Metal Gear (universe): Difference between revisions
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{{ | {{Title|''Metal Gear'' (universe)}} | ||
{{ArticleIcons|ssbb=y|ssbu=y}} | {{ArticleIcons|ssbb=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Metal Gear (universe) | |title = Metal Gear (universe) | ||
|image = [[File:MetalGearTitle.svg|350px]] | |image = [[File:MetalGearTitle.svg|350px]] | ||
|caption = [[File:MetalGearSymbol(preUltimate).svg|50px|class=invert]][[File:MetalGearSymbol.svg|50px|class=invert]] | |caption = [[File:MetalGearSymbol(preUltimate).svg|50px|class=invert-dark]][[File:MetalGearSymbol.svg|50px|class=invert-dark]] | ||
|developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights | |developer = [[Konami]]<br>Entertainment Japan<br>Kojima Productions<br>[[PlatinumGames]]<br>Silicon Knights<br>Distinctive Software<br>Tiger Electronics | ||
|publisher = Konami | |publisher = Konami<br>Tiger Electronics | ||
|distributor = | |distributor = | ||
|designer = Hideo Kojima | |designer = Hideo Kojima | ||
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|originconsole = MSX2 | |originconsole = MSX2 | ||
|firstinstallment = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | |firstinstallment = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{iw|wikipedia|Metal Gear Survive}}'' (2018) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
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==Franchise description== | ==Franchise description== | ||
The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima | The history and legacy of the ''Metal Gear'' franchise is deeply intertwined with its creator [[Hideo Kojima]]. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima decided to design and direct a game that drew inspiration from the film ''The Great Escape'', wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release ''Metal Gear'' on July 12, 1987. It is credited by many today as the progenitor of the stealth action genre in the video game industry. The game was ported to the [[Nintendo Entertainment System]] without Kojima's involvement and published under the Ultra Games label in North America. This port was successful enough that Konami began development on a sequel, ''{{iw|wikipedia|Snake's Revenge}}''. Kojima was likewise not involved with the development of ''Snake's Revenge,'' and had no plans for a sequel, only changing his mind with encouragement of a colleague who was on the development staff of ''Snake's Revenge.'' Kojima's sequel, ''Metal Gear 2: Solid Snake'', was released on July 20, 1990. This game pioneered the franchise’s reputation for twist-filled narratives and introduced many of the evolved stealth gameplay aspects that would be present in the rest of the series. | ||
The series became dormant after ''Metal Gear 2'', with Kojima working on a | The series became dormant after ''Metal Gear 2'', with Kojima working on a few unrelated projects in the meantime. But it was only with the release of the seminal third game in the series, ''Metal Gear Solid'' (for the original {{iw|wikipedia|PlayStation}}), that brought the franchise and its creator into the mainstream on September 20th, 1998. Universal critical praise and chart-topping sales propelled the ''Metal Gear'' intellectual property into a flagship franchise for Konami, and it is often recognized as one of the key titles involved in popularizing the stealth-action game genre. As a result, ''Metal Gear Solid'' became a killer app for the console and [[Solid Snake]] became a de facto mascot for the system, like [[Square Enix|Squaresoft]]'s [[Cloud Strife]] before him, with the choreography of Japanese voice actor and son of late {{iw|wikipedia|Chikao Ohtsuka}}, {{iw|wikipedia|Akio Otsuka}}, and Canadian voice actor and screenwriter {{iw|wikipedia|David Hayter}}, cementing Snake as a symbol of character complexity in video games. In addition to featuring the gameplay style of the previous game, only now in three dimensions, ''Metal Gear Solid'' made extensive use of cinematic storytelling to tell a gritty, twist-filled narrative like a blockbuster film. It proved to be a tremendous success, and both it and its sequels have been regarded as being among the greatest video games of their respective platforms. The game was also noted for featuring for the first, and only time in the franchise, dubbed translation in its European release, with generally positive criticism when it was released. | ||
