Template:UpdateList/1.1.4: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser=*{{buff|Dash attack damage | |Bowser=*{{buff|Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.}} | ||
*{{nerf|Up throw knockback | *{{nerf|Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.}} | ||
*{{buff|All variations of [[Flying Slam]] | **{{buff|However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.}} | ||
*{{buff|All variations of [[Flying Slam]] have increased grab range.}} | |||
{{Template:UpdateList/1.1.4/Bowser}} | {{Template:UpdateList/1.1.4/Bowser}} | ||
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | |Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | ||
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|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}} | |Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}} | ||
*{{buff| | *{{buff|During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}} | ||
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | *{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | ||
*{{change|Up smash's first hit now has weight independent knockback.}} | *{{change|Up smash's first hit now has weight independent knockback.}} | ||
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*{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}} | *{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}} | ||
*{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}} | *{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}} | ||
|Marth=*{{buff|Neutral attack's first hit has less ending lag | |Marth=*{{buff|Neutral attack's first hit has less ending lag (FAF 29 → 26) and the tipper on both hits has been moved further away from Marth (Z offset: 6.5 → 7), improving their range.}} | ||
*{{buff|Forward and up tilt have less ending lag | *{{buff|Forward tilt and up tilt have less ending lag (FAF 36 → 34).}} | ||
*{{buff| | *{{buff|Down tilt has its sourspot (Y/Z offsets : 3.2/15.2 → 2.7/16.7u) and tipper (Z offset: 6.7 → 8.2) moved further away from Marth, improving the move's range.}} | ||
*{{buff|Down smash has significantly less ending lag (FAF 65 → 55).}} | |||
*{{buff|All aerials deal more damage:}} | |||
*{{buff|Down smash has significantly | **{{buff|Neutral aerial (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%).}} | ||
*{{buff|All aerials deal | **{{buff|Forward aerial (7%/10% (near/tipper) → 8%/11.5%.}} | ||
*{{buff|The tipper hitboxes on neutral, forward, and back aerial | **{{buff|Back aerial 12% (tipper) → 12.5%).}} | ||
*{{ | **{{buff|Up aerial aerial 9%/12% (near/tipper) → 9.5%/13%).}} | ||
*{{buff|Dancing Blade | **{{buff|Down aerial 11%/13%/14% (near/tipper/meteor) → 12%/14%/15%).}} | ||
***{{buff|The knockback values on these aerials were not compensated, improving their KO potential.}} | |||
*{{buff|The tipper hitboxes on neutral, forward, and back aerial have been moved further away from Marth|Z offset: 6.7/6.5 (neutral hit 1/hit 2), 6.7 (forward and back)|7.7/7.5, 7.7), improving their range.}} | |||
*{{change|Back aerial's lower sword hitbox has been mvoed further away from Marth (Z offset: 2 → 2.5). This moves the hitbox closer to the tipper although it does not fully compensate for the tipper's increased range, making the tipper easier to land despite this change.}} | |||
*{{buff|[[Dancing Blade]]'s first hit has less startup lag (frame 7 → 6) with its total duration subsequently reduced (FAF 43 (ground)/33 (aerial) → 42/32.)}} | |||
*{{nerf|[[Critical Hit]] can no longer hit invincible opponents.}} | |||
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
*{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}} | *{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}} |
Latest revision as of 06:21, May 29, 2024
- The "controller glitch" has been removed.
- A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.