Charizard (SSB4)/Down throw: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Ending lag (FAF | *{{buff|Ending lag (FAF 82 → 73)}} | ||
*{{change|Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.}} | *{{change|Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.}} | ||
Latest revision as of 06:36, August 26, 2022
Overview[edit]
Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.
Update history[edit]
- Ending lag (FAF 82 → 73)
- Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.
- Ending lag (FAF 73 → 71)
Throw & Hitbox data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
0 | 1% | Standard | 70 | 130 | 0 | 0 | 1.0x | Burn | |||||||||||||||
1 | 3% | Standard | 60 | 100 | 0 | 0 | None | None |
Timing=[edit]
Invincibility | 1-18 |
---|---|
Hitboxes | 24-50 |
Throw Release | 52 |
Interruptible | 71 |
Animation length | 81 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|