Super Smash Bros. series

Victory pose: Difference between revisions

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[[File:Victory_pose.jpg|thumb|Captain Falcon's Victory Pose in SSB]]
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A '''victory pose''' is a short (often random) animation that any character does after winning a match while the losers stand in the background, applauding politely. Typically, every character will have three different poses that can be performed at the end of a match by holding down a certain button, which the [[Smash Bros. DOJO!!|DOJO!!]] claims is based upon the [[Taunt|taunt]] being used by the character at the time, if any. Also note that in ''[[Super Smash Bros.]]'', [[Jigglypuff]] doesn't clap and instead just moves its head to the right and does nothing else. (But in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'', it moves its head left and right without stopping) [[Ice Climbers]] also don't clap and instead cry, referencing the screen seen when failing a mountain in Ice Climber. [[Wario]] will cease clapping every few seconds to open his mouth and call out, and [[Mewtwo]] just stands with his arms crossed in disappointment. [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, this pose is a reference to the one he makes in the Donkey Kong Country games after losing in a bonus game room. The [[Pokémon Trainer]] will pull his hat down and hang his head in sorrow and disappointment while the last Pokémon he had out when the match ended applauds instead.
[[File:MarioVictoryPose2SSBU.gif|thumb|One of {{SSBU|Mario}}'s victory poses in ''Super Smash Bros. Ultimate''.]]
A '''victory pose''' is a short animation that any character or team characters does after winning a matchwhile the losers stand in the background or in a separate window, applauding. Typically, every character will have three different poses that will be performed randomly at the end of a match. The [[results screen]] will then appear after the victory poses are finished.


==''[[Super Smash Bros.]]''==
Each installment of the game has its own screen transitions into the victory screen upon the completion of a [[match]], where the victor performs their victory pose.
==='''[[Mario]]'''===
*Jumps and turns around simultaneously with one arm in the air.
*Spins one arm and punches the screen.
*Spin hops thrice to the right then stops in front of the screen.


==='''[[Donkey Kong]]'''===
==Lists of victory poses==
*Hold hands and shakes them above his head twice from left to right.
For most characters, the victory poses are generally the same in each game, although there are exceptions.
*Does a backflip and flexes.
{{main|List of victory poses (SSB)}}
*Beats his chest.
{{main|List of victory poses (SSBM)}}
{{main|List of victory poses (SSBB)}}
{{main|List of victory poses (SSB4)}}
{{main|List of victory poses (SSBU)}}


==='''[[Link]]'''===
==Choosing a pose==
*Kneels while sheathing his sword.
The victory poses are picked randomly. However, if the player is holding down on a specific button during the match's end, it will force the character to use a specific animation.
*Swings around with back turned.
*Flashes sword upwards.


==='''[[Samus]]'''===
In ''Melee'', holding down B, Y, or X determines the victory pose that will occur.
*Flashes gun towards screen.
*Shoots fire upwards.
*Cocks gun.


==='''[[Yoshi]]'''===
In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.
*Twirls and waves.
*Throws around punches.
*Twirls and kneels.


==='''[[Kirby]]'''===
In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s. In [[Team Battle]]s, holding any direction does nothing.
*Does several handstands across screen.
*Slides across screen.


==='''[[Fox]]'''===
==Overview==
*Scoffs.
In ''[[Super Smash Bros.]]'', a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's [[series symbol]] appears before zooming out into the background of a tinted stage (in the color of the victor's [[damage meter]]), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping. The losers' position in the background depends on their standings in the match: the lower they rank, the further away they appear.
*Points gun.
*Swirls gun into holster.


==='''[[Pikachu]]'''===
In ''[[Super Smash Bros. Melee]]'', the game immediately transitions to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a [[team battle]], characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series.
*Sleeps.
*Scratches right ear.
*Backflip and twirl.


==='''[[Jigglypuff]]'''===
In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. Also similarly to ''Smash 64'', losers appear closer or further depending on their final match ranking.
*Jiggles.
*Nods.
*Rests.


==='''[[Ness]]'''===
In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''.
*Jumps and nods confidently..
*Looks over shoulders and scratches head grinning
*Swings [[Home Run Bat|bat]].


==='''[[Captain Falcon]]'''===
In ''SSB4''{{'}}s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.
*Kicks up.
*Kneels in a determined pose.
*Brings arm up then down confidently.


