Wario-Man (SSBB)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Created page with "{{ArticleIcons|ssbb=y}} ==Overview== Wario-Man's neutral attacks consist of two lightning quick punches. For the technical data of each individual hit, see: *Wario-Man (SSBB)/Neutral attack/Hit 1 *Wario-Man (SSBB)/Neutral attack/Hit 2 ==Quickest loop== {|class="wikitable" !Jab 1 |8-10 |- !Jab 2 |16-18 |- !Interruptible |30 |- !Animation length |31 |} {{FrameStripStart}} {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag...") |
mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |12, 19 | ||
|- | |- | ||
!Animation | !Animation lengths | ||
| | |22, 36 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}{{FrameStrip|t=Blank|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Interruptible|c=18}} | {{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Interruptible|c=18}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=36}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 33: | Line 35: | ||
{{MvSubNavWario-Man|g=SSBB}} | {{MvSubNavWario-Man|g=SSBB}} | ||
[[Category:Wario-Man (SSBB)]] | [[Category:Wario-Man (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] |
Latest revision as of 18:57, August 10, 2024
Overview[edit]
Wario-Man's neutral attacks consist of two lightning quick punches.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 8-10 |
---|---|
Jab 2 | 16-18 |
Interruptible | 12, 19 |
Animation lengths | 22, 36 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |