(Created page with "{{ArticleIcons|ssbb=y}} thumb|400px|Hitbox visualization showing Jigglypuff's up special, [[Sing.]] ==Overview== {{competitive expertise}} ==Hitboxes== {{BrawlHitboxTableHeader}} {{HitboxTableTitle|Hits 1 & 2|24}} {{BrawlHitboxTableRow |bn=6 |id=0 |damage=0 |angle=361 |fkv=0 |ks=4 |sd=0 |bk=0 |r=780000 |rawflags=00100000000000010001000000001001 }} {{HitboxTableTitle|Hit 3|24}} {{BrawlHitboxTableRow |bn=6 |id=0 |damage=0 |angle=361 |fkv=0 |...") |
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===[[Subspace Emissary]] enemy only hitbox=== | |||
{{BrawlHitboxTableHeader|special=y}} | |||
{{BrawlSpecialHitboxTableRow | |||
|bn=6 | |||
|id=1 | |||
|damage=5 | |||
|angle=45 | |||
|fkv=0 | |||
|ks=0 | |||
|sd=0 | |||
|bk=0 | |||
|r=960000 | |||
|ff=0 | |||
|sdi=0 | |||
|clang=f | |||
|rebound=f | |||
|type=Typeless | |||
|effect=Normal | |||
|g=t | |||
|a=t | |||
|sfx=burn | |||
|slvl=S | |||
|rawflags=00100000000000110000001000000000 | |||
|rawflags2=00100000010011110000000010000000 | |||
}} | |||
|} | |||
This hitbox only affects enemies in the Subspace Emissary, allowing the move to damage them, as they can not be put to sleep. However, the sleeping hitbox is not removed, nor is it prevented from hitting enemies, which leads to several abnormalities due to it outprioritising the main hitbox. Against grounded opponents, the sleeping hitbox will take priority if the enemy is within range of it, and deal no damage, thus preventing this hitbox from damaging grounded opponents unless spaced correctly. Furthermore, the third hit can never hit grounded enemies, due to the sleeping hitbox being the same size as this hitbox for the third hit. Airborne opponents can always be hit by this hitbox, as the sleeping hitbox ignores opponents in the air. | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|29-33, 73-77, 122-134 | |||
|- | |||
!Animation length | |||
|179 | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |179 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=13}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=13}}{{FrameStrip|t=Lag|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 09:45, February 13, 2025

Hitbox visualization showing Jigglypuff's up special, Sing.
OverviewEdit
HitboxesEdit
Subspace Emissary enemy only hitboxEdit
This hitbox only affects enemies in the Subspace Emissary, allowing the move to damage them, as they can not be put to sleep. However, the sleeping hitbox is not removed, nor is it prevented from hitting enemies, which leads to several abnormalities due to it outprioritising the main hitbox. Against grounded opponents, the sleeping hitbox will take priority if the enemy is within range of it, and deal no damage, thus preventing this hitbox from damaging grounded opponents unless spaced correctly. Furthermore, the third hit can never hit grounded enemies, due to the sleeping hitbox being the same size as this hitbox for the third hit. Airborne opponents can always be hit by this hitbox, as the sleeping hitbox ignores opponents in the air.
TimingEdit
Hitboxes | 29-33, 73-77, 122-134 |
---|---|
Animation length | 179 |
TimingEdit
Hitboxes | 29-33, 73-77, 122-134 |
---|---|
Animation length | 179 |
Lag time |
Charge interval |
Hitbox |
|