==='''[[Luigi]]'''===
In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, [[Doc Louis]] will not appear during {{SSBU|Little Mac}}'s team poses).
*Does a dance side to side.
*Childishly swings at the air and glares at the camera.
*While facing backwards, he waves to the left and right side.


==''[[Super Smash Bros. Melee]]''==
{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name and the crowd does not clap for him; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, but the other fighters' applause windows still appear.
{{incomplete}}
In Melee, one can select which victory pose a character will use by holding the B, X or Y button as soon as the match ends.


==='''[[Mario]]'''===
{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.
*Does a short spin-jump and lands in a strong-man pose shouting "Here we go!"
*Winds up for a punch and steps forward shouting "Here we go!"
*Makes fire explode from his palm and strikes a pose.


==='''[[Dr. Mario]]'''===
In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead.
*Holds out his stethoscope.
*Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly.
*Does a short spin-jump and lands in a strong-man pose shouting "Here we go!"


==='''[[Link]]'''===
==Clapping animations==
*Cuts the air three times and turns his back to the camera.
{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align  = right|caption=The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).}}
*Cuts the air once, spins his sword and sheaths it.
*A majority of characters will applaud for the victor, but some stipulations apply:
*Puts his sword and shield together and then raises his sword high into the air.
**While most characters who wield weapons sheathe them while clapping, or their weapons do not appear, [[Pit]] (in ''Brawl''), [[King Dedede]], and [[Rosalina]] are the only fighters who keep their weapons while clapping. [[Ike]] uniquely plants his sword into the ground while clapping in ''Brawl'' and ''SSB4'' (only visible during a No Contest in the latter).
**[[Jigglypuff]] cannot clap due to its short arms—instead, it simply bobs its head left and right endlessly. In ''Smash 64'', it only moves its head right and left once and then stops.
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''.
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment.
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''{{s|mariowiki|Donkey Kong Country}}''. He applauds normally in ''SSB4'' and ''Ultimate''.
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; while the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear.
**No [[Pikmin]] accompany [[Olimar]]; he claps alone. A similar case applies to [[Luma]] for Rosalina.
**[[Wario]] claps, but he will stop clapping every few seconds to open his mouth and call out towards the victor.
**Only the dog claps when [[Duck Hunt]] applauds. In contrast, [[Banjo]] and [[Kazooie]] both clap.
**Because [[Samus]], [[Dark Samus]], and [[Mii Gunner]] have arm cannons, they will instead pat it in an attempt to mimic clapping. Because [[Mega Man]] is able to convert his Mega Buster into a regular hand, this does not apply to him, and he applauds normally.
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
**One example includes {{SSBU|Peach}} and {{SSBU|Bowser}} (in ''Ultimate''). Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen.
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games.


==='''[[Captain Falcon]]'''===
==Trivia==
*Does a spinning flying kick and comes down in a kneeling pose.
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''SSB4'' and ''Ultimate''), and Richter are the only characters who share their clapping animations with another character. All of them are clone or echo characters and use the animation of the character on whom they are based.
*Crouches low then spins upward with a roundhouse kick.
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been slightly updated since then.
*Kneels and thrusts his chest forward shouting.
**This makes ''Melee'' the only game where no characters share a clapping animation with another character.
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (e.g. the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, the landing smoke effects for most characters, etc.). This was possibly done in order to reduce the strain on the game's rendering engine.
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations.
*[[Robin]] and [[Piranha Plant]] are the only characters with victory poses where another fighter appears (in these cases, [[Chrom]] and [[Mario]], respectively).
*[[Meta Knight]] and [[Sephiroth]] are the only characters to completely leave the screen in one of their victory poses.
*[[Kirby]] only has two victory poses in ''Smash 64'', marking the only instance in the entire series when a character has less than the usual three victory poses. However, Kirby would have three victory poses from ''Melee'' onwards.


