9,225
edits
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**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | **{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | ||
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | **{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | ||
**{{buff|The shockwave projectile has a higher initial velocity (4.5 → 4.8), increasing its range.}} | |||
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | **{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | ||
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96).}} | **{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96), making it less effective for [[Sacrificial KO]]s.}} | ||
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | **{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | ||
*[[Stone]]: | *[[Stone]]: |