Gyro: Difference between revisions
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{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=yes}} | |||
[[ | {{Infobox Special Move | ||
|name=Gyro | |||
|image=[[File:ROB Down B SSBU.gif|300px]] | |||
|caption=Gyro being fired in ''[[Super Smash Bros. Ultimate]]''. | |||
|user=[[R.O.B.]] | |||
|universe={{uv|R.O.B.}} | |||
}} | |||
'''Gyro''' ({{ja|ジャイロ|Jairo}}, ''Gyro'') is [[R.O.B.]]'s [[down special move]]. | |||
R.O.B. | ==Overview== | ||
{{ | The attack encompasses a spin top that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. However, a fully charged gyro will deal less damage than a slightly less charged one. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]] in Brawl. After being launched, the gyro will spin on the ground for a while, gradually losing charge until it stops spinning and despawns. The gyro will not lose charge while airborne. The gyro can also be picked back up and thrown at the opponent, inflicting 10% damage. The gyro also can be hit with an attack, which causes it to bounce around and deal damage, assuming the attack doesn't clash with the gyro which causes it to despawn. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Its knockback direction is decided by the direction the thrower was facing, even if it was thrown up or down; this makes it an effective tool for trapping opponents into unavoidable combos. | ||
[[Category: | |||
[[Category: | Only one gyro per playable R.O.B. can be on the screen at any given time, and each R.O.B. can only use another gyro as soon as the previous gyro leaves the screen. If the move is attempted when a gyro is already spawned, R.O.B. goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | ||
[[Category: | |||
Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], it is an auto-[[charge]] special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again. | |||
Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | |||
The gyro itself has a hidden percent system like the playable characters. If put into a situation where it cannot touch the ground and attacked several times, each attack will cause it to have more knockback, and thus deal more damage. If attacked enough times, the gyro can deal 999% damage and have enough knockback to trigger the [[blast through]] glitch.<ref>[https://www.youtube.com/watch?v=ORex33Q5gM8 How ROB's Gyro is the STRONGEST Item — Random Smash Ultimate Facts]</ref> | |||
==Instructional quote== | |||
{{InstructionalQuotes | |||
|ssbuchar=R.O.B. | |||
|ssbudesc=Fires a spinning top. Only one can be on the stage at a time. Can be charged. | |||
}} | |||
==Customization== | |||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | |||
{{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can have only one on the stage at a time. This attack can be charged.|name2=Fire Gyro|desc2=Fire a flaming top. Deals more damage, but doesn't travel as far.|name3=Slip Gyro|desc3=Fire a slippery top that slides across the ground instead of bouncing.}} | |||
# '''Gyro''': Default. | |||
#'''Fire Gyro''': Does more damage and adds a fire effect. Doesn't travel as far. | |||
#'''Slip Gyro''': Top slides across the ground instead of bouncing and trips fighters who touch it. | |||
<gallery> | |||
Burning Gyro.jpg|Fire Gyro being charged in {{for3ds}}. | |||
Burning Gyro Impact.jpg|A Fire Gyro hitting Samus. | |||
Burning Gyro Closeup.jpg|Closeup of a thrown Fire Gyro. | |||
Greasy Gyro.jpg|Slip Gyro being charged in {{for3ds}}. | |||
Greasy Gyro Trip.jpg|Slip Gyro tripping Yoshi. | |||
Greasy Gyro Closeup.jpg|Closeup of a thrown Slip Gyro. | |||
</gallery> | |||
==Origin== | |||
[[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]] | |||
The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory was made available at the launch of the NES in 1985 with the ''Nintendo Entertainment System: Deluxe Set''. R.O.B. would place the gyros on a spinner and use them to press buttons to activate in-game effects for ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''. | |||
The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner seems to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play ''Gyromite'', R.O.B. has specific hands designed to pick the Gyros, while in ''Brawl'' he picks them with his regular hands, based on his ''Stack-Up'' hands. | |||
{{clr}} | |||
==Gallery== | |||
<gallery> | |||
Gyro charge.jpg|Gyro being charged in ''Brawl''. | |||
Gyro launch.jpg|A Gyro being thrown at {{SSBB|Falco}}. | |||
Gyro SSB4.jpg|Gyro being charged in {{for3ds}}. | |||
Gyro Impact SSB4.jpg|A Gyro hitting Mega Man in {{for3ds}}. | |||
Gyro Closeup SSB4.jpg|Closeup of a thrown Gyro in {{for3ds}}. | |||
SSB4_R.O.B._Screen-6.jpg|Gyro being fired in {{forwiiu}}. | |||
ROB SSBU Skill Preview Down Special.png|Gyro as shown with NES colors by the Move List in ''Ultimate''. | |||
Robot SSBU Skill Preview Down Special.png|Gyro as shown with Famicom colors by the Move List in ''Ultimate''. | |||
</gallery> | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ジャイロ|Jairo}}, ''Gyro'' | |||
|en=Gyro | |||
|fr=Toupie | |||
|es=Gyro | |||
|de=Kreisel | |||
|it=Gyro | |||
|nl=Robotol | |||
|ru={{rollover|Гироскоп|Giroskop|?}} | |||
|ko={{rollover|자이로|Jairo|?}}, ''Gyro'' | |||
|zh_cn={{rollover|陀螺仪|Tuóluóyí|?}} | |||
|zh_tw={{rollover|陀螺儀|Tuóluóyí|?}} | |||
}} | |||
==Trivia== | |||
*R.O.B.'s [[series symbol]] visually incorporates the design of his gyros and is the basis for the [[Subspace Army]]'s symbol. | |||
*The color scheme of a gyro varies depending on the [[Palette swap (SSBB)#R.O.B.|color]] [[Palette swap (SSB4)#R.O.B.|scheme]] of the R.O.B. who used it. | |||
*Despite R.O.B. using Gyros from ''Gyromite'' in ''{{b|Super Smash Bros.|series}}'', his hands are "padded" for ''Stack-Up'', while his hands in ''Gyromite'' are "clawed" in order to hold the Gyros. | |||
*Gyro is the only one of R.O.B.’s special moves to have a clear origin. | |||
==References== | |||
{{reflist}} | |||
{{Special Moves|char=R.O.B.}} | |||
[[Category:R.O.B. universe]] | |||
[[Category:Down special moves]] | |||
[[Category:Projectiles]] | |||
[[Category:R.O.B.]] | |||
[[Category:Series symbols]] | |||
[[Category:R.O.B. (SSBB)]] | |||
[[Category:R.O.B. (SSB4)]] | |||
[[Category:R.O.B. (SSBU)]] |
Latest revision as of 13:34, December 8, 2024
Gyro | |
---|---|
Gyro being fired in Super Smash Bros. Ultimate. | |
User | R.O.B. |
Universe | R.O.B. |
Gyro (ジャイロ, Gyro) is R.O.B.'s down special move.