==='''[[Donkey Kong]]'''===
==Gallery==
*Does a backflip, flexes his biceps and roars.
<gallery>
*Beats his chest and grunts.
PikachuPose3SSB.gif|thumb|One of {{SSB|Pikachu}}'s victory poses in ''Super Smash Bros.''
*Waves his hands in a fist over his head.
Fox-Victory1-SSBM.gif|thumb|One of {{SSBM|Fox}}'s victory poses in ''Super Smash Bros. Melee''.
MetaKnight-VictoryLeft-SSBB.gif|thumb|One of {{SSBB|Meta Knight}}'s victory poses in ''Super Smash Bros. Brawl''.
LuigiPose3DS.gif|thumb|One of {{SSB4|Luigi}}'s victory poses in ''Super Smash Bros. 3DS''.
BayonettaPose1WiiU.gif|thumb|One of {{SSB4|Bayonetta}}'s victory poses in ''Super Smash Bros. Wii U''.
SSBUSteveVictory3.gif|thumb|One of {{SSBU|Steve}}'s victory screens in ''Super Smash Bros. Ultimate''.
SSBUJokerVictory4.gif|thumb|{{SSBU|Joker}}'s special victory screen in ''Super Smash Bros. Ultimate'' after using [[All-Out Attack]].
SephirothVictoryPose1SSBU.gif|thumb|{{SSBU|Sephiroth}}'s unique victory screen in ''Super Smash Bros. Ultimate''.


==='''[[Bowser]]'''===
</gallery>
*Steps forward, builds up a little and roars.
*Spins around in his shell and comes out laughing.
*Takes two steps forward while swiping with his claws twice.


==='''[[Luigi]]'''===
==See also==
*Falls down twice as stiff as a board.
*[[Victory theme]]
*Childishly swings at the air and glares at the camera.
*Turns around and makes gun motions with his fingers saying "Let's-a go!"


==='''[[Pikachu]]'''===
[[Category:Multiplayer modes]]
*Sleeps.
[[Category:Features]]
*Ears perk, he scratches his left ear.
[[Category:Victory poses]]
*Backflip, aerial spin an inch off the ground, and says "Pika Pikaaaaaa!"
 
==='''[[Mewtwo]]'''===
*Punches with dark fire coming out on the second, as he groans.
*Spins around several times before looking over his shoulder.
*Spins around and ascends, laughing.
''Note: Mewtwo speaks during his X and Y Japanese victory poses. One of the sayings, "Orokana" translates to "foolish". The other two are rumored to be "Why am I here?" and "I cannot lose!"
 
==='''[[Ganondorf]]'''===
*Evil laughes spinning a rare type of sword upwards, then he put it in the ground while still holding it.
*Shows the triforce in his right arm while he chrouches his kneel.
*Pumps a victorious fist, and crouches.
==='''[[Fox]]'''===
*Looks at the top left screen and says "Mission Complete!"
 
==='''[[Falco]]'''===
*Dashes from the sky and poses on the ground.
*Does a bunch of kicks and says "Mission Complete!"
*Exactly like [[Fox]]
 
==='''[[Marth]]'''===
*Spins his sword, Falchion, around while facing right and poses, saying "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne?" which translates to "This time, it's my victory, isn't it?"
*Swipes Falchion twice and sheaths it, saying "今日も生き延びることが出来た。" "Kyou mo ikinobiru koto ga dekita," which translates to "Today, I have survived."
*Flourishes the Falchion and says "僕は負ける訳には行かないんだ。" "Boku wa makeru wake-ni wa ikanai n da!" which translates to "There's no way I can lose!"
 
==='''[[Roy]]'''===
*Swipes his sword once over his shoulder, than swipes it down and behind him while facing left, saying "守るべきもののために、負けられない!" "Mamoru beki mono no tame ni, makerarenai!", which translates to "For those whom I must protect, I will not lose!".
*Spins the Sword of Seals one and a half times and then thrusts it into the ground in front off him, while he is looking to slightly to the left and says "苦しい戦いだった。 (Kurushī tatakai datta)", which translates to "It was a difficult fight."
*Flourishes his sword and poses with it by his side, saying "真の戦いは、これからだ。 (Shin no tatakai wa, korekara da)", which translates to "The true fight is after this."
 
==='''[[Young Link]]===
*Put his Sword and Shield together and then raises his sword high into the air.
*Looks down at his belt, then shakes it.
 
==='''[[Pichu (SSBM)]]===
*Dances excitingly.
*Spins around once, jumps up twice while claping his feet.
*Jumps to the top of the screen, then lands.
 
==''[[Super Smash Bros. Brawl]]''==
In ''Brawl'', once can select a victory pose by holding the up, down or side taunt button as the match ends.
 
==='''[[Bowser (SSBB)|Bowser]]'''===
*Steps forward, builds up a little and roars.
*Spins around in his shell and comes out laughing.
*Takes two steps forward while swiping with his claws twice.
 
