Super Smash Bros. series
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
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An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character.
An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, sometimes refered to as [[Technical skill]], which results in a benefit to the [[metagame]] of a character.


Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players.
Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.


==List of advanced techniques==
==List of advanced techniques==
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|-
|-
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
| [[Footstool down aerial airdodge]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
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|-
|-
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
|-
| [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
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| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}}
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}}
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}}
|-
|-
| [[Power shield canceling]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
| [[Power shield canceling]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}}
|-
|-
| [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
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| [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
|-
|-
| [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
| [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}}
|-
|-
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
| [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
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|-
|-
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}}
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}}
|-
| [[Zero-to-death combo]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|}
|}


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*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}
===Donkey Kong===
*[[Infinite throw trap]] {{gameIcon|SSB}}{{gameIcon|SSBB}}


===Link===
===Link===
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}
*[[Bomb recovery]] {{gameIcon|SSBU}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*[[Bomb wobbling]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}


===Samus===
===Samus===
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bomb cancel]] {{gameIcon|SSBM}}
*[[Bomb curtain]] {{gameIcon|SSBM}}
*[[Wavebomb]] {{gameIcon|SSBM}}
*[[Multibomb]] {{gameIcon|SSBM}}
*[[Turnip Bomb]] {{gameIcon|SSBM}}
*[[Spider Ball]]{{gameIcon|SSBB}}
*[[Daughter Dash]] {{gameIcon|SSBM}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Super duper wavedash]] {{gameIcon|SSBM}}
*[[Goomy Zoomy]] {{gameIcon|SSBM}}
*[[Zoomy Leap]] {{gameIcon|SSBM}}
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[FHAISD missiles]] {{gameIcon|SSBM}}
*[[Instant Double Jump missiles]] {{gameIcon|SSBM}}
*[[Short hop fast fall missile]] {{gameIcon|SSBM}}
*[[Hylian Lowrider]] {{gameIcon|SSBM}}
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}}
*[[Wavebounce]] {{gameIcon|SSBU}}
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}}
*[[Screw Attack Spike]] {{gameIcon|SSBM}}
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Reverse z-air]] {{gameIcon|SSBU}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Rising Grapple]] {{gameIcon|SSBM}}
*[[Tumble Grapple]] {{gameIcon|SSBM}}
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}}
*[[Tether cancel]] {{gameIcon|SSBU}}
*[[Tether stall]] {{gameIcon|SSBM}}
*[[Tether sweetspot]] {{gameIcon|SSBM}}
 
*[[Aerial Interrupt]] {{gameIcon|SSBM}}
*[[Platform Cancel Nair]] {{gameIcon|SSBM}}
*[[Fire Wobbling]] {{gameIcon|SSBM}}
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}}
*[[Unblockable f-smash]] {{gameIcon|SSBM}}
*[[Drag Down Up Air]] {{gameIcon|SSBU}}
*[[Battlefield Stall]] {{gameIcon|SSBM}}


===Yoshi===
===Yoshi===
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*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Chillin dash]] {{gameIcon|SSBM}}
*[[Dash shining]] {{gameIcon|SSBB}}
*[[Dash shining]] {{gameIcon|SSBB}}
*[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}}
*[[Multi shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}}
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
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*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Double Up-Zip]] {{gameIcon|SSBU}}


===Luigi===
===Luigi===
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*[[Super cyclone]] {{gameIcon|SSBU}}
*[[Super cyclone]] {{gameIcon|SSBU}}
*[[Vududash]] {{gameIcon |SSBM}}
*[[Vududash]] {{gameIcon |SSBM}}
 
*[[Zero-to-death combo]] {{GameIcon|SSBU}}
===Ness===
===Ness===
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}
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*[[Flying Magnet]] {{gameIcon|SSBU}}
*[[Flying Magnet]] {{gameIcon|SSBU}}
*[[PK Trap glitch]] {{gameIcon|SSBM}}
*[[PK Trap glitch]] {{gameIcon|SSBM}}
*[[SLAPAYO]]{{gameIcon|SSBB}}