The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to | The ''Metal Gear'' franchise, often referred to with the name ''Metal Gear Solid'' due to every subsequent game featuring "Solid" in its title, proceeded to release many sequels, prequels, interquels, expanded re-releases, and non-canonical side games on a regular basis. In most of the games, the player takes control of an elite, artificially enhanced special forces operative codenamed Snake - either it is Solid Snake (real name David) in games set in the postmodern present, or it is his father, Big Boss (real name John), back when he operated as Naked Snake in games set during the Cold War era. A younger secondary protagonist codenamed Raiden (real name Jack) is also sometimes featured in a leading role. The games have Snake, operating under the command of the highest orders of government, sneaking into the compounds of militant enemy forces that threaten Earth politically with revolutionary nuclear weapons technology, which in many cases take the form of a bipedal walking tank named "Metal Gear". Snake uses his stealth skills and cunning to bypass enemy guards when necessary, neutralize guards and elite enemies that stand in his way with weapons procured on site, and interrogate hostages and enemies alike to gather intel and gain access to where he needs to go to complete his mission to neutralize the war weapons and the villains that threaten to use them. | ||
Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. | Each release in the central ''Metal Gear'' chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other ''Metal Gear'' characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'', revealed in 2006 to be playable in ''[[Super Smash Bros. Brawl]]''. | ||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, ''Silent Hills'' (a return to form for the ''Silent Hill'' series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any ''Metal Gear Solid V'' promotional material, including the box art, and the much-anticipated ''Silent Hills'' would be cancelled and its playable demo removed from digital stores. ''The Phantom Pain'' would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami | Other than that, the franchise has crossed over other games throughout the years: in the ''{{iw|wikipedia|Super Bomberman R}}'' series along with other characters from Konami's IPs, both Solid Snake and Raiden in ''{{iw|wikipedia|Fortnite}}'', and Raiden alone as a guest fighter in the PlayStation counterpart of ''Super Smash Bros.'', ''{{iw|wikipedia|PlayStation All-Stars Battle Royale}}'', along with [[Heihachi Mishima]] from {{uv|Tekken}}, [[Dante]] from {{uvm3|Devil May Cry}}, and other characters from Sony's PlayStation consoles. Crossovers within the ''Metal Gear'' franchise has also occurred. {{h2|List of companies with minor representation|Ubisoft}}'s {{uvm3|Assassin's Creed}} series in ''Guns of the Patriots'' with [[Altaïr]]'s costume and the latter's logo as an unlockable emblem, and [[Capcom]]'s {{uv|Monster Hunter}} series in ''Peace Walker'' as late content, featuring a unique monster named [https://metalgear.fandom.com/wiki/Gear_REX Gear REX], as a node to Metal Gear REX, along with known characters like [[Felyne]] and [[Rathalos]], and gameplay elements ported from the series. The franchise also got its multiplayer series of games named ''{{iw|wikipedia|Metal Gear Online}}''; the first edition released with ''Metal Gear Solid 3: Substance'', the second edition released with ''Metal Gear Solid 4'', and the third edition released with ''Metal Gear Solid V: The Phantom Pain'', and spin-offs such as the ''{{iw|wikipedia|Metal Gear Acid}}'' duology. | ||
During the development of ''Metal Gear Solid V: The Phantom Pain'', disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, ''{{iw|wikipedia|Silent Hills}}'' (a return to form for the ''Silent Hill'' series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any ''Metal Gear Solid V'' promotional material, including the box art, and the much-anticipated ''Silent Hills'' would be cancelled and its playable demo removed from digital stores. ''The Phantom Pain'' would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami culminated in him leaving the company in December 2015, thus giving him the opportunity to re-establish Kojima Productions as its own independent studio. Eventually, in 2024, Hideo Kojima announced his company, in collaboration with Sony Interactive Entertainment and its corporate sister, Sony Pictures, is working on a action espionage game named ''Physint'', a spiritual sequel to the ''Metal Gear'' franchise based on his past experience with the latter.<ref>{{cite web |url=https://gamerant.com/hideo-kojima-new-stealth-action-game-metal-gear-solid-physint/ |title=Hideo Kojima Is Making a Metal Gear Solid Competitor for PlayStation |date=February 1, 2024 |accessdate=February 5, 2024 |publisher=GameRant |author=Dalton Cooper }}</ref><ref>{{cite web |url=https://metro.co.uk/2024/02/09/hideo-kojima-teases-metal-gear-spiritual-sequel-death-stranding-2-20253342/ |title=Hideo Kojima teases Metal Gear spiritual sequel Physint: ‘Your mother will think it’s a movie’ |date=February 9, 2024 |accessdate=February 9, 2024 |publisher=Metro (UK) |author=Adam Starkey }}</ref> | |||
What follows is the release history of the canonical ''Metal Gear'' continuity: | What follows is the release history of the canonical ''Metal Gear'' continuity: | ||
