Super Smash Bros. series
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Semi-spike: Difference between revisions

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{{Merge|Semi-spike}}
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[[File:Semi-spike angles.png|thumb|The shaded angles considered to be semi-spikes.]]
The '''Mario Brothers' Pseudo-Spike''' occurs when the last hit of the [[Mario Tornado]] (normally rising) hits an opponent. This can occur sometimes when an opponent tries to jump out to edge guard. It is a very powerful spike with extremely high downwards [[knockback]], most chars die from it at low percentages.
[[File:Sheik Light Arrow.jpg|thumb|An example of a semi-spike; the opponent is sent at an angle that is almost parallel to the ground.]]
A '''semi-spike''' or '''pseudo-spike''' is a type of attack that does not send the opponent directly downward, but instead in a mostly horizontal trajectory which (due to gravity) will quickly turn into a vertical trajectory. This is distinct from a [[meteor smash]], which sends the enemy downwards without a prior horizontal trajectory. Semi-spikes are dangerous as they send targets on the shortest possible path to the blast line, and characters who survive are left below and away from the edge, the worst possible position to [[Recovery|recover]] from. When landing semi-spikes on inclines, there will usually be little to no audible reaction from the character or the audience due to the fact that, like a meteor smash/spike landing on a grounded opponent, the character being hit cannot travel at an angle due to the incline. When [[grab]]bed characters are hit by other characters, they will be semi-spiked.


==Lists of semi-spikes==
*[[List of semi-spikes (SSB)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSB4)]]
*[[List of semi-spikes (SSBU)]]


==See also==
*[[Spike]]
*[[Stage spike]]


==Other definition==
[[Category:Attacks]]
Both [[Mario]] and [[Luigi]] can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.
{{AllGames|Techniques}}
 
[[Category:Game mechanics]]
==Notes==
[[Category:Semi-spikes]]
*Only works with the last (the powerful hit) of the tornado
*Only works with the bottom of that hitbox
*If it is at the top, it will send the opponent straight up
*Normally only occurs when the opponent accidentally misses an air and hits into the pseudo-spike
*If any of the other hits hit alone, it sends the opponent to the left or right with medium low knockback
 
[[Category:Techniques]]

Latest revision as of 03:36, May 28, 2022

The shaded angles considered to be semi-spikes.
An example of a semi-spike; the opponent is sent at an angle that is almost parallel to the ground.

A semi-spike or pseudo-spike is a type of attack that does not send the opponent directly downward, but instead in a mostly horizontal trajectory which (due to gravity) will quickly turn into a vertical trajectory. This is distinct from a meteor smash, which sends the enemy downwards without a prior horizontal trajectory. Semi-spikes are dangerous as they send targets on the shortest possible path to the blast line, and characters who survive are left below and away from the edge, the worst possible position to recover from. When landing semi-spikes on inclines, there will usually be little to no audible reaction from the character or the audience due to the fact that, like a meteor smash/spike landing on a grounded opponent, the character being hit cannot travel at an angle due to the incline. When grabbed characters are hit by other characters, they will be semi-spiked.

Lists of semi-spikes[edit]

See also[edit]