Power: Difference between revisions
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|align=center|[[File:Smash Run Extra Jump power icon.png|Extra Jump]]<br/>Extra Jump||Movement||3||5||8||10||1||2||2||3||Temporarily adds to the number of [[double jump]]s a character can use. Lasts 10 seconds.||+1 jump||+1 jump||+2 jumps||+2 jumps | |align=center|[[File:Smash Run Extra Jump power icon.png|Extra Jump]]<br/>Extra Jump||Movement||3||5||8||10||1||2||2||3||Temporarily adds to the number of [[double jump]]s a character can use. Lasts 10 seconds.||+1 jump||+1 jump||+2 jumps||+2 jumps | ||
|- | |- | ||
|align=center|[[File:Smash Run Hammer power icon.png|Hammer]]<br/>Hammer||Item||4||6||8||10||1||2||3||4||Gives the character a {{b|Hammer| | |align=center|[[File:Smash Run Hammer power icon.png|Hammer]]<br/>Hammer||Item||4||6||8||10||1||2||3||4||Gives the character a {{b|Hammer|item}}.||colspan=4| | ||
|- | |- | ||
|align=center|[[File:Smash Run Healing Shield power icon.png|Healing Shield]]<br/>Healing Shield||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. Lasts for 20 seconds.<!--Has two value sets, no idea what they mean: 2.5, 3.0, 3.5, 4.0; 3.5, 4.0, 4.5, 5.0; one guess is "healed by shield" and "healed by powershield"-->|||||||| | |align=center|[[File:Smash Run Healing Shield power icon.png|Healing Shield]]<br/>Healing Shield||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. Lasts for 20 seconds.<!--Has two value sets, no idea what they mean: 2.5, 3.0, 3.5, 4.0; 3.5, 4.0, 4.5, 5.0; one guess is "healed by shield" and "healed by powershield"-->|||||||| | ||
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|align=center|[[File:Smash Run Super Scope power icon.png|Super Scope]]<br/>Super Scope||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]].||colspan=4| | |align=center|[[File:Smash Run Super Scope power icon.png|Super Scope]]<br/>Super Scope||Item||4||6||8||10||1||2||3||4||Gives the character a [[Super Scope]].||colspan=4| | ||
|- | |- | ||
|align=center|[[File:Smash Run Warp power icon.png|Warp]]<br/>Warp||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location. Small delay before it can be re-used.||3s delay||2.333s delay||1.667s delay||1s delay | |align=center|[[File:Smash Run Warp power icon.png|Warp]]<br/>Warp||Movement||4||6||8||10||1||2||3||4||Teleports the character to a random spawn location. Small delay before it can be re-used. The character must not flinch, otherwise the effect will be canceled, and the Power is wasted.||3s delay||2.333s delay||1.667s delay||1s delay | ||
|} | |} | ||
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==Origin== | ==Origin== | ||
Powers | Powers originated in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. | ||
==Gallery== | ==Gallery== |
Latest revision as of 12:54, July 27, 2024
Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
List of powers[edit]
Power | Type | Weight | Uses | Description | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | |||
Auto-Recovery |
Healing | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Heals damage every half-second for a total of 15 seconds. | 2% (60% total) | 3% (90% total) | 4% (120% total) | 5% (150% total) |
Back Shield |
Item | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | Gives the character a Back Shield. | ||||
Beam Sword |
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Beam Sword. | ||||
Bob-omb |
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Bob-omb. | ||||
Boomerang |
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Boomerang. | ||||
Brief Invincibility |
Defensive | 3 | 4 | 5 | 6 | 2 | 3 | 4 | 5 | Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star. | ||||
Devil's Pact |
Status | 2 | 4 | 6 | 8 | 1 | 1 | 1 | 1 | Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. | boosts 1 stat to 1000 boosts 5 stats to 20-200 lasts 25s |
boosts 2 stats to 1000 boosts 4 stats to 80-400 lasts 26.667s |
boosts 3 stats to 1000 boosts 3 stats to 120-500 lasts 28.333s |
boosts 4 stats to 1000 boosts 2 stats to 160-600 lasts 30s |
Dual Cyclone |
Offensive | 6 | 8 | 11 | 13 | 2 | 2 | 3 | 3 | Produces two damaging tornadoes on either side. | 3% 10.0x size lasts 3s |
4% 12.0x size lasts 4s |
4% 15.0x size lasts 5s |
5% 20.0x size lasts 6s |
Evershield |
Defensive | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Temporarily makes the character's shield unbreakable. | lasts 8s | lasts 8.5s | lasts 9s | lasts 9.5s |
Extra Jump |
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 2 | 3 | Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. | +1 jump | +1 jump | +2 jumps | +2 jumps |
Hammer |
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Hammer. | ||||
Healing Shield |
Healing | 3 | 4 | 6 | 7 | 2 | 2 | 3 | 3 | Blocking attacks heals the character. Lasts for 20 seconds. | ||||
Health Recovery |
Healing | 3 | 5 | 7 | 9 | 3 | 3 | 3 | 3 | Heals the character instantly. Small delay before another healing power can be used. | 30% 1.0s delay |
50% 1.5s delay |
70% 2.0s delay |
90% 3.0s delay |
Heavenly Light |
Offensive | 2 | 3 | 4 | 5 | 2 | 3 | 4 | 5 | Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds. | ||||
High Jump |
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 3 | Temporarily improves jump power. | 1.6x ground jump power 1.4x double jump power 1.4x short hop power lasts 5.0s |
1.8x ground jump power 1.6x double jump power 1.6x short hop power lasts 6.5s |
2.0x ground jump power 1.8x double jump power 1.8x short hop power lasts 8.0s |
2.2x ground jump power 2.0x double jump power 2.0x short hop power lasts 10.0s |
