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|firstinstallment  = ''{{s|miiwiki|Mii Channel}}'' (as system, 2006)<br>''{{s|miiwiki|Wii Sports}}'' (as game, 2006)
|firstinstallment  = ''{{s|miiwiki|Mii Channel}}'' (as system, 2006)<br>''{{s|miiwiki|Wii Sports}}'' (as game, 2006)
|latestinstallment = ''{{s|miiwiki|Miitopia}}'' (Nintendo Switch) (2021)
|latestinstallment = ''{{s|miiwiki|Miitopia}}'' (Nintendo Switch) (2021)
|interwiki        =
|interwiki        = MiiWiki
|interwikiname    =
|interwikiname    = MiiWiki
|interwikipage    =
|interwikipage    = Mii
}}
}}
The '''''Mii'' universe''' refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of properties that hail from the multitude of games that center around [[Mii]]s, creatable avatars on every Nintendo console since the [[Wii]]. {{uv|Wii Sports}}, {{uv|Pilotwings}}, {{uv|StreetPass Mii Plaza}}, {{uv|Tomodachi}} and {{uv|Miiverse}} are all considered sub-universes. Though {{uv|Wii Fit}} could be also be considered a sub-universe, it is considered its own entity due to having its own [[Wii Fit Trainer|non-Mii character]].
The '''''Mii'' universe''' refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of properties that hail from the multitude of games that center around [[Mii]]s, creatable avatars on every Nintendo console since the [[Wii]]. {{uv|Wii Sports}}, {{uv|Pilotwings}}, {{uv|StreetPass Mii Plaza}}, {{uv|Tomodachi}} and {{uv|Miiverse}} are all considered sub-universes. Though {{uv|Wii Fit}} could be also be considered a sub-universe, it is considered its own entity due to having its own [[Wii Fit Trainer|non-Mii character]].


==Franchise description==
==Franchise description==
As far back as the Famicom, Nintendo had shown interest in free-form avatars that represent player. Shigeru Miyamoto stated during the 1997 Game Developer Conference that the technology was not advanced enough at the time and the concept was suspended. An avatar maker was included as part of {{iw|mariowiki|Mario Artist: Talent Studio}} for the {{iw|nintendowiki|64DD}}, and an avatar maker meant for the Game Boy Advance {{iw|nintendowiki|e-reader}} was shown in 2002 before being canceled.
As far back as the Famicom, Nintendo had shown interest in free-form avatars that represented the player. Shigeru Miyamoto stated during the 1997 Game Developer Conference that the technology was not advanced enough at the time and the concept was suspended. An avatar maker was included as part of ''{{iw|mariowiki|Mario Artist: Talent Studio}}'' for the {{iw|nintendowiki|64DD}}, and an avatar maker meant for the Game Boy Advance {{iw|nintendowiki|e-Reader}} was shown in 2002 before being canceled.


During the development of {{uv|Wii Sports}}, the developers got the idea of the players themselves being in the game, and made an avatar creation tool they dubbed {{iw|Miiwiki|Mii Maker}}. Mii Maker was so beloved internally that it was decided to included in the firmware of the Wii itself. This had a benefit of a Mii being tied to the system instead of a single game, meaning multiple other games can integrate a player's Mii and the account tied to it for various purposes. Numerous games for the Wii, {{uv|Nintendo DS}}, [[Nintendo 3DS]], [[Wii U]], [[Nintendo Switch]], and mobile devices have all used the Miis or an equivalent in some form, as well as players tying a Mii to the various Nintendo accounts over the years.
During the development of {{uv|Wii Sports}}, the developers got the idea of the players themselves being in the game, and made an avatar creation tool they dubbed {{iw|Miiwiki|Mii Maker}}. Mii Maker was so beloved internally that it was decided to be included in the firmware of the Wii itself. This had a benefit of a Mii being tied to the system instead of a single game, meaning multiple other games can integrate a player's Mii and the account tied to it for various purposes. Numerous games for the Wii, [[Nintendo DS]], [[Nintendo 3DS]], [[Wii U]], [[Nintendo Switch]], and mobile devices have all used the Miis or an equivalent in some form, as well as players tying a Mii to the various Nintendo accounts over the years.


==In the ''{{b|Super Smash Bros.|series}}'' series==
==In the ''{{b|Super Smash Bros.|series}}'' series==

Latest revision as of 15:16, June 19, 2024

For the characters, see Mii.
Mii (universe)
MiiLogo.svg
MiiSymbol.svg
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Various
Console/platform of origin Wii
First installment Mii Channel (as system, 2006)
Wii Sports (as game, 2006)
Latest installment Miitopia (Nintendo Switch) (2021)
Article on MiiWiki Mii (universe)

The Mii universe refers to the Super Smash Bros. series' collection of properties that hail from the multitude of games that center around Miis, creatable avatars on every Nintendo console since the Wii. Wii Sports, Pilotwings, StreetPass Mii Plaza, Tomodachi and Miiverse are all considered sub-universes. Though Wii Fit could be also be considered a sub-universe, it is considered its own entity due to having its own non-Mii character.

Franchise description[edit]

As far back as the Famicom, Nintendo had shown interest in free-form avatars that represented the player. Shigeru Miyamoto stated during the 1997 Game Developer Conference that the technology was not advanced enough at the time and the concept was suspended. An avatar maker was included as part of Mario Artist: Talent Studio for the 64DD, and an avatar maker meant for the Game Boy Advance e-Reader was shown in 2002 before being canceled.