Overview[edit]
The attack encompasses a spin top that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. However, a fully charged gyro will deal less damage than a slightly less charged one. A fully charged Gyro normally inflicts 18% damage and has high knockback in Brawl. After being launched, the gyro will spin on the ground for a while, gradually losing charge until it stops spinning and despawns. The gyro will not lose charge while airborne. The gyro can also be picked back up and thrown at the opponent, inflicting 10% damage. The gyro also can be hit with an attack, which causes it to bounce around and deal damage, assuming the attack doesn't clash with the gyro which causes it to despawn. It also acts like the Unira in that it will still cause damage on contact as long as it is spinning. Its knockback direction is decided by the direction the thrower was facing, even if it was thrown up or down; this makes it an effective tool for trapping opponents into unavoidable combos.
Only one gyro per playable R.O.B. can be on the screen at any given time, and each R.O.B. can only use another gyro as soon as the previous gyro leaves the screen. If the move is attempted when a gyro is already spawned, R.O.B. goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an item, it can be glide tossed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach.
Much like Donkey Kong's Giant Punch and Samus's Charge Shot, it is an auto-charge special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again.
Unlike most other chargeable special moves, Gyro can actually be interrupted with instant charge-canceling. This effectively gives R.O.B. near-instant access to his neutral attack, tilt attacks, and smash attacks while charging his Gyro.
The gyro itself has a hidden percent system like the playable characters. If put into a situation where it cannot touch the ground and attacked several times, each attack will cause it to have more knockback, and thus deal more damage. If attacked enough times, the gyro can deal 999% damage and have enough knockback to trigger the blast through glitch.[1]
Instructional quote[edit]
Move List | Fires a spinning top. Only one can be on the stage at a time. Can be charged. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Gyro | 2. Fire Gyro | 3. Slip Gyro |
---|---|---|
"Fire a spinning top. You can have only one on the stage at a time. This attack can be charged." | "Fire a flaming top. Deals more damage, but doesn't travel as far." | "Fire a slippery top that slides across the ground instead of bouncing." |
- Gyro: Default.
- Fire Gyro: Does more damage and adds a fire effect. Doesn't travel as far.
- Slip Gyro: Top slides across the ground instead of bouncing and trips fighters who touch it.
Fire Gyro being charged in Super Smash Bros. for Nintendo 3DS.
Slip Gyro being charged in Super Smash Bros. for Nintendo 3DS.
Origin[edit]
The "Gyro" is essentially a spinning top. The R.O.B. accessory was made available at the launch of the NES in 1985 with the Nintendo Entertainment System: Deluxe Set. R.O.B. would place the gyros on a spinner and use them to press buttons to activate in-game effects for Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in Brawl is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in Brawl.
The "Gyro" in Brawl is designed exactly like the real Gyros, but the spinner seems to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play Gyromite, R.O.B. has specific hands designed to pick the Gyros, while in Brawl he picks them with his regular hands, based on his Stack-Up hands.
Gallery[edit]
A Gyro being thrown at Falco.
Gyro being charged in Super Smash Bros. for Nintendo 3DS.
A Gyro hitting Mega Man in Super Smash Bros. for Nintendo 3DS.
Closeup of a thrown Gyro in Super Smash Bros. for Nintendo 3DS.
Gyro being fired in Super Smash Bros. for Wii U.
Names in other languages[edit]
Trivia[edit]
- R.O.B.'s series symbol visually incorporates the design of his gyros and is the basis for the Subspace Army's symbol.
- The color scheme of a gyro varies depending on the color scheme of the R.O.B. who used it.
- Despite R.O.B. using Gyros from Gyromite in Super Smash Bros., his hands are "padded" for Stack-Up, while his hands in Gyromite are "clawed" in order to hold the Gyros.
- Gyro is the only one of R.O.B.’s special moves to have a clear origin.