*'''''{{iw|wikipedia|Metal Gear|video game}}''''' (1987), on the MSX2, depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land. | *'''''{{iw|wikipedia|Metal Gear|video game}}''''' (1987), on the MSX2, then later on NES, depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear 2: Solid Snake}}''''' (1990), on the MSX2, has FOXHOUND's new commander, Roy Campbell, sending Solid Snake in 1999 on a mission into the Central Asian country of Zanzibar Land, which plots to hold the world hostage by controlling the newly discovered OILIX energy source as well as a stockpile of nuclear warheads. Snake discovers that Big Boss is the ringleader of this as well, and Snake almost kills him and destroys another Metal Gear being constructed named Metal Gear D, which was redesigned and improved from Metal Gear TX-55. Snake and Campbell retire from FOXHOUND after the events of the game. | ||
*'''''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''''' (1998), on the PlayStation, has FOXHOUND going renegade in February 2005 and threatening nuclear reprisal against the U.S. Government with another Metal Gear they acquired when they seized a nuclear weapons disposal facility on Shadow Moses Island, a remote island in Alaska. Led by the mercenary Liquid Snake, the terrorists' demands are the remains of Big Boss, whose genes can be used to mass-implant the traits of the legendary soldier into many other soldiers. Roy Campbell, now working for the U.S. military, forces Snake out of retirement to infiltrate Shadow Moses Island, kill all | *'''''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''''' (1998), on the PlayStation, has FOXHOUND going renegade in February 2005 and threatening nuclear reprisal against the U.S. Government with another Metal Gear they acquired when they seized a nuclear weapons disposal facility on Shadow Moses Island, a remote island in Alaska. Led by the mercenary Liquid Snake, the terrorists' demands are the remains of Big Boss, whose genes can be used to mass-implant the traits of the legendary soldier into many other soldiers. Roy Campbell, now working for the U.S. military, forces Snake out of retirement to infiltrate Shadow Moses Island, kill all the elite members of the FOXHOUND unit, and destroy Metal Gear REX. The game was later remade for the [[Nintendo GameCube]] as '''''{{iw|wikipedia|Metal Gear Solid: The Twin Snakes}}''''' (2004). | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''''' (2001), on the PlayStation 2, begins with Solid Snake, now operating for the non-governmental organization Philanthropy, infiltrating an oil tanker near New York in 2007 to investigate the development of the aquatic Metal Gear RAY, but one of Snake's enemies from the previous game, Revolver Ocelot - now possessed by Liquid Snake and having become "Liquid Ocelot" - steals it and sinks the ship. Two years later, in 2009, a reformed FOXHOUND sends a new operative, Raiden, on a mission into an offshore clean-up facility named Big Shell, wherein a terrorist group named the Sons of Liberty, backed up by the rogue anti-terror training unit Dead Cell, has kidnapped the U.S. president for monetary ransom and threatens to ignite the facility and Manhattan. Raiden's mission quickly reveals world-changing secrets about virtually everything around him. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid 3: Snake Eater}}''''' (2004), on the PlayStation 2, is the first prequel in the series, set in the Cold War in 1964, and stars Big Boss back when he was an elite operative of the CIA's FOX unit codenamed Naked Snake. An internal power struggle in the Soviet Union, instigated by the ruthless Colonel Volgin, threatens to prompt the Soviet Union and the United States to begin a nuclear World War III, and a spiritual precursor to modern Metal Gears, a rocket-propelled nuclear tank named the Shagohod, is part of his plans. The USSR asks the U.S. to assassinate Volgin before he takes over, so Naked Snake is sent to infiltrate the jungles of Tselinoyarsk in the USSR to battle Volgin, as well as his beloved mentor The Boss, who along with her elite Cobra Unit had previously defected from the U.S. to the Soviets. The game got multiple remakes over the years; '''''Metal Gear Solid 3D: Snake Eater''''' (2012) for the [[Nintendo 3DS]], a pachislot adaptation in 2016, and '''''{{iw|wikipedia|Metal Gear Solid Δ: Snake Eater}}''''' (2024) for PlayStation 5, Xbox Series X|S, and Steam. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid: Portable Ops}}''''' (2006), on the PlayStation Portable, has Naked Snake's former team, the FOX unit, breaking their allegiance with the CIA and going rogue six years after ''Snake Eater'' in 1970, and they target him as well. Naked Snake is captured and brought to Colombia, where he is interrogated for the location of part of the massive sum of money known as the Philosopher's Legacy. Naked Snake, with the help of a young Roy Campbell that had also been captured, must defeat the top members of the FOX unit and destroy an early Metal Gear model that is the backbone of their rebellion. The canonicity of this game is up for debate as Kojima himself regards it as a spinoff. The 25th Anniversary page also lists ''Metal Gear Solid: Peace Walker'' as the first game in the canonical ''Metal Gear'' saga released for the PlayStation Portable further questioning this game's canonicity. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''''' (2008), on the PlayStation 3, depicts Solid Snake in 2014, much older than he was five years before due to genetic issues that resulted in accelerated aging. The world economy now relies on continuous war fought between private military companies, and the soldiers' performance in combat is enhanced by nanomachines. Liquid Ocelot now plans to hijack the control network created through these nanomachines, so Solid Snake, with less than a year to live, is sent by Campbell on one last mission to tail Liquid across the world. Snake does battle with the all-female PTSD-afflicted Beauty and the Beast unit before taking part in a climactic final showdown that culminates the primary series' timeline. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid: Peace Walker}}''''' (2010), on the PlayStation Portable, is another interquel starring Naked Snake in his Big Boss persona, four years after ''Portable Ops'' in 1974. Now running his own mercenary group after having broken away from the CIA, Naked Snake is hired by the country of Costa Rica when a mysterious militant group, the Peace Sentinels, deploy themselves within its borders. Though they are merely the size of a land army, they threaten to endanger the balance of power between the East and West because Costa Rica does not have an armed force of its own to do anything about them. The resolution of this incident solidifies Big Boss' perspective and decision to construct a nation entirely for his own group of mercenaries, which would become known as Outer Heaven. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Rising: Revengeance}}''''' (2013), on the PlayStation 3 and Xbox 360, is a spinoff that takes place four years after ''Guns of the Patriots'' in 2018. Originally conceived as ''Metal Gear Solid: Rising'' and taking place between ''Sons of Liberty'' and ''Guns of the Patriots'', this side story would eventually be retooled and rebranded by action game veteran [[PlatinumGames]] to its current form. The different title reflects that it is not like the previous stealth-oriented installments in the series, instead featuring Raiden as a cyborg ninja taking part in a more up-front action game with a sword-based combat system. Raiden takes jobs for a variety of private military companies until he is forced to contend with other cyborg enemies from the self-proclaimed private military company Desperado Enterprises. | ||
*'''''{{ | *'''''{{iw|wikipedia|Metal Gear Solid V: The Phantom Pain}}''''' (2015) for PlayStation 4, Xbox One, and their console predecessors is the first title in the series slated to have an open-world gameplay structure. It is yet another interquel starring Big Boss, and is set after ''Peace Walker''; in a separately sold prologue segment named '''''{{iw|wikipedia|Metal Gear Solid V: Ground Zeroes}}''''' (2014), taking place one year later in 1975, Big Boss decides to infiltrate the maximum security prison facility Camp Omega in southern Cuba to, among other things, rescue an agent he previously fought, who carries an important link to the mysterious "Cipher" group. But Big Boss falls into a nine-year-long injury-induced coma at the same time his company is destroyed. In ''The Phantom Pain'' itself, after he awakens in 1984, Big Boss forms a new mercenary group, the Diamond Dogs, and assumes the codename "Punished Snake" as he ventures into Afghanistan - amid the Soviet war taking place at the time - seeking revenge against those responsible. But an even more threatening plot by Cipher is soon unearthed. | ||
After the departure of Hideo Kojima and his company from Konami, the series | After the departure of Hideo Kojima and his company from Konami, the series had slowed down in releases for nearly a decade. '''''{{iw|wikipedia|Metal Gear Survive}}''''' (2018) for PlayStation 4, Xbox One, and Microsoft Windows is the first title in the franchise to switch to the survival genre of video games. Though it is not canon from it, the plot is set months after the Ground Zeroes incident from the eponymous game. For celebrating the 35th anniversary of the franchise, during the PlayStation Showcase of 2023, a remake of ''Snake Eater'' titled ''Metal Gear Solid Δ: Snake Eater'' was revealed. Soon after, a collection from the franchise that would be released in volumes titled ''{{iw|wikipedia|Metal Gear Solid: Master Collection}}'' was announced for modern hardware; the first volume ranges from MSX2's ''Metal Gear'' to ''Snake Eater''. Later in the Nintendo Direct of June 21, 2023, further information were given to the collection, such as a [[Nintendo Switch]] release and the NES versions of the two ''Metal Gear'' games, and were released on October 24, 2023. This marks the first time other ''Metal Gear'' games, excluding the NES games, ''The Twin Snakes'', ''Snake Eater'', and ''Ghost Babel'', are available on a Nintendo hardware, 15 years after the franchise's crossover in the ''Super Smash Bros.'' franchise with ''Brawl''. | ||
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game.<ref>{{cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306 Super Smash Bros. Brawl Q&A|publisher=Kotaku|date=May 11, 2007|accessdate=January 7, 2024}}</ref> | |||