Homing Foe |
Status | 3 | 4 | 6 | 7 | 3 | 3 | 4 | 4 | Careening enemies home in on other enemies. | ||||
Homing Missiles |
Offensive | 7 | 10 | 13 | 17 | 6 | 8 | 10 | 13 | Fires two missiles upwards that target enemies. | 3%+5% | 3%+8% | 3%+11% | 3%+14% |
Horizon Beam |
Offensive | 5 | 9 | 12 | 15 | 2 | 3 | 4 | 5 | Fires a laser forwards. Hits up to 9 times. | 4% 1.0x width |
5% 1.5x width |
6% 2.0x width |
7% 2.5x width |
Instant Drop |
Movement | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. | 8% lasts 10s |
11% lasts 15s |
15% lasts 20s |
20% lasts 25s |
Launch Ring |
Offensive | 4 | 7 | 10 | 12 | 1 | 2 | 3 | 4 | Propels enemies away from the character. Does 1% damage. | 5.0x max size | 5.5x max size | 6.5x max size | 7.5x max size |
Meteor Shower |
Offensive | 7 | 10 | 13 | 16 | 2 | 3 | 4 | 5 | Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. | 11% per hit drops 4 meteors |
13% per hit drops 4 meteors |
15% per hit drops 4 meteors |
17% per hit drops 5 meteors |
Ore Club |
Item | 8 | 11 | 14 | 17 | 1 | 2 | 3 | 4 | Gives the character an Ore Club. | ||||
Payback |
Status | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. | 1.7x | 1.8x | 1.9x | 2.0x |
Power Bomb |
Offensive | 4 | 7 | 10 | 13 | 2 | 3 | 4 | 5 | Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. | explosion lasts 1.0s explosion grows to 3.5x size |
explosion lasts 1.167s explosion grows to 4.5x size |
explosion lasts 1.333s explosion grows to 6.0x size |
explosion lasts 1.5s explosion grows to 10.0x size |
Rage |
Status | 3 | 5 | 6 | 8 | 1 | 2 | 2 | 3 | Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. | 350 at 70%, 590 at 150% lasts 15s |
385 at 70%, 641 at 150% lasts 16.667s |
420 at 70%, 692 at 150% lasts 18.333s |
455 at 70%, 743 at 150% lasts 20s |
Random |
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Activates the effect of a random power. | ||||
Ray Gun |
Item | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | Gives the character a Ray Gun. | ||||
Reflector |
Defensive | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 4 | Reflects all projectiles for 15 seconds. | 1.3x | 1.9x | 2.5x | 3.1x |
Rocket Belt |
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Rocket Belt. | ||||
Shinespark |
Movement | 5 | 7 | 9 | 11 | 2 | 2 | 2 | 2 | Boosts running speed and damages enemies while running. | 2.0x run speed 14% lasts 8s |
2.2x run speed 19% lasts 10s |
2.35x run speed 24% lasts 12s |
2.5x run speed 29% lasts 15s |
Shocking Taunt |
Offensive | 4 | 6 | 9 | 11 | 2 | 2 | 3 | 3 | Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. | 15% 1.3x size |
20% 1.8x size |
25% 2.35x size |
30% 2.9x size |
Shuffle |
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. | 10s delay | 8s delay | 6s delay | 4s delay |
Smart Bomb |
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Smart Bomb. | ||||
Smash Extend |
Status | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds. | ||||
Spinning Blades |
Offensive | 5 | 8 | 12 | 15 | 2 | 2 | 3 | 3 | Produces several swords that spin around the character. Lasts for 8 seconds. | 3% 1.0x size |
4% 1.4x size |
5% 1.8x size |
6% 2.2x size |
Strong Body |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts body-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s |
Strong Head |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts head-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s |
Strong Kick |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts leg-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s |
Strong Punch |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts arm-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s |
Strong Throw |
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts throwing-type attacks. | 1.5x 6s |
1.9x 7s |
2.1x 7s |
2.3x 7s |
Super Armor |
Defensive | 4 | 7 | 10 | 13 | 1 | 2 | 3 | 4 | Makes the character immune to flinching for 9 seconds. | ||||
Super Leaf |
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Super Leaf. | ||||
Super Scope |
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Super Scope. | ||||
Warp |
Movement | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Teleports the character to a random spawn location. Small delay before it can be re-used. The character must not flinch, otherwise the effect will be canceled, and the Power is wasted. | 3s delay | 2.333s delay | 1.667s delay | 1s delay |
Trophy[edit]
- Power
- In Smash Run, you'll sometimes see a yellow bag emblazoned with a question mark. Enemies occasionally drop them when defeated, or you can pick them up in treasure chests. Inside you'll find custom goodies, but you'll have to wait until the end of the run to find out what you've picked up!
- In Smash Run, you'll often see yellow bags emblazoned with a question mark. Enemies sometimes drop them when you defeat them, or you can pick them up in treasure chests. There are special Powers inside that you can use in Smash Run later, but you'll have to wait until you clear the current game to find out what you've picked up!
Origin[edit]
Powers originated in Kid Icarus: Uprising.
Gallery[edit]
Trivia[edit]
- The Power Bomb and Shinespark powers are references to the abilities of the same name from the Metroid series. Power Bombs can be dropped to deal massive damage to enemies and destroy particular structures, while the Shinespark allows Samus to boost in any direction at high speed.
- There is a glitch where, if one uses the Devil's Pact power, they can be stuck with the outline for the remainder of Smash Run.