Puff Up: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|image=[[File:Jigglypuff Final Smash SSBU.gif|300px]] | |image=[[File:Jigglypuff Final Smash SSBU.gif|300px]] | ||
|caption= Puff Up in Ultimate. | |caption= Puff Up in ''Ultimate''. | ||
|user=[[Jigglypuff]] | |user=[[Jigglypuff]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
}} | }} | ||
'''Puff Up''' ''Grand Growth'') is | '''Puff Up''' ({{ja|おおきくなる|Ōkikunaru}}, ''Grand Growth'') is [[Jigglypuff]]'s [[Final Smash]]. | ||
==Overview== | ==Overview== | ||
When used, Jigglypuff slowly inflates itself to a very large size, enough to almost entirely cover a small | When used, Jigglypuff slowly inflates itself to a very large size, enough to almost entirely cover a small stage. While growing, fighters and items will be pushed away. Once Jigglypuff reaches its full size, it shouts "JIGGLY!!!" and returns into it's normal size. | ||
In ''[[Super Smash Bros. Brawl]]'', it causes a massive [[push]] that will most likely [[KO]] any enemies too close to its body, especially if they have used up their [[jump]]s trying to avoid it. While Jigglypuff is deflating, it will cause 17% damage and powerful [[knockback]] upon contact, similar in power to the push effect. This is in effect until Jigglypuff is back to its original size, making contact dangerous until the Final Smash ends. | In ''[[Super Smash Bros. Brawl]]'', when Jigglypuff shouts, it causes a massive [[push]] that will most likely [[KO]] any enemies too close to its body, especially if they have used up their [[jump]]s trying to avoid it, or prevent them from recovering. While Jigglypuff is deflating, it will cause 17% damage and powerful semi-spiking [[knockback]] upon contact, similar in power to the push effect. This is in effect until Jigglypuff is back to its original size, making contact dangerous until the Final Smash ends. | ||
Puff Up received some changes in ''[[Super Smash Bros. 4]]''. Jigglypuff | Puff Up received some changes in ''[[Super Smash Bros. 4]]''. Instead of producing a large windbox when Jigglypuff shouts, the move instead hits one time for 17% damage, and has no hitbox as it shrinks. This lowers the move's potential damage output, and makes it worse at gimping recoveries, but makes it easier to deal some damage to the opponent, and makes the move more effective at higher percents, as the former windbox used set knockback. | ||
Puff Up was changed again in ''[[Super Smash Bros. Ultimate]]''. Jigglypuff now looks angry instead of it default appearance of a smile and fully-opened eyes. Just like other Final Smashes in ''Ultimate'', this one is faster, both in inflating and deflating. Once fully inflated, Jigglypuff will shout as usual, and then quickly and briefly expand further and "pop" before rapidly deflating. It now deals 10% damage with set knockback when Jigglypuff shouts and then an additional 25% with the "pop" instead of a 17% from the prior games. It is also no longer a semi-spike, but does more knockback overall. This makes the move much less suited for gimping, but harder to avoid getting hit by, especially when used under the stage, and more offensive-oriented. | |||
While the move covers a very large range, it loses potency quickly on larger stages, and cannot affect anything below Jigglypuff (though this can be remedied by having Jigglypuff start the attack from below the stage, which will let it expand up and ''through'' the stage). It also pushes teammates regardless of if [[Team Attack]] is on or off. | While the move covers a very large range, it loses potency quickly on larger stages, and cannot affect anything below Jigglypuff (though this can be remedied by having Jigglypuff start the attack from below the stage, which will let it expand up and ''through'' the stage). It also pushes teammates regardless of if [[Team Attack]] is on or off. Additionally, the move can be avoided on smaller stages by fighters with good recoveries, or by exploiting ledge invincibility, however some fighters may struggle to avoid the move, and in free-for-alls it's very likely that at least one opponent will be hit by the move. | ||
===Glitch=== | ===Glitch=== | ||
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*Not counting custom moves, this is Jigglypuff's only special move in the ''{{b|Super Smash Bros.|series}}'' series that does not originate strictly from the {{uv|Pokémon}} series. | *Not counting custom moves, this is Jigglypuff's only special move in the ''{{b|Super Smash Bros.|series}}'' series that does not originate strictly from the {{uv|Pokémon}} series. | ||
**The closest counterpart that is native to the ''Pokémon'' series is the Dynamax Phenomenon from ''Pokémon Sword'' and ''Shield''. | **The closest counterpart that is native to the ''Pokémon'' series is the Dynamax Phenomenon from ''Pokémon Sword'' and ''Shield''. | ||
* | *In ''Smash 4'', most of Jigglypuff's attacks cause it to look in a certain direction while performing the move, and if this applies to the move Jigglypuff broke the [[Smash Ball]] with, then after using the Final Smash, it will look in that direction until it uses an attack or air dodge. This glitch can even carry over into two of its victory animations (with the third cancelling the glitch due to its eyes already being scripted to look to its right). This glitch was fixed in ''Ultimate''. | ||
*In ''Ultimate'', if {{SSBU|Hero}} performs [[Command Selection|Kamikazee]] in front of Jigglypuff while it is performing Puff Up, it will temporarily make the usual shocked expression caused by Kamikazee, only to revert back once Hero is KO'd.<ref>[https://www.youtube.com/watch?v=ew61orwtcVg&t=9m Puff Up and Kamikaze]</ref> | *In ''Ultimate'', if {{SSBU|Hero}} performs [[Command Selection|Kamikazee]] in front of Jigglypuff while it is performing Puff Up, it will temporarily make the usual shocked expression caused by Kamikazee, only to revert back once Hero is KO'd.<ref>[https://www.youtube.com/watch?v=ew61orwtcVg&t=9m Puff Up and Kamikaze]</ref> | ||
{{clr}} | {{clr}} |
Latest revision as of 11:57, July 31, 2024
Puff Up | |
---|---|
Puff Up in Ultimate. | |
User | Jigglypuff |
Universe | Pokémon |
Puff Up (おおきくなる, Grand Growth) is Jigglypuff's Final Smash.
Overview[edit]
When used, Jigglypuff slowly inflates itself to a very large size, enough to almost entirely cover a small stage. While growing, fighters and items will be pushed away. Once Jigglypuff reaches its full size, it shouts "JIGGLY!!!" and returns into it's normal size.
In Super Smash Bros. Brawl, when Jigglypuff shouts, it causes a massive push that will most likely KO any enemies too close to its body, especially if they have used up their jumps trying to avoid it, or prevent them from recovering. While Jigglypuff is deflating, it will cause 17% damage and powerful semi-spiking knockback upon contact, similar in power to the push effect. This is in effect until Jigglypuff is back to its original size, making contact dangerous until the Final Smash ends.
Puff Up received some changes in Super Smash Bros. 4. Instead of producing a large windbox when Jigglypuff shouts, the move instead hits one time for 17% damage, and has no hitbox as it shrinks. This lowers the move's potential damage output, and makes it worse at gimping recoveries, but makes it easier to deal some damage to the opponent, and makes the move more effective at higher percents, as the former windbox used set knockback.
Puff Up was changed again in Super Smash Bros. Ultimate. Jigglypuff now looks angry instead of it default appearance of a smile and fully-opened eyes. Just like other Final Smashes in Ultimate, this one is faster, both in inflating and deflating. Once fully inflated, Jigglypuff will shout as usual, and then quickly and briefly expand further and "pop" before rapidly deflating. It now deals 10% damage with set knockback when Jigglypuff shouts and then an additional 25% with the "pop" instead of a 17% from the prior games. It is also no longer a semi-spike, but does more knockback overall. This makes the move much less suited for gimping, but harder to avoid getting hit by, especially when used under the stage, and more offensive-oriented.
While the move covers a very large range, it loses potency quickly on larger stages, and cannot affect anything below Jigglypuff (though this can be remedied by having Jigglypuff start the attack from below the stage, which will let it expand up and through the stage). It also pushes teammates regardless of if Team Attack is on or off. Additionally, the move can be avoided on smaller stages by fighters with good recoveries, or by exploiting ledge invincibility, however some fighters may struggle to avoid the move, and in free-for-alls it's very likely that at least one opponent will be hit by the move.
