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m (→Origin) |
(Revamped overview and stages table. Split out info that only applies to particular games or noting when it came into affect. 3DS having smaller hitboxes is unfounded. Moved glitch down as intended mechanics and uses should be what is shown first) |
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[[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]] | [[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]] | ||
[[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]] | [[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]] | ||
The Super Scope acts as a long-ranged shooting weapon. Tapping the attack button will fire three small shots in ''Melee'' and five small shots in ''Brawl'' onwards. If the player constantly taps the attack button, they will fire a constant stream of small shots, each of which does little knockback and damage. The high rate of fire and low knockback causes a "trapping" effect as the opponent will little-to-no time to act and the shots themselves won't launch them away incoming shots. Holding down the attack button charges the weapon, allowing for stronger and larger shots and having decent [[KO]] potential at full charge. | |||
Super Scope shots are considered to be energy-based projectiles | Super Scope shots are considered to be energy-based projectiles, as a result they can be [[reflect]]ed and [[absorb]]ed. Prior to ''Smash 4'', the projectiles can be deflected by shallow-angled surfaces. | ||
The Super Scope has limited ammunition | The Super Scope has limited ammunition, with 48 shots in ''Melee'' and ''Brawl'' and 72 starting in ''Smash 4''. Different charge levels will increase the ammo used. Attempting to use the Super Scope after it runs out of ammunition causes it to fire nothing but a puff of smoke--at this point, the player can throw the weapon at opponents for a little extra knockback and damage. For details on the different stages, see [[#Stages]]. | ||
In '' | In ''Melee'', the uncharged shots have a 280° [[angle]], resulting in a very weak [[meteor smash]], making it ineffective against opponents close to the stage. The uncharged shots can also pass through opponents, allowing it to trap multiple enemies | ||
Starting in ''Brawl'', the Super Scope became slightly more flexible. A buff added to all shooting weapons allows characters to run and jump while using them. This extra maneuverability makes it easier to land charged shots. However, uncharged shots no longer pass through enemies, making it more difficult to trap multiple enemies within a steady stream of shots. | |||
In {{for3ds}}, the shots appear elongated for better visibility on the small screen--{{forwiiu}} retains spherical shots. | |||
In ''Ultimate'', the Super Scope is used in the credits sequences for {{SSBU|Classic Mode}}. | In ''Ultimate'', the Super Scope is used in the credits sequences for {{SSBU|Classic Mode}}. | ||
===Damage=== | ===Damage=== | ||
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===Stages=== | ===Stages=== | ||
[[File:Wario superscope.jpg|thumb|A fully charged shot.]] | [[File:Wario superscope.jpg|thumb|A fully charged shot.]] | ||
The Super Scope has several charging stages, each with their own cost and damage. Some games will skip stages and are noted with their icon in the "Unused in" column. The damage and costs are the same in every ''Smash'' game. | |||
{| | {|class="wikitable sortable" | ||
|- | |- | ||
!Stage | |||
!Cost | |||
!Damage | |||
!Unused in | |||
|- | |||
!1 | |||
|1 | |||
|1% | |||
| | | | ||
|- | |- | ||
! | !2 | ||
| | |2 | ||
| | |2% | ||
|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |- | ||
! | !3 | ||
| | |3 | ||
| | |4% | ||
|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |- | ||
! | !4 | ||
| | |4 | ||
| | |7% | ||
| | |||
|- | |- | ||
! | !5 | ||
| | |6 | ||
| | |10% | ||
| | |||
|- | |- | ||
! | !6 | ||
| | |8 | ||
| | |13% | ||
| | |||
|- | |- | ||
! | !7 | ||
| | |10 | ||
| | |16% | ||
| | |||
|- | |- | ||
! | !8 | ||
| | |12 | ||
| | |20% | ||
| | |||
|- | |- | ||
! | !9 | ||
| | |14 | ||
| | |24% | ||
|{{GameIcon|SSBM}} | |||
|- | |- | ||
!10 | |||
|16 | |||
|28% | |||
| | |||
|} | |} | ||
===In [[Smash Tour]]=== | ===In [[Smash Tour]]=== | ||
The Super Scope is one of the many trophy items that can be obtained during the Smash Tour mode. It has a red base, and when used it will allow the player to start one battle holding a Super Scope. | The Super Scope is one of the many trophy items that can be obtained during the Smash Tour mode. It has a red base, and when used it will allow the player to start one battle holding a Super Scope. | ||
===Use in glitches=== | |||
A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[black hole glitch]]. | |||
==Trophies== | ==Trophies== |
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