Wind God Fist: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name = Wind God Fist | |name = Wind God Fist | ||
|image = {{tabber|title1=Wind God Fist| | |image = {{tabber|title1=Wind God Fist|content1=[[File:Kazuya WGF SSBU.gif|300px]]|title2=Electric Wind God Fist|content2=[[File:Kazuya EWGF SSBU.gif|300px]]}} | ||
|caption = Wind God Fist and Electric Wind God Fist in ''Ultimate''. | |caption = Wind God Fist and Electric Wind God Fist in ''Ultimate''. | ||
|user = [[Kazuya]] | |user = [[Kazuya]] | ||
|universe = {{uv|Tekken}} | |universe = {{uv|Tekken}} | ||
}} | }} | ||
'''Wind God Fist''' ({{ja|風神拳| | '''Wind God Fist''' ({{ja|風神拳|Fūjinken}}, ''Wind God Fist'') is one of several [[command-input move]]s exclusive to [[Kazuya]]. | ||
==How to perform== | ==How to perform== | ||
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===Electric Wind God Fist=== | ===Electric Wind God Fist=== | ||
[[File:EWGF Valid Inputs.png|thumb|100px|A chart of valid and invalid inputs for EWGF.]] | [[File:EWGF Valid Inputs.png|thumb|100px|A chart of valid and invalid inputs for EWGF.]] | ||
Electric Wind God Fist ({{ja|最速風神拳|Saisoku | Electric Wind God Fist ({{ja|最速風神拳|Saisoku Fūjinken}}, ''Fastest Wind God Fist'') is a more difficult to perform variant of Wind God Fist. If the attack input is performed the frame before, on, or after the ↘ input (as long as ↘ is still held), the uppercut will have an electric effect and [[paralyze]] the opponent before launching them, while also being safe on block. However, the move will not paralyze the opponent if EWGF is successfully inputted more than once on an airborne opponent. When hitting shield, the opponent will either momentarily trip or go into a recoil animation. While being difficult to perform due to the timing, the reward is large, allowing for much more effective combos and confirms into attacks like {{mvsub|Kazuya|SSBU|up smash}}. Since it is performed out of a [[Crouch Dash]], Electric Wind God Fist is an excellent, safe approach tool with massive reward on hit. | ||
{{clr}} | {{clr}} | ||
==Origin== | ==Origin== | ||
[[File:Tekken5EWGF.gif|thumb|200px|Kazuya executing the Electric Wind God Fist in ''Tekken 5''.]] | [[File:Tekken5EWGF.gif|thumb|200px|Kazuya executing the Electric Wind God Fist in ''Tekken 5''.]] | ||
The Wind God Fist has been in ''Tekken'' since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The move is typically performed with →, ↓, ↘ + 2 for Kazuya, though other characters have slightly different activation methods depending on the game. The electric variant, originally introduced as a hidden move for Jin Kazama in ''Tekken 3'' and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In ''Tekken 4'' onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available. | The Rising Uppercut, AKA the Wind God Fist has been in ''Tekken'' since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The move is typically performed with →, ↓, ↘ + 2 for Kazuya, though other characters have slightly different activation methods depending on the game. The electric variant, originally introduced as a hidden move for Jin Kazama in ''Tekken 3'' and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In ''Tekken 4'' onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available. | ||
==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|風神拳| | |ja={{ja|風神拳|Fūjinken}}, ''Wind God Fist'' | ||
|en=Wind God Fist | |en=Wind God Fist | ||
|fr=Wind God Fist | |fr=Wind God Fist |
Latest revision as of 20:00, March 26, 2024
Wind God Fist | |
---|---|
Wind God Fist and Electric Wind God Fist in Ultimate. | |
User | Kazuya |
Universe | Tekken |
Wind God Fist (風神拳, Wind God Fist) is one of several command-input moves exclusive to Kazuya.
How to perform[edit]
To execute, the player must perform a → ↓ ↘ + tap attack input within a 12 frame window starting on the → input. If done correctly, Kazuya will perform a powerful uppercut that will send the opponent flying. The launch angle makes it useful for setting up platform tech chases, though it is strictly outclassed by Electric Wind God Fist outside of this.
Electric Wind God Fist[edit]
Electric Wind God Fist (最速風神拳, Fastest Wind God Fist) is a more difficult to perform variant of Wind God Fist. If the attack input is performed the frame before, on, or after the ↘ input (as long as ↘ is still held), the uppercut will have an electric effect and paralyze the opponent before launching them, while also being safe on block. However, the move will not paralyze the opponent if EWGF is successfully inputted more than once on an airborne opponent. When hitting shield, the opponent will either momentarily trip or go into a recoil animation. While being difficult to perform due to the timing, the reward is large, allowing for much more effective combos and confirms into attacks like up smash. Since it is performed out of a Crouch Dash, Electric Wind God Fist is an excellent, safe approach tool with massive reward on hit.
Origin[edit]
The Rising Uppercut, AKA the Wind God Fist has been in Tekken since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The move is typically performed with →, ↓, ↘ + 2 for Kazuya, though other characters have slightly different activation methods depending on the game. The electric variant, originally introduced as a hidden move for Jin Kazama in Tekken 3 and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In Tekken 4 onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available.