==='''[[Captain Falcon (SSBB)|Captain Falcon]]'''===
*Does three consecutive roundhouse kicks then poses.
*Two jump kicks.
*Charges up red energy. (similar to one of his Melee poses but with fire added.  It is also similar to his up taunt.)
 
==='''[[Diddy Kong (SSBB)|Diddy Kong]]'''===
*Shoots the air with his [[Peanut Popgun|Peanut Popguns]].
*Spins with his [[Rocketbarrel Boost|Rocket Barrels]] then faces the screen, dancing with hands on his head and chin.
*Does a small dance, then holds still in a breakdance-like pose, clapping his feet together.
 
==='''[[Donkey Kong (SSBB)|Donkey Kong]]'''===
*Beats his chest. (Similar to his Up tuant).
*Hands above his head together, he moves them side to side.
*Does a backflip, holds up his arms (Updated version of his chosen animation in Super Smash Bros.)
 
==='''[[Falco (SSBB)|Falco]]'''===
* Dashes from the sky and poses on the ground.
* Does rapid kicks and says "Had enough already?".
* Crossing his arms, he looks upward and says "You aren't worth the trouble!".
** ''When Fox is present after a match, he says "You're off your game, Fox!" He performs his second victory pose for this.''
 
==='''[[Fox (SSBB)|Fox]]'''===
*Crosses his arms, looks upward and raises his tail. (His animation when chosen in Super Smash Bros.. It is also similar to his taunt in Super Smash Bros..)
*Points with his gun, puts it back in it's holster, and says "This is Fox. Returning to base."
*Poses with his gun saying "Mission complete."
**''When Falco is present after a match, he says, "Better luck next time, Falco." He performs his second victory pose for this.''
 
==='''[[Ganondorf (SSBB)|Ganondorf]]'''===
* While crossing his arms, he laughs, then looks down at the camera.
* Pumps a victorious fist, and crouches.
* With his back facing the camera, Ganondorf turns to face the camera, and holds up his fist, the back of it facing the viewer (similar to how he displays his Triforce piece).
 
==='''[[Ice Climbers (SSBB)|Ice Climbers]]'''===
*Nana hides behind Popo, only showing her face as Popo shifts from left to right.
*Both nod and high five one another.
*Both jump up and down (their victory pose from ''[[Ice Climber (game)|Ice Climber]]'').
 
==='''[[Ike (SSBB)|Ike]]'''===
* Digs his sword into the ground, folds arms and says, "You'll get no sympathy from me."
* Slashes sword twice and says, "I fight for my friends." This line has become an internet meme among Ike users, as well as "You'll get no sympathy from me."
* Performs Aether while facing the screen.
 
==='''[[Jigglypuff (SSBB)|Jigglypuff]]'''===
*Rests, wakes up for a split second before resting again.
*Jumps up two times, then an aerial flip
*Attempts to bounce up, but ends up on its back.
 
==='''[[King Dedede (SSBB)|King Dedede]]'''===
*Pats his belly while a [[Waddle Dee]] stands in front of him.
*Spins his hammer with evil face and when he stops he shows a happy face.
*Slams his hammer down on his left side, does the same with his right and shows a happy face.
 
==='''[[Kirby (SSBB)|Kirby]]'''===
*Spins, holds his hand up.
*Does some flips, holds his hand up.
*Skids to each side, holds his hand up.
**''All of Kirby's animations are variations of the Kirby dance.''
 
==='''[[Link (SSBB)|Link]]'''===
*Gives two swipes of his sword, then sheathes it (his victory taunt from ''[[The Legend of Zelda: Twilight Princess]]'').
*Horizontal swipe with his sword, then holds it up, giving off a battle cry.
*Three swipes with his sword, turns to his right. (The same animation as seen as when he's chosen in Super Smash Bros.)
 
==='''[[Lucario (SSBB)|Lucario]]'''===
* Says "The aura is mine" and slowly clasps two of its paws together.
* Says "Behold the aura" and does a crane like stance.
* Faces to the right with its palm out in front of it and growls.
 
==='''[[Lucas (SSBB)|Lucas]]'''===
*He bends down on one knee and shoots hexagonal PK shocks from his fingers in the air in front of him.
*He pulls forcefully one of the large needles (from Mother 3) before the large needle flies off-screen with a trail of sparkles while Lucas looks towards the screen. This is very similar to his Up Smash.
*With his back towards the screen, crouching, Lucas does something on the ground with a large stick before turning his head around towards the screen, saying "Hmm?".
 