===Captain Falcon===
===Captain Falcon===
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Moonwalk]] {{gameIcon|SSBM}}
*[[Haxdash]] {{gameIcon|SSBM}}
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}}
*[[Dropzone Knee]] {{gameIcon|SSBM}}
*[[Lord Stomp]] {{gameIcon|SSBM}}
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Tokyo drift]] {{gameIcon|SSBU}}
*[[Tokyo drift]] {{gameIcon|SSBU}}
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===Ice Climbers===
===Ice Climbers===
*[[Cheer cancel]] {{gameIcon|SSBU}}
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}}
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}}
*[[Freeze glitch]] {{gameIcon|SSBM}}
*[[Freeze glitch]] {{gameIcon|SSBM}}
*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}}
*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}}
**[[Cookhold]] {{gameIcon|SSBM}}
**[[Cookhold]] {{gameIcon|SSBM}}
*[[Ice Shot|Ice block]] {{gameIcon|SSBU}}
*[[Nana airdodge storage]] {{gameIcon|SSBU}}
*[[Slip trumping]] {{gameIcon|SSBU}}
*[[Wobbling]] {{gameIcon|SSBM}}
*[[Wobbling]] {{gameIcon|SSBM}}
*[[Cheer cancel]] {{gameIcon|SSBU}}


===Sheik===
===Sheik===
*[[Chain Jacket]]{{gameIcon|SSBB}}
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}}
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}}


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*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang glide]] {{gameIcon|SSBM}}
*[[Hurricane dash]] {{gameIcon|SSBM}}
*[[Hurricane dash]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
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===Meta Knight===
===Meta Knight===
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}}  
*[[Condor Dive]] {{gameIcon|SSBU}}
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}}
*[[Sticky Drill]] {{gameIcon|SSBU}}


===Pit===
===Pit===
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===Wario===
===Wario===
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike drift}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike speed increase}} {{gameIcon|SSB4}}
*{{h2|Wario (SSB4)/Side special/Default|Bike jump cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bike loops]] {{gameIcon|SSBB}}
*[[Bike loops]] {{gameIcon|SSBB}}
*[[Chopper hop]] {{gameIcon|SSBB}}
*[[Chopper hop]] {{gameIcon|SSBB}}
*[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Instant turnaround aerial Bike look cancel]] {{gameIcon|SSBU}}
*[[Wectoring]] {{gameIcon|SSB4}}
*[[Wectoring]] {{gameIcon|SSB4}}
*[[Zibble dropping]] {{gameIcon|SSBB}}
*[[Zibble dropping]] {{gameIcon|SSBB}}
*{{h2|Wario Bike|Zombie Bike glitch}} {{gameIcon|SSBU}}


===Pokémon Trainer===
===Pokémon Trainer===
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===Olimar===
===Olimar===
*[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}}  
*[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}}
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}  
*[[Pikmin desync]] {{gameIcon|SSBU}}
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Stickmin]] {{gameIcon|SSB4}}
*[[Stickmin]] {{gameIcon|SSB4}}
*[[Winged Pikmin dash]] {{gameIcon|SSBU}}
*[[Winged Pikmin dash]] {{gameIcon|SSBU}}
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===Toon Link===
===Toon Link===
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}


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*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}
===Little Mac===
*{{h2|Straight Lunge|Jab infinite KO Uppercut}} {{gameIcon|SSB4}}
*{{h2|Straight Lunge|Gazelle Punch}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}


===Rosalina and Luma===
===Rosalina and Luma===
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*[[Lunar Jumping]] {{gameIcon|SSBU}}  
*[[Lunar Jumping]] {{gameIcon|SSBU}}  
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}}
===Greninja===
*[[Advanced-ledgetrump forced reversal on grapple]] (A-Level FROG) {{gameIcon|SSBU}}
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}}
*[[Spin walk]] {{gameIcon|SSBU}}
===Mii Gunner===
*[[Fair pushback ledge cancel]] {{gameIcon|SSBU}}


===Pac-Man===
===Pac-Man===
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Hydrant jacket]] {{gameIcon|SSBU}}
*[[Hydrant slide]] {{gameIcon|SSBU}}


===Robin===
===Robin===
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===Shulk===
===Shulk===
*{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art buffered deactivation}} {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}}
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Vision Sliding]] {{gameIcon|SSB4}}
*[[Vision Sliding]] {{gameIcon|SSB4}}
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*[[Instant charge-canceling]] {{gameIcon|SSB4}}
*[[Instant charge-canceling]] {{gameIcon|SSB4}}
*[[Limit dash]] {{gameIcon|SSB4}}
*[[Limit dash]] {{gameIcon|SSB4}}
===Inkling===
*[[Bomb slide]] {{gameIcon|SSBU}}
*[[Roller cancel]] {{gameIcon|SSBU}}
*[[Tap shot]] {{gameIcon|SSBU}}


===Simon/Richter===
===Simon/Richter===
*[[Holy Water regrab]] {{gameIcon|SSBU}}
*[[Whip twirl edgeguard]] {{gameIcon|SSBU}}
*[[Whip twirl edgeguard]] {{gameIcon|SSBU}}


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*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}}
*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}}
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}}
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}}
*[[Whivot]] {{gameIcon|SSBU}}


