Template:UpdateList/1.1.4: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Bowser=*{{buff|Dash attack damage|10%/8%|12%/10%.}}
|Bowser=*{{buff|Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.}}
*{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}}
*{{nerf|Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.}}
*{{buff|All variations of [[Flying Slam]]'s grab range increased.}}
**{{buff|However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.}}
*{{buff|All variations of [[Flying Slam]] have increased grab range.}}
{{Template:UpdateList/1.1.4/Bowser}}
{{Template:UpdateList/1.1.4/Bowser}}
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}}
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}}
Line 15: Line 16:
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}}
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}}
*{{buff|Duriing up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{buff|During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}}
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}}
*{{change|Up smash's first hit now has weight independent knockback.}}
*{{change|Up smash's first hit now has weight independent knockback.}}
Line 50: Line 51:
*{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}}
*{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}}
*{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}}
*{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}}
|Marth=*{{buff|Neutral attack's first hit has less ending lag: (28 frames 25) and both hits have larger hitboxes: (6.5u 7u.)}}
|Marth=*{{buff|Neutral attack's first hit has less ending lag (FAF 29 26) and the tipper on both hits has been moved further away from Marth (Z offset: 6.5 7), improving their range.}}
*{{buff|Forward and up tilt have less ending lag: 36 frames 33.}}
*{{buff|Forward tilt and up tilt have less ending lag (FAF 36 → 34).}}
*{{buff|Forward tilt has a larger sour x and tipper hitbox|(2u (sour)/6.7u (tipper)|2.5u/7.7u.}}
*{{buff|Down tilt has its sourspot (Y/Z offsets : 3.2/15.2 → 2.7/16.7u) and tipper (Z offset: 6.7 → 8.2) moved further away from Marth, improving the move's range.}}
*{{buff|Down tilt has a larger tipper and sour x hitbox|6.7u (tipper)/15.2u (sour x)|8.2u/16.7.}}
*{{buff|Down smash has significantly less ending lag (FAF 65 55).}}
*{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}}
*{{buff|All aerials deal more damage:}}
*{{buff|Down smash has significantly decreased ending lag: 64 frames 54.}}
**{{buff|Neutral aerial (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%).}}
*{{buff|All aerials deal slightly more damage|3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down)|3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.}}
**{{buff|Forward aerial (7%/10% (near/tipper) → 8%/11.5%.}}
*{{buff|The tipper hitboxes on neutral, forward, and back aerial are larger|6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back)|7.7/7.5, 7.7.}}
**{{buff|Back aerial 12% (tipper) → 12.5%).}}
*{{buff|Back aerial's sour x hitbox is slightly bigger|2|2.5.}}
**{{buff|Up aerial aerial 9%/12% (near/tipper) → 9.5%/13%).}}
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of ending lag both on the ground and in the air (IASA: 42/32→  41/31.)}}
**{{buff|Down aerial 11%/13%/14% (near/tipper/meteor) → 12%/14%/15%).}}
***{{buff|The knockback values on these aerials were not compensated, improving their KO potential.}}
*{{buff|The tipper hitboxes on neutral, forward, and back aerial have been moved further away from Marth|Z offset: 6.7/6.5 (neutral hit 1/hit 2), 6.7 (forward and back)|7.7/7.5, 7.7), improving their range.}}
*{{change|Back aerial's lower sword hitbox has been mvoed further away from Marth (Z offset: 2 2.5). This moves the hitbox closer to the tipper although it does not fully compensate for the tipper's increased range, making the tipper easier to land despite this change.}}
*{{buff|[[Dancing Blade]]'s first hit has less startup lag (frame 7 → 6) with its total duration subsequently reduced (FAF 43 (ground)/33 (aerial) → 42/32.)}}
*{{nerf|[[Critical Hit]] can no longer hit invincible opponents.}}
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
*{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}}
*{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}}

Latest revision as of 06:21, May 29, 2024

  • Bug fix The "controller glitch" has been removed.
  • Change A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.