==='''[[Luigi (SSBB)|Luigi]]'''===
*Turns around and makes gun motions with his fingers saying "Bang, bang."
*Childishly swings his arms at the air and gasps twice with exhaustion. (reference to what he did when chosen in ''[[Super Smash Bros.]]'')
*Falls to the ground two times, stiff as a board. His nose twitches occasionally. Similar to his side taunt.
 
==='''[[Mario (SSBB)|Mario]]'''===
*Does a short spin-jump and lands in a strong-man pose. (His animation for when he's chosen in Super Smash Bros.)
*Winds up for a punch and steps forward while punching in front of the screen.
*Makes fire explode from his palm and strikes a pose.
 
==='''[[Marth (SSBB)|Marth]]'''===
* Sheaths his sword and says  "今日も生き延びることが出来た。" "Kyou mo ikinobiru koto ga dekita", which translates to "Today I have survived."
* Turns with pride, spins his sword then clashes it to the ground, and says "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne?" which translates to "This time it's my victory, isn't it?"
* Poses with his sword sheathed and his right arm out and says "僕は負ける訳には行かないんだ。" "Boku wa makeru wake-ni wa ikanainda!" which translates to "There's no way I can lose!"
 
==='''[[Meta Knight (SSBB)|Meta Knight]]'''===
*Disappears while saying, "Come back when you can put up a fight"
*Turns and spins his sword while saying "Victory... is my destiny" then hits it against the ground.
*Flings out his cape and says "You have much yet to learn"
 
==='''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'''===
*Jumps up and down in the air.
*Does a bizarre form of disco dancing.
*Rings his bell.
 
==='''[[Ness (SSBB)|Ness]]'''===
*He jumps up and down twice, swinging his arms, before quickly nodding twice towards the screen with arms akimbo.
*He swings his bat many times before holding the bat with his right hand, outstretched and pointing diagonally upwards.
*He looks to his sides quickly before facing the screen, putting his hand on the back of his head. (His animation when chosen in Super Smash Bros.)
 
==='''[[Olimar (SSBB)|Olimar]]'''===
*Olimar plucks various Pikmin,  and each jumps on him before hitting the ground, until a Purple Pikmin lands on top of him.
*Looks to the sides while three Pikmin run around him in a circle.
*Moves his hands up and down while facing a red Pikmin and a yellow Pikmin.
 
==='''[[Peach (SSBB)|Peach]]'''===
*Spins and waves to the screen, saying "Oh, did I win?"
*Swings her arm out and puts it behind her, saying "Peachy!"
*Turns to her left and says "This is fun!"
 
==='''[[Pikachu (SSBB)|Pikachu]]'''===
* Ears perk, scratches his left ear.
* Backflip, spins on the ground, and says "Pii!" (His animation when chosen in Super Smash Bros.)
* Sleeps.
 
==='''[[Pit (SSBB)|Pit]]'''===
* Slashes with his swords and says "You can't defeat me!"
* Bows with the bow in front of his face, then stands up and lifts bow, saying "Great Palutena, victory is ours!"
* Slowly spins his Swords in front of him in one piece then stops saying "Too easy"
 
==='''[[Pokémon Trainer (SSBB)|Pokémon Trainer]]'''===
===='''[[Squirtle (SSBB)|Squirtle]]'''====
* Squirts water in three directions, does a backflip, then poses.
* Does some poses,spins around doing a breakdance move, and ends on his bottom scratching its head.
* Pokémon Trainer kneels down and hugs Squritle, who says "Squirtle Squirtle".
** The Pokémon Trainer says in all three poses "Good job, Squirtle!"
 
===='''[[Ivysaur (SSBB)|Ivysaur]]'''====
* Jumps and lands on its belly.
* Stands in a battle-ready pose.
* Pokémon Trainer pets it, and Ivysaur jumps on him, but Pokémon Trainer puts it down and continues to pet him.
** The Pokémon Trainer says in all three poses "Way to go, Ivysaur!"
 
===='''[[Charizard (SSBB)|Charizard]]'''====
* Roars up to the sky while flapping its wings.
* Stomps and flaps its wings once while roaring.
* Pokémon Trainer pets its head and hugs its neck.
** The Pokémon Trainer says in all three poses "You did it, Charizard!"
 
==='''[[R.O.B. (SSBB)|R.O.B.]]'''===
*Shoots sparks from his eyes, then flexes his upper body, like his side [[taunt]].
*Spins around up a slight inch in the air, then lands, then puts his arms down and brings them back up again while turning his head.
*Spins his arms, and moves them in a strongman pose while turning his head.
 
==='''[[Samus (SSBB)|Samus]]'''===
*Readies her blaster.
*Punches then fires a shot from her blaster.
*Rapid fires three shots while on one knee.
 
==='''[[Sheik (SSBB)|Sheik]]'''===
*Two kicks, then a ninja stance.
*In a crouch, she slashes the air with her needles, then stands up.
*Looks off into the distance, pondering and keeping her mouth concealed.
 
==='''[[Snake (SSBB)|Snake]]'''===
*Throws off his [[Cardboard Box|cardboard box]] and stands up, saying "Not even close!"
*Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here."
*Seen in a crouching position from the side saying "Colonel, mission accomplished." into his codec.
 
==='''[[Sonic (SSBB)|Sonic]]'''===
*He spins once and poses while holding a blue [[Chaos Emeralds|Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!"
*Runs off the screen, screeches back and gives a thumbs up, and says "Sonic's the name, speed's my game!" This same victory taunt was used in the "Sonic Joins The Brawl" movie.
*He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!"
 
==='''[[Toon Link (SSBB)|Toon Link]]'''===
*He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt.
*He tries to catch a pig but ends up [[tripping]] and falling on his bottom.
*He catches a pig and holds it above his head.
 
==='''[[Wario (SSBB)|Wario]]'''===
*He does a donut on his bike and makes a "W" sign with his hand and pulls with his mustache with his other hand while saying "Yes!"
*He laughs gloatingly and then falls over.
*Pats his belly then farts, sniffs his behind, scratches his head.
 
==='''[[Wolf (SSBB)|Wolf]]'''===
*With his back facing the screen, he raises his arm and then turns around to look at the screen while saying, "Weaklings, the bunch of you!"
*He claws the air twice, pauses for a bit, and then does a kick before posing, all the while saying "I will be the one to... take you down."
*He bends over a bit and snarls before standing up, crossing his arms, and laughs.
**''When winning a match against Fox or Falco, he says, "Play time is over, Star Fox!" He performs the third victory animation.''
 
==='''[[Yoshi (SSBB)|Yoshi]]'''===
*Angrily, he punches a few times, and then turns his back on the screen facing right.
*Looks up at the sky with his hands together, spins once, and gives a peace sign with his hand.
*Punches the air, then makes a "ta-da" pose. (His animation when chosen in Super Smash Bros.)
 
==='''[[Zelda (SSBB)|Zelda]]'''===
*Conjures bright red magical energy.
*Turns her head to the left, making an elegant stance.
*Praying, she turns her head upward, similar to her taunt from Melee.
 
==='''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]'''===
*Side Kick flex.
*Backflips to the screen.
*Slashes with her energy whip and says "Be still."
 
==External Links==
*[http://www.youtube.com/watch?v=pXKkE_yr7rc Brawl Victory Poses part 1]
 
* [http://www.youtube.com/watch?v=C8s9KCMZf4o&feature=related Brawl Victory Poses part 2]
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[[Category:Terms]]

Latest revision as of 14:45, October 26, 2024

One of Mario's victory poses in Super Smash Bros. Ultimate.

A victory pose is a short animation that any character or team characters does after winning a match, while the losers stand in the background or in a separate window, applauding. Typically, every character will have three different poses that will be performed randomly at the end of a match. The results screen will then appear after the victory poses are finished.

Each installment of the game has its own screen transitions into the victory screen upon the completion of a match, where the victor performs their victory pose.

Lists of victory poses[edit]

For most characters, the victory poses are generally the same in each game, although there are exceptions.

Choosing a pose[edit]

The victory poses are picked randomly. However, if the player is holding down on a specific button during the match's end, it will force the character to use a specific animation.

In Melee, holding down B, Y, or X determines the victory pose that will occur.

In Brawl, the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.

In SSB4 and Ultimate, the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in replays. In Team Battles, holding any direction does nothing.

Overview[edit]

In Super Smash Bros., a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's series symbol appears before zooming out into the background of a tinted stage (in the color of the victor's damage meter), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping. The losers' position in the background depends on their standings in the match: the lower they rank, the further away they appear.

In Super Smash Bros. Melee, the game immediately transitions to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a team battle, characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series.