Kojima developed Snake's stage, [[Shadow Moses Island]].<ref>{{cite web|url=https://www.engadget.com/2006-07-31-kojima-to-design-snakes-smash-bros-brawl-stage.html|title=Kojima to design Snake's Smash Bros. Brawl stage|publisher=Engadget|date=July 31, 2006|accessdate=January 7, 2024|author=James Ransom-Wiley|quote=Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."}}</ref><ref>{{cite web|url=http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|title=Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?|date=July 28, 2006|accessdate=January 7, 2024|author=ebradford|publisher=DSmeet|archiveurl=https://web.archive.org/web/20060807030929/http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|archivedate=August 6, 2007}}</ref> After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. Reported by Ryan Payton, when Kojima was asked about the inclusion of Snake in ''Brawl'', he remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Brawl''.<ref>{{cite web|url=http://mp.i-revo.jp/user.php/kp-ryan/entry/89.html|title=The KP Report Session 037|publisher=RYAN's BLOG (KojiPro)|date=April 26, 2007|accessdate=April 1, 2024|author=Ryan Payton|archiveurl=https://web.archive.org/web/20070429015911/http://mp.i-revo.jp/user.php/kp-ryan/entry/89.html|archivedate=April 29, 2007}}</ref> During an interview with {{iw|wikipedia|Geoff Keighley}} for [[Twitch]] on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.<ref>{{cite web|url=https://www.youtube.com/watch?v=ufKS1gdnIGU|title=Hideo Kojima Twitch Interview - London 13/03/2014|author=Tecnhophilz|publisher=YouTube|date=March 13, 2014|accessdate=April 6, 2024}}</ref> Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of ''[[Super Smash Bros. Ultimate]]'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate'', although he did purchase a copy of it in its release date.<ref>{{cite web|url=https://twitter.com/Kojima_Hideo/status/1070928938908626944|title=小島秀夫 on Twitter|publisher=Twitter|date=December 7, 2018|accessdate=April 6, 2024}}</ref> | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2 | *'''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''': A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. For those familiar with ''Metal Gear Solid: VR Missions'', this is the theme played when Snake is on a VR Mission in the game. It reappears in ''Metal Gear Solid 2: Substance'', as another VR Mission theme for secret character MGS1 Snake. | ||
*'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | *'''{{SSBBMusicLink|Metal Gear|Encounter}}''': A remix of the song from ''Metal Gear Solid'' when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage. | ||
*'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team | *'''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''': A fast-paced version of the Love Theme from ''Metal Gear Solid 4: Guns of the Patriots'' made for ''Super Smash Bros. Brawl''. The arrangement was handled by staff from Konami's Metal Gear sound team. | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors | *'''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''': Taken directly from the PS2 game ''Metal Gear Solid 3: Snake Eater'', this was the music track that played when Naked Snake was spotted by an enemy while indoors. | ||
*'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit | *'''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''': Taken directly from the PS2 game ''Metal Gear Solid 2: Sons of Liberty'', this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. | ||
*'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid'' | *'''{{SSBBMusicLink|Metal Gear|Cavern}}''': Also taken directly from a title, this was the cavern background music in ''Metal Gear Solid''. | ||
*'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game | *'''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''': An instrumental version of the main theme to ''Metal Gear Solid 3: Snake Eater'', this track is also taken directly from said game. | ||
*'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game | *'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''': Taken directly from the MSX2 game ''Metal Gear 2: Solid Snake'', the second game in the series, this was the title screen theme to said game. | ||
*'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game | *'''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''': The vocal theme song of the PSP game and direct sequel to ''Metal Gear Solid 3: Snake Eater''- ''Metal Gear Solid: Portable Ops''. It is taken directly from said game and also plays during Snake's {{SSBB|Classic Mode}} credits. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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===Fighter=== | ===Fighter=== | ||
