Super Smash Bros. 4
Online play

For Fun: Difference between revisions

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{{ArticleIcons|ssb4=y|online=y}}
{{ArticleIcons|ssb4=y|online=y}}
[[File:With Anyone For Fun WiiU.png|thumb|225px|The "For Fun" option highlighted in the "With Anyone" menu of {{forwiiu}}.]]
[[File:With Anyone For Fun WiiU.png|thumb|225px|The "For Fun" option highlighted in the "With Anyone" menu of {{forwiiu}}.]]
'''For Fun''' ({{ja|エンジョイ|Enjoi}}, ''Enjoy'') was an [[Wi-Fi|online mode]] in ''[[Super Smash Bros. 4]]''.
'''For Fun''' ({{ja|エンジョイ|Enjoi}}, ''Enjoy'') was an [[online play|online mode]] in ''[[Super Smash Bros. 4]]''.
==Overview==
==Overview==
In this mode, players fought each other in four-player free-for-alls or two-on-two [[team battle]]s. The players were randomly picked, and a match could start with less than four players if the in-game timer ran out before four players connect.
In this mode, players fought each other in four-player free-for-alls or two-on-two [[team battle]]s. The players were randomly picked, and a match could start with less than four players (unlike [[Basic Brawl]] where [[Artificial intelligence|AI]] filled in slots) if the in-game timer ran out before four players connected.


All [[item]]s were turned on, and all stages are playable except for {{SSB4|Final Destination}}, Ω Forms and [[Miiverse]]; stages were selected at random with no player choice. In the 3DS version, some stages were altered to remove hazards that may cause lag in online play. In the Wii U version, some stages that promote camping ([[The Great Cave Offensive]], [[Jungle Hijinxs]], [[Temple]] and [[Palutena's Temple]]) were rarely picked. This mode affected the player's character [[records]], but does not keep explicit statistics on the player's performance (in particular, only the player's number of wins are recorded while their losses are not). Unlike [[Basic Brawl]], CPUs never filled empty spots.
All [[item]]s were turned on, and all stages were playable except for {{SSB4|Final Destination}}, Ω Forms and [[Miiverse]]; stages were selected at random with no player choice. In the 3DS version, some stages were altered to remove hazards that could cause lag in online play. In the Wii U version, some stages that promote camping ([[The Great Cave Offensive]], [[Jungle Hijinxs]], [[Temple]] and [[Palutena's Temple]]) were rarely picked. This mode affected the player's character [[records]], but did not keep explicit statistics on the player's performance (in particular, only the player's number of wins were recorded while their losses were not).


[[For Glory]] acted as a counterpart of For Fun in that it allowed for one-on-one matches and disabled all items, permitted only Final Destination and Ω Form stages, and recorded both wins and losses.
[[For Glory]] acted as a counterpart of For Fun in that it allowed for one-on-one matches and disabled all items, permitted only Final Destination and Ω Form stages, and recorded both wins and losses.


On top of the automatic disconnection criteria of For Glory 1v1 matches, there were several other ways in which a player could be disconnected from online play, most notably repeatedly self destructing or targeting one player. Interestingly, if all 3 other players targeted one other player, and they all got disconnected for it, the player that was being targeted would be disconnected for idling, regardless of whether they were idling or not, most likely to prevent them from having to fight against 3 CPU opponents. However being disconnected in this way would never result in a temporary ban.
On top of the automatic disconnection criteria of For Glory 1v1 matches, there were several other ways in which a player could be disconnected from online play, most notably repeatedly self destructing or targeting one player. Interestingly, if 3 players were disconnected for targeting a fourth player, the player that was being targeted would be disconnected for idling, regardless of whether they were idling or not, most likely to prevent them from having to fight against 3 CPU opponents. However being disconnected in this way would never result in a temporary ban.


With the discontinuation of Nintendo Network on April 8, 2024, For Fun can no longer be accessed, although fans have made custom servers to access online play again.
With the discontinuation of Nintendo Network on April 8, 2024, For Fun can no longer be accessed, although fans have made custom servers to access online play again.


