of the Smash Bros. games.

In addition to chants, the crowd can also vocalize during the match to a variety of events. In the original game, if a player can just make it back to the stage after being knocked far away from the stage, the crowd will cheer for the player. The crowd also cheers if Ness absorbs a projectile with PSI Magnet, as well as if a character hits multiple characters or lands a powerful hit. Since Melee, the crowd will gasp if the player gets close to the ledge after getting knocked off and cheer loudly if the player hits multiple opponents with a powerful attack. In addition, in Melee, the crowd cheers the player if they complete the Target Test, an Event Match or the Race to the Finish. However, they will groan should the player fail at any of these games. In Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate, the crowd will also gasp whenever a Smash Ball or Legendary Pokémon appears (only in Brawl), with the exception of Latias and Latios. In SSB4, the crowd will groan if a player finishes with no points in the Home-Run Contest or Target Blast. In Melee and Brawl, the crowd will be silent during Sudden Death.

Despite their presence, the crowd has no effect on gameplay outside of the Bonus mode of Melee: if the player earns the "Crowd Favorite" bonus from getting the crowd to cheer for them or the "Master of Suspense" bonus from causing the crowd to gasp at least three times in one minute, they will earn 2500 points from each.

Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In Melee, the crowd disappears starting at Race to the Finish and at Stage 12: Final Destination in the Adventure Mode. In Brawl, the crowd disappears during the fight against Master Hand, and is only heard when certain stages are cleared in the Subspace Emissary. In SSB4, the crowd disappears during the fight against Master Hand and, if applicable, Crazy Hand and Master Core.

Behind the scenes[edit]

Save for Melee, none of the Super Smash Bros. games credit anyone with performing any of the crowd cheers.

The Japanese cheers in the first Super Smash Bros. were done by HAL Laboratory staff. Hirokazu Ando recalled that he called the game's programmers into HAL's meeting room and recorded them cheering, while Masahiro Sakurai was next to him and led the group. Ando also noted that recording multiple people cheering at once instead of just taking one person's cheer and duplicating it made the cheers more believable. Yoshiki Suzuki recalled the cheer sessions taking place in the morning, and Koichi Watanabe recalled thinking the in-house recordings would be replaced with ones from voice actors or a group of kids.[1]

The cheers in Super Smash Bros. Melee were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). Melee's developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.[2] NOA employees Bill Trinen, Tim O'Leary, and Nate Bihldorff are the only people credited for providing crowd cheer voices in all of Melee.

Starting with Brawl, crowd cheers are performed in each language the announcer is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references.

Crowd cheers[edit]

Trivia[edit]

  • In Melee, the crowd will always gasp if Peach performs an air dodge at the peak of her jump.

References[edit]

  1. ^ Hobonichi interview section: "「バグの少ない作り方ってできるんですか?」"
  2. ^ Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" (HAL研究所/桜井政博さんインタビュー) (page 85)

See also[edit]