Glitch[edit]
There is a glitch in Super Smash Bros. Brawl where the terrain in some stages (such as Bridge of Eldin) touches Jigglypuff and knocks it out of the move, yet it remains the same size it was when it was forced out of the Final Smash. If Yoshi (or Kirby with Yoshi's ability) uses his Egg Lay on Jigglypuff after this, or Jigglypuff picks up a Super Mushroom, its size doubles, allowing Jigglypuff to become the biggest character in the game.[1] Its size resets when it uses the Final Smash again or gets KO'd. As a pun on its enormous size, the glitch Jigglypuff is often called "Bigglypuff", "Gigapuff", or "Gigalypuff" by fans. When the glitch is performed, Jigglypuff will still have the strength it had when it was at its standard size. Jigglypuff will appear to move very slowly, having the illusion of not being able to jump very high, as well as falling slowly, all attributes equal to when it was at its regular size. As a result of these large hitboxes, should Jigglypuff roll or use its forward smash with the glitch, it will likely self-destruct, as if any hitboxes come in contact with the blast line, Jigglypuff will be KO'd.
Instructional quotes[edit]
instruction booklet | Grow so large that you push your opponents away. | |
Move List | Jigglypuff puffs itself up until it takes over the majority of the stage, then it rapidly deflates, launching nearby opponents. It's super effective on small stages. |
Trophies[edit]
In Super Smash Bros. Brawl[edit]
- Puff Up
- Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is get bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push its opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness.
- : Super Smash Bros. Brawl
In Super Smash Bros. for Wii U[edit]
- Puff Up
- When Jigglypuff uses its Final Smash, it starts to grow bigger. And bigger. And bigger! Before you know it, Jigglypuff will have completely taken over the screen—and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand! At near full size, Jigglypuff will damage and launch anyone it touches.
- It doesn't deal a lot of damage or launch opponents a long way. No, when Jigglypuff uses its Final Smash, it gets...bigger. And bigger. And bigger. Before you know it, Jigglypuff will have completely taken over the screen – and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand!
Origin[edit]
Although Puff Up is not an attack in any Pokémon game, Jigglypuff - as the "Balloon" Pokémon - is stated in the Pokédex to be capable of inflating its balloon-like body, and its evolution Wigglytuff is described as being able to inflate to incredible sizes. These abilities are shown in various media such as its appearances in the anime, where a recurring individual Jigglypuff would "puff up" when angered (which would be further referenced in Ultimate, with Jigglypuff making a near-identical expression during the Final Smash), notably growing to an incredibly large size on one occasion during a visual gag, and one particular instance of a giant Jigglypuff that fought a giant Alakazam and Gengar.
Years later, Pokémon Sword and Shield would introduce the concept of Dynamaxing, where a Pokémon can temporarily increase its size and power immensely. While Jigglypuff didn't initially have access to Dynamax due to being cut from the game, it was later re-added in The Isle of Armor DLC.
Gallery[edit]
Puff Up in Super Smash Bros. for Nintendo 3DS.
Puff Up in Super Smash Bros. for Wii U.
Puff Up as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- Jigglypuff's size before using the Final Smash affects the size it grows to. In a Giant Brawl, it can grow to a size where only its face is visible on screen.
- Puff Up is one of the five Final Smashes that can affect a team player. End of Day, Landmaster, Iceberg and Galaxia Darkness (in Brawl only) share this trait.
- It is also one of the only two Final Smashes that can damage an ally directly when Team Attack is off. Galaxia Darkness shares this trait in Brawl.
- If many characters get stuck between Jigglypuff and a wall at once, the effects get slowed down.
- Not counting custom moves, this is Jigglypuff's only special move in the Super Smash Bros. series that does not originate strictly from the Pokémon series.
- The closest counterpart that is native to the Pokémon series is the Dynamax Phenomenon from Pokémon Sword and Shield.
- In Smash 4, most of Jigglypuff's attacks cause it to look in a certain direction while performing the move, and if this applies to the move Jigglypuff broke the Smash Ball with, then after using the Final Smash, it will look in that direction until it uses an attack or air dodge. This glitch can even carry over into two of its victory animations (with the third cancelling the glitch due to its eyes already being scripted to look to its right). This glitch was fixed in Ultimate.
- In Ultimate, if Hero performs Kamikazee in front of Jigglypuff while it is performing Puff Up, it will temporarily make the usual shocked expression caused by Kamikazee, only to revert back once Hero is KO'd.[2]