*31. [[File:SnakeIcon(SSBU).png|50px|right|link=Snake (SSBU)]]'''{{SSBU|Snake}}''' ([[Unlockable character|Unlockable]]): After a decade-long absence and being cut from ''Smash 4'', the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called [[Covering Fire]]. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight. | *31. [[File:SnakeIcon(SSBU).png|50px|right|link=Snake (SSBU)]]'''{{SSBU|Snake}}''' ([[Unlockable character|Unlockable]]): After a decade-long absence and being cut from ''Smash 4'', the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called [[Covering Fire]]. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight.{{clr}} | ||
===Stage=== | ===Stage=== | ||
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==Games with elements appearing in the ''Super Smash Bros. series''== | ==Games with elements appearing in the ''Super Smash Bros. series''== | ||
The ''Metal Gear'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 13 games | The ''Metal Gear'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 13 games. The latest game represented in this universe is ''Metal Gear Solid 3: Snake Eater'' (Pachislot), released on October 17, 2016. | ||
===''{{iw|wikipedia|Metal Gear|video game}}''=== | ===''{{iw|wikipedia|Metal Gear|video game}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBB}} [[Solid Snake]] debuts in this game as the main playable character. | **{{GameIcon|SSBB}} [[Solid Snake]] debuts in this game as the main playable character. | ||
**{{GameIcon|SSBB}} [[Remote Missile]], [[C4]] and [[Grenade Launcher]] first appear in this game. | **{{GameIcon|SSBB}} [[Remote Missile]], [[C4]], and [[Grenade Launcher]] first appear in this game. | ||
**{{GameIcon|SSBB}} Snake's taunts let him hide inside the [[Cardboard Box]], which is a gameplay element used first in this game. | **{{GameIcon|SSBB}} Snake's taunts let him hide inside the [[Cardboard Box]], which is a gameplay element used first in this game. | ||
*Assist Trophy: | *Assist Trophy: | ||
**{{GameIcon|SSBB}} [[Gray Fox]] appears as an assist trophy. | **{{GameIcon|SSBB}} [[Gray Fox]] appears as an assist trophy. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSBB}} Cardboard Box appears as a trophy. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Big Boss] and Gray Fox appear as stickers. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Big Boss] and Gray Fox appear as stickers. | ||
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Theme of Tara}}'''": A completely redone version of the "Theme of Tara" from this game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Theme of Tara}}'''": A completely redone version of the "Theme of Tara" from this game. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear 2: Solid Snake}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBB}} [[Hand Grenade]] first appears in this game. | **{{GameIcon|SSBB}} [[Hand Grenade]] first appears in this game. | ||
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**{{GameIcon|SSBB}} [[Roy Campbell]] appears as a sticker. | **{{GameIcon|SSBB}} [[Roy Campbell]] appears as a sticker. | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Roy Campbell | **{{GameIcon|SSBU}} Roy Campbell and [https://metalgear.fandom.com/wiki/Kazuhira_Miller Kazuhira Miller] appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{ | **{{GameIcon|SSBB}} "'''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}'''": The title screen theme, sourced from this game. | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}'''": A remix of the song that plays during the opening of this game. | |||
===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ===''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''=== | ||
*Playable character: | *Playable character: | ||
**{{gameIcon|SSBB}} [[List of voice actors|David Hayter]] and [[List of voice actors|Akio Ōtsuka]], Snake's English and Japanese voice actors, reprise their role in all regions. | **{{gameIcon|SSBB}} [[List of voice actors#H|David Hayter]] and [[List of voice actors#O|Akio Ōtsuka]], Snake's English and Japanese voice actors, reprise their role in all regions. | ||
**{{GameIcon|SSBB}} Most of Snake’s moveset were sourced from this game. | **{{GameIcon|SSBB}} Most of Snake’s moveset were sourced from this game. | ||
*Stage: | *Stage: | ||
**{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game as the main explorable area. | **{{GameIcon|SSBB}} [[Shadow Moses Island]] debuts in this game as the main explorable area. | ||
*Stage elements: | *Stage elements: | ||
**{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s. | **{{GameIcon|SSBB}} Colonel Roy Campbell, [[Otacon]], and [[Mei Ling]], appear in Codec transmissions in [[Snake's Smash Taunt]]s. Their respective English and Japanese voice actors reprise their role in all regions. | ||
**{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background. | **{{GameIcon|SSBB}} [[Metal Gear REX]] makes an appearance as a part of the background. | ||
*World of Light: | *World of Light: | ||
**{{gameIcon|ssbu}} Some rooms of the [[Base]] sub-world share the same | **{{gameIcon|ssbu}} Some rooms of the [[Base]] sub-world share the same architecture as the ones found in the base of Shadow Moses Island. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon, and [https://metalgear.fandom.com/wiki/Naomi_Hunter Naomi Hunter] appear as stickers