During the development of Wii Sports, the developers got the idea of the players themselves being in the game, and made an avatar creation tool they dubbed Mii Maker. Mii Maker was so beloved internally that it was decided to be included in the firmware of the Wii itself. This had a benefit of a Mii being tied to the system instead of a single game, meaning multiple other games can integrate a player's Mii and the account tied to it for various purposes. Numerous games for the Wii, Nintendo DS, Nintendo 3DS, Wii U, Nintendo Switch, and mobile devices have all used the Miis or an equivalent in some form, as well as players tying a Mii to the various Nintendo accounts over the years.

In the Super Smash Bros. series[edit]

Main article: Mii

Miis are known as Mii Fighters when used as playable characters, but they use the Super Smash Bros. series symbol rather than the Mii symbol.

Other Mii-related content has been subdivided into its respective sub-universe in Smash, until the Mii symbol debuted in the spirit categories in Super Smash Bros. Ultimate in order to represent games that didn't fall under a particular Mii sub-universe, such as Nintendo Land and Wii Music.

Spirits[edit]

  1. Sebastian Tute
  2. Party Phil
  3. Dark Emperor
  4. Iris Archwell NA/Ella Mentree Europe
  5. Gold Bone
  6. Coraline
  7. Shinobu
  8. Crispin NA/Geoff Europe
  9. Nico Fire NA/Nico Flame Europe
  10. Plane
  11. Monita

List of sub-universes[edit]

Miitopia[edit]

Miitopia (universe)
Miitopia Logo.png
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin 3DS
First installment Miitopia (2016)
Latest installment Miitopia (Nintendo Switch) (2021)

Miitopia (ミートピア, Miitopia) is a role-playing game in which the player creates Miis of various classes in order to save the world's inhabitants' faces from the Dark Lord.

The Boss Battle and Boss: The Darkest Lord themes appear as music tracks in Super Smash Bros. Ultimate, only available for use on Summit, Duck Hunt, and stages from non-playable universes.

Nintendo Land[edit]

Nintendo Land (universe)
Nintendo Land logo.png
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Party
Console/platform of origin Wii U
First installment Nintendo Land (2012)
Latest installment Nintendo Land (2012)

Nintendo Land (ニンテンドーランド, Nintendo Land) is a "virtual theme park" game released for the Wii U console at launch. Up to five players could play through 12 attractions based off of different Nintendo franchises, all of which incidentally appear in the Super Smash Bros. series to some degree as well.

The robotic park guide Monita appears as a trophy in Super Smash Bros. for Wii U and a Spirit in Super Smash Bros. Ultimate. A remix titled Nintendo Land Medley and a direct rip of Title Theme (Nintendo Land) play on the Miiverse stage and return in Ultimate for use on Summit, Duck Hunt, and stages from non-playable universes.

Pilotwings[edit]

Pilotwings logo.png
Main article: Pilotwings (universe)

Note: The Pilotwings series was not considered a Mii series until Pilotwings Resort started using Miis as the only characters.

StreetPass Mii Plaza[edit]

StreetPass Mii Plaza logo.png

Tomodachi[edit]

Tomodachi.png
Main article: Tomodachi (universe)

Wii Music[edit]

Wii Music (universe)
Wii Music Logo.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Music
Console/platform of origin Wii
First installment Wii Music (2008)
Latest installment Wii Music (2008)

Wii Music (Wiiミュージック, Wii Music) is a music game released for the Wii and a part of the Wii series. The game involves creating arrangements of existing songs by controlling the members of an on-screen band. These songs can range from classical music to singles released by popular artists to songs from various Nintendo games.

Sebastian Tute, the host of the game, appears as a spirit in Super Smash Bros. Ultimate.

Wii Party[edit]

Wii Party (universe)
Wii Party logo.png
Developer(s) Nd Cube
Nintendo
Publisher(s) Nintendo
Genre(s) Party
Console/platform of origin Wii
First installment Wii Party (2010)
Latest installment Wii Party U (2013)

Wii Party (Wiiパーティ, Wii Party) is a party game series released as a part of the Wii series. The titles involve a combination of board game action with a variety of minigames - taking heavy inspiration from the Mario Party series, but featuring Miis as the playable characters.

A music track called Final Results (Wii Party U) plays on the Miiverse stage in Super Smash Bros. for Wii U, directly ripped from the game. It returns in Ultimate, now only playing on Summit, Duck Hunt, and stages from non-playable universes.

Party Phil, the host of the series, appears as a spirit in Super Smash Bros. Ultimate.

Wii Play[edit]

Wii Play (universe)
Wii Play logo.png
Developer(s) Nintendo
Various
Publisher(s) Nintendo
Genre(s) Party
Console/platform of origin Wii
First installment Wii Play (2006)
Latest installment Wii Play Motion (2011)

Wii Play (はじめてのWii, Your First Step to Wii) is a collection of minigames released for the Wii and a part of the Wii series. The game received a sequel called Wii Play Motion, which required the Wii MotionPlus peripheral.

A music track called Charge! (Wii Play) plays on the PictoChat stage in Super Smash Bros. Brawl. It returns in Super Smash Bros. Ultimate, now only playing on Summit, Duck Hunt, and stages from non-playable universes.

Wii Sports[edit]

Wii Sports logo.png
Main article: Wii Sports (universe)

Trivia[edit]

  • The Mii series is the only series that has a series symbol in the Spirits Collection but doesn't have a playable character that uses its series symbol. However, all Mii spirits provide synergy bonuses to the Mii Fighters.