Mr. Game & Watch (SSBB)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit |
Tag: Mobile edit |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
[[File:MrGame&WatchFAirSSBB.gif|thumb|400px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]] | [[File:MrGame&WatchFAirSSBB.gif|thumb|400px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]] | ||
==Overview== | ==Overview== | ||
Mr Game and Watch pulls out a box and attacks whit it, the move comes out in frame 10 which is alright, the move has a sweetspot that is pretty powerfull, being able to take stocks, and the move Also has a long | Mr Game and Watch pulls out a box and attacks whit it, the move comes out in frame 10 which is alright, the move has a sweetspot that is pretty powerfull, dealing 16% and being able to take stocks, and the move Also has a sourspot that lasts for a very long time, 29 frames to be exact, making it a good tool for edgeguarding, and while the move's range is not amazing, it is a disjoint so there's that. | ||
However, the move dosen't have any late autocancel window, meaning game and watch can't short hop autocancel whit this move, and the move also has 22 frames of landing lag which is pretty high, making the move punishable. | |||
These are pretty minor weaknesses for an overall good edgeguarding option | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 18:04, December 14, 2024
Overview[edit]
Mr Game and Watch pulls out a box and attacks whit it, the move comes out in frame 10 which is alright, the move has a sweetspot that is pretty powerfull, dealing 16% and being able to take stocks, and the move Also has a sourspot that lasts for a very long time, 29 frames to be exact, making it a good tool for edgeguarding, and while the move's range is not amazing, it is a disjoint so there's that.
However, the move dosen't have any late autocancel window, meaning game and watch can't short hop autocancel whit this move, and the move also has 22 frames of landing lag which is pretty high, making the move punishable.
These are pretty minor weaknesses for an overall good edgeguarding option
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-12 |
Late hit | 13-32 |
Animation length | 44 |
Landing lag[edit]
Animation length | 22 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|