Mythra (SSBU)/Neutral attack/Hit 1: Difference between revisions
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|ypos=8.0 | |ypos=8.0 | ||
|zpos=8.5 | |zpos=8.5 | ||
|ff=1. | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
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|ypos=8.0 | |ypos=8.0 | ||
|zpos=7.0 | |zpos=7.0 | ||
|ff=1. | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
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|ypos=8.0 | |ypos=8.0 | ||
|zpos=11.5 | |zpos=11.5 | ||
|ff=1. | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
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|ypos=8.0 | |ypos=8.0 | ||
|zpos=11.5 | |zpos=11.5 | ||
|ff=1. | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal |
Latest revision as of 17:47, August 6, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Hitboxes | 2-4 |
---|---|
Continuability window | 6-30 |
Consecutive jab frame | 10 |
Interruptible | 21 |
Animation length | 36 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
Trivia[edit]
- The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
- This makes Mythra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside Banjo & Kazooie's first and second jabs, Terry, Pyra, and Sora's first jabs, and Fox's second jab.
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