Template:MovesetTable/Tilts: Difference between revisions
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Eyacorkett (talk | contribs) m (Changed a typo(?) so Kazuya's moveset section has correct formatting now) |
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{{#ifeq:{{{utiltdesc}}}|none||!rowspan="{{{utiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | {{#ifeq:{{{utiltdesc}}}|none||!rowspan="{{{utiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | ||
{{!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltname}}}{{!!}}{{{utiltdmg}}}{{!!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltdesc}}} | {{!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltname}}}{{!!}}{{{utiltdmg}}}{{!!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltdesc}}} | ||
{{!}}- | |||
{{#ifexpr:{{{utiltcount|1}}}>=2| | {{#ifexpr:{{{utiltcount|1}}}>=2| | ||
{{!}}{{{utilt2dmg}}}}}}} | {{!}}{{{utilt2dmg}}}}}}} | ||
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{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | {{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | ||
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}} | {{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}} | ||
{{!}}- | |||
{{#ifexpr:{{{dtiltcount|1}}}>=2| | {{#ifexpr:{{{dtiltcount|1}}}>=2| | ||
{{!}}{{{dtilt2dmg}}}}}}} | {{!}}{{{dtilt2dmg}}}}}}} |
Latest revision as of 08:53, August 11, 2023
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".