In Super Smash Bros. Brawl, there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in Melee. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. Also similarly to Smash 64, losers appear closer or further depending on their final match ranking.

In Super Smash Bros. 4, screen transitions much like the ones from SSB64 return, alongside camera angles from Brawl. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as Brawl (though with the addition of several monuments in the distance), an additional spotlight in the shape of the Smash Bros. logo focuses on the victor as their animation plays. Once the announcer calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for CPU players, or mauve for amiibo). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in Melee, although they do not clap on the results screen in Super Smash Bros. for Nintendo 3DS or in team battles in either version of SSB4.

In SSB4's team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a stock match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.

In Super Smash Bros. Ultimate, the victory screens are similar to that of Smash 4, though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from SSB4, and just like in the Wii U version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to Battlefield rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, Doc Louis will not appear during Little Mac's team poses).

Joker has two completely unique victory screens based on the results screen from Persona 5. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name and the crowd does not clap for him; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with All-Out Attack, the final splash art will remain as the victory screen, as in Persona 5, undulating over time. If the match was played on Mementos, the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from Persona 5, rather than being randomized, but the other fighters' applause windows still appear.

Sephiroth also has a unique victory screen, based on his appearance during the Nibelheim Incident in Final Fantasy VII, where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.

In all installments except Melee, canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in Melee simply clap in their respective "results" windows instead.

Clapping animations[edit]

Bowser and Peach Size Comparision 1 (Normal Gameplay).pngBowser and Peach Size Comparision 2 (No Contest).png
Magnify-clip.pngMagnify-clip.png
The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).
  • A majority of characters will applaud for the victor, but some stipulations apply:
    • While most characters who wield weapons sheathe them while clapping, or their weapons do not appear, Pit (in Brawl), King Dedede, and Rosalina are the only fighters who keep their weapons while clapping. Ike uniquely plants his sword into the ground while clapping in Brawl and SSB4 (only visible during a No Contest in the latter).
    • Jigglypuff cannot clap due to its short arms—instead, it simply bobs its head left and right endlessly. In Smash 64, it only moves its head right and left once and then stops.
    • The Ice Climbers don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in Ice Climber.
    • Mewtwo simply stands with its arms crossed, looking away in disappointment.
    • In Brawl, Diddy Kong takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original Donkey Kong Country. He applauds normally in SSB4 and Ultimate.
    • In Brawl, Pokémon Trainer will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the Pokémon Stadium games; while the last Pokémon he had out applauds instead. In Ultimate, the Trainer claps alone, and no Pokémon appear.
    • No Pikmin accompany Olimar; he claps alone. A similar case applies to Luma for Rosalina.
    • Wario claps, but he will stop clapping every few seconds to open his mouth and call out towards the victor.
    • Only the dog claps when Duck Hunt applauds. In contrast, Banjo and Kazooie both clap.
    • Because Samus, Dark Samus, and Mii Gunner have arm cannons, they will instead pat it in an attempt to mimic clapping. Because Mega Man is able to convert his Mega Buster into a regular hand, this does not apply to him, and he applauds normally.
  • Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
    • One example includes Peach and Bowser (in Ultimate). Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen.
    • Another example is Bayonetta, who appears much taller than other characters, similarly to her design in the Bayonetta games.

Trivia[edit]

  • Luigi (in Smash 64), Wolf (in Brawl), Lucas (in SSB4 and Ultimate), and Richter are the only characters who share their clapping animations with another character. All of them are clone or echo characters and use the animation of the character on whom they are based.
    • In Ultimate, Wolf still uses Fox's clapping animation from Brawl, while Fox's has been slightly updated since then.
    • This makes Melee the only game where no characters share a clapping animation with another character.
  • In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
  • In Ultimate, the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (e.g. the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, the landing smoke effects for most characters, etc.). This was possibly done in order to reduce the strain on the game's rendering engine.
  • Byleth is the only character with victory poses that completely differ depending on which alternate costume is being used. Pokémon Trainer and Inkling also have slight alterations in several of their victory animations.
  • Robin and Piranha Plant are the only characters with victory poses where another fighter appears (in these cases, Chrom and Mario, respectively).
  • Meta Knight and Sephiroth are the only characters to completely leave the screen in one of their victory poses.
  • Kirby only has two victory poses in Smash 64, marking the only instance in the entire series when a character has less than the usual three victory poses. However, Kirby would have three victory poses from Melee onwards.

Gallery[edit]

See also[edit]