Event 37: Legendary Pokémon: Difference between revisions
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{{ | {{ArticleIcons|melee=y}} | ||
|number=37 | {{Infobox Event | ||
|name=Legendary Pokémon | |type = | ||
|description= | |number = 37 | ||
|character= | |name = Legendary Pokémon | ||
| | |image = [[File:Ev37m-Legendary Pokemon.png|300px|Legendary Pokémon]] | ||
| | |caption = | ||
|stage=[[ | |description = A slew of legendary Pokémon are all the help you'll get! | ||
| | |character = Choose (1 stock) | ||
|enemies = {{SSBM|Jigglypuff}} ({{rollover|2 stock|level 7|y}})<br/>Giant [[Fighting Wire Frames|Female Wire Frame]] x2 ({{rollover|2 stock|level 3, gives 0.50x knockback|y}})<br/>Giant [[Fighting Wire Frames|Male Wire Frames]] x2 ({{rollover|2 stock|level 2, gives 0.50x knockback|y}}) | |||
|stage = {{SSBM|Battlefield}} | |||
|music = ''{{MeleeMusic|Poké Floats}}'' | |||
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | |||
|reward = Unlock {{SSBM|Pichu}} | |||
}} | }} | ||
'''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. | |||
The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3. | |||
When the match starts, the player's fighter will spawn in the center of the stage, while Jigglypuff will spawn on the rightmost soft platform, the male Fighting Wire Frames will spawn on the topmost soft platform and the center of the stage, and the female Fighting Wire Frames will spawn on the leftmost soft platform. As the name implies, the selection of items is limited to [[Poké Ball]]s, which contains either a Legendary Pokémon or a [[Wobbuffet]]. Jigglypuff will attempt to collect and use all the Poké Balls and avoid the player as much as possible, and will not attack outside of throwing the Poké Balls (or accidentally using a neutral [[jab]] attack from failing to pick one up, or floor recovery attacks after tumbling and hitting the platform if the player comes near). By contrast, the giant Fighting Wire Frames do not focus on collecting and using the Poké Balls and instead focuses on attacking the player's fighter. | |||
While the Wire Frames are giant-sized, they are not dangerous opponents, with a low artificial intelligence level and weak knockback for their size. Jigglypuff is arguably the only threat, as an unlucky Legendary Pokémon appearance can [[KO]] players in nearly an instant, whereas once the Jigglypuff is KO'd, the player would have no trouble collecting Poké Balls and keeping the Wire Frames trapped in wide-range long-lasting attacks from Legendary Pokémon. | |||
Jigglypuff | |||
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls. | |||
{{ | Completing this event match will trigger an unlock battle against {{SSBM|Pichu}} if it is not already unlocked, where winning unlocks it. | ||
[[ | |||
[[ | ==Trivia== | ||
*In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents. | |||
*This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox. | |||
*It is possible to block Jigglypuff from ever picking up any Poké Balls, if Jigglypuff obtains a non-throwing item. This can only happen if {{SSBM|Peach}} pulls a [[Beam Sword]] via [[Vegetable]], then dropping it very close to a Poké Ball such that Jigglypuff unintentionally picks it up. Once Jigglypuff is holding a Beam Sword, it will never throw it or attack with it, even after more Poké Balls appear on the stage. | |||
{{Event Melee}} |
Latest revision as of 02:20, October 24, 2024
Event 37 Legendary Pokémon | |
---|---|
Official description | A slew of legendary Pokémon are all the help you'll get! |
Character(s) used | Choose (1 stock) |
Opponent(s) | Jigglypuff (2 stock) Giant Female Wire Frame x2 (2 stock) Giant Male Wire Frames x2 (2 stock) |
Stage(s) | Battlefield |
Music | Poké Floats |
Availability | Unlockable |
For reward | Unlock Pichu |
Legendary Pokémon (伝説のポケモンたち, Legendary Pokémon) is the 37th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a stock match against a CPU red Jigglypuff and a team of four giant Fighting Wire Frames on the Battlefield stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's artificial intelligence is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3.
When the match starts, the player's fighter will spawn in the center of the stage, while Jigglypuff will spawn on the rightmost soft platform, the male Fighting Wire Frames will spawn on the topmost soft platform and the center of the stage, and the female Fighting Wire Frames will spawn on the leftmost soft platform. As the name implies, the selection of items is limited to Poké Balls, which contains either a Legendary Pokémon or a Wobbuffet. Jigglypuff will attempt to collect and use all the Poké Balls and avoid the player as much as possible, and will not attack outside of throwing the Poké Balls (or accidentally using a neutral jab attack from failing to pick one up, or floor recovery attacks after tumbling and hitting the platform if the player comes near). By contrast, the giant Fighting Wire Frames do not focus on collecting and using the Poké Balls and instead focuses on attacking the player's fighter.
While the Wire Frames are giant-sized, they are not dangerous opponents, with a low artificial intelligence level and weak knockback for their size. Jigglypuff is arguably the only threat, as an unlucky Legendary Pokémon appearance can KO players in nearly an instant, whereas once the Jigglypuff is KO'd, the player would have no trouble collecting Poké Balls and keeping the Wire Frames trapped in wide-range long-lasting attacks from Legendary Pokémon.
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in Super Smash Bros. 4 with the Master Ball item, which functions similarly to this event's Poké Balls.
Completing this event match will trigger an unlock battle against Pichu if it is not already unlocked, where winning unlocks it.
Trivia[edit]
- In this event match, the Fighting Wire Frames featured in this event match can be Star KO'd and Screen KO'd, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents.
- This event match features a minor hitbox glitch: If Ganondorf uses his Dark Dive to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to Captain Falcon's Falcon Dive. This is shown here. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.
- It is possible to block Jigglypuff from ever picking up any Poké Balls, if Jigglypuff obtains a non-throwing item. This can only happen if Peach pulls a Beam Sword via Vegetable, then dropping it very close to a Poké Ball such that Jigglypuff unintentionally picks it up. Once Jigglypuff is holding a Beam Sword, it will never throw it or attack with it, even after more Poké Balls appear on the stage.