===Banjo & Kazooie===
===Banjo & Kazooie===
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===Steve===
===Steve===
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}}
*[[Anvil longhopping]] {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}}
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}}
*[[Block hitstun cancelling]] {{gameIcon|SSBU}}
*[[Block hitstun cancelling]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}}
*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}}
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}}
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}}
*[[Crafting table shield punish extension]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Double jump shortening}} {{gameIcon|SSBU}}
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}}
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}}
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}}
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}}
*[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}}
*[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}}
*[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}}
*[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}}
*[[Fast resource wasting]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}}
*[[I want to die]] (IWTD) {{gameIcon|SSBU}}
*[[Melee wavelanding]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}}  
*[[Phantom MLG]] {{gameIcon|SSBU}}
*{{h2|TNT|Queen cancel}} {{gameIcon|SSBU}}
*{{h2|TNT|Queen cancel}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}}
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*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}}
*[[Shield at ledge trump]] (SALT) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}}
*{{h2|TNT|TNT gambling}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}}  
*[[Turbo anvil cancel options]] (TACO) {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}}
*[[Whivot]] {{gameIcon|SSBU}}
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}}
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}}


Line 464: Line 565:
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}}
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}}
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}}
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}}
==In competitive play==
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.


{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques| ]]

Latest revision as of 21:02, December 29, 2024

Fox's waveshine in Melee is an advanced technique that requires considerable technical skill to perform.
The DACUS is a well-known advanced technique in Brawl.
An icon for denoting incomplete things.

An advanced technique is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, sometimes refered to as Technical skill, which results in a benefit to the metagame of a character.

Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. In the broader context of video games in general, their use is an example of what is known as emergent gameplay. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.

List of advanced techniquesEdit

A list of techniques that are notably difficult to perform/require precise technical skill.

Name SSB SSBM SSBB SSB4 SSBU
Attack cancel short hop aerial          
Autolanding          
B-reversing          
Bat dropping          
Bidou          
Boost grab          
C-Bouncing          
Chain grab          
COIL          
Dash attack cancelled up smash          
Dash cancel          
Dash pivot cancel          
Dash-dancing          
Directional influence          
Drop cancel          
Edge dashing          
Edge hopping          
Footstool down aerial airdodge          
Fox-trotting          
Frame cancelling          
Glide toss          
Hilldash          
Jab cancel          
Jab reset          
Jump cancel throw          
Jump-canceled grab          
Jump-cancelling          
L-cancelling          
Ledge-cancelling          
Ledge DI          
Lock          
Mindgame          
Momentum cancelling          
Momentum slide          
Moonwalk          
Powershield          
Pivoting          
Platform cancel          
Power shield canceling          
Reverse aerial rush          
Shield break combo          
Shield platform dropping          
Shield-stop          
Short hop air dodge          
Short hop fast fall l-cancel          
Slingshot          
Smash directional influence          
Softhop          
Stage humping          
Step dashing          
Sticky edge jump          
Taunt cancelling          
Team wobble          
Teching          
Tech-chasing          
Teleport          
V-cancelling          
Wall jump cancel ledge grab          
Wavedash          

List of character-specific advanced techniquesEdit

A list of advanced techniques that can only be performed by one or a few characters.

MarioEdit

Donkey KongEdit

LinkEdit

SamusEdit

YoshiEdit

FoxEdit

PikachuEdit

LuigiEdit

NessEdit

Captain FalconEdit

PeachEdit

BowserEdit

Ice ClimbersEdit

SheikEdit

ZeldaEdit

Dr. MarioEdit

FalcoEdit

MarthEdit

Young LinkEdit

GanondorfEdit

MewtwoEdit

RoyEdit

Mr. Game & WatchEdit

Meta KnightEdit

PitEdit

Zero Suit SamusEdit

WarioEdit

Pokémon TrainerEdit

SquirtleEdit

CharizardEdit

Diddy KongEdit

LucasEdit

SonicEdit

OlimarEdit

R.O.B.Edit

Toon LinkEdit

VillagerEdit

Mega ManEdit

Wii Fit TrainerEdit

Little MacEdit

Rosalina and LumaEdit

GreninjaEdit

Mii GunnerEdit

Pac-ManEdit

RobinEdit

ShulkEdit

Ryu / KenEdit

CloudEdit

InklingEdit

Simon/RichterEdit

King K. RoolEdit

IsabelleEdit

Piranha PlantEdit

JokerEdit

Banjo & KazooieEdit

TerryEdit

SteveEdit

Pyra / MythraEdit

KazuyaEdit

In competitive playEdit

Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older tier lists, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.

That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like wobbling being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.