==Reception==
==Reception==
Because For Fun was deliberately designed for unbalanced "fun" play, it incurred far less scrutiny from players in contrast to [[For Glory]]. While much better-received than [[Basic Brawl]], it was met with some criticism, most notably the inability to usually play with fewer than four players (resulting in frequent online lag), as well as commonly hosting [[taunt match]]es despite the presence of a hard-coded [[taunt]] limit. On the other hand, casual players that enjoyed taunt matches believed that the attempts to restrict taunt matches were too heavy-handed, believing that the name "For Fun" implies that taunts and the like shouldn't be restricted. This would later be addressed with the addition of [[Battle Arena]]s in ''Ultimate'', allowing taunt matches to be played with impunity.
Because For Fun was deliberately designed for unbalanced "fun" play, it incurred far less scrutiny from players in contrast to [[For Glory]]. While much better-received than [[Basic Brawl]], it was met with some criticism, most notably the inability to usually play with fewer than four players (resulting in frequent online lag), as well as commonly hosting [[taunt match]]es despite the presence of a hard-coded [[taunt]] limit. On the other hand, casual players that enjoyed taunt matches believed that the attempts to restrict taunt matches were too heavy-handed, believing that the name "For Fun" implies that taunts and the like shouldn't be restricted. This would later be addressed with the addition of [[Battle Arena]]s in ''Ultimate'', allowing both player limits and taunt matches to be played with impunity.


==Gallery==
==Gallery==

Latest revision as of 13:04, August 29, 2024

The "For Fun" option highlighted in the "With Anyone" menu of Super Smash Bros. for Wii U.

For Fun (エンジョイ, Enjoy) was an online mode in Super Smash Bros. 4.

Overview[edit]

In this mode, players fought each other in four-player free-for-alls or two-on-two team battles. The players were randomly picked, and a match could start with less than four players (unlike Basic Brawl where AI filled in slots) if the in-game timer ran out before four players connected.

All items were turned on, and all stages were playable except for Final Destination, Ω Forms and Miiverse; stages were selected at random with no player choice. In the 3DS version, some stages were altered to remove hazards that could cause lag in online play. In the Wii U version, some stages that promote camping (The Great Cave Offensive, Jungle Hijinxs, Temple and Palutena's Temple) were rarely picked. This mode affected the player's character records, but did not keep explicit statistics on the player's performance (in particular, only the player's number of wins were recorded while their losses were not).

For Glory acted as a counterpart of For Fun in that it allowed for one-on-one matches and disabled all items, permitted only Final Destination and Ω Form stages, and recorded both wins and losses.

On top of the automatic disconnection criteria of For Glory 1v1 matches, there were several other ways in which a player could be disconnected from online play, most notably repeatedly self destructing or targeting one player. Interestingly, if 3 players were disconnected for targeting a fourth player, the player that was being targeted would be disconnected for idling, regardless of whether they were idling or not, most likely to prevent them from having to fight against 3 CPU opponents. However being disconnected in this way would never result in a temporary ban.

With the discontinuation of Nintendo Network on April 8, 2024, For Fun can no longer be accessed, although fans have made custom servers to access online play again.

Reception[edit]

Because For Fun was deliberately designed for unbalanced "fun" play, it incurred far less scrutiny from players in contrast to For Glory. While much better-received than Basic Brawl, it was met with some criticism, most notably the inability to usually play with fewer than four players (resulting in frequent online lag), as well as commonly hosting taunt matches despite the presence of a hard-coded taunt limit. On the other hand, casual players that enjoyed taunt matches believed that the attempts to restrict taunt matches were too heavy-handed, believing that the name "For Fun" implies that taunts and the like shouldn't be restricted. This would later be addressed with the addition of Battle Arenas in Ultimate, allowing both player limits and taunt matches to be played with impunity.

Gallery[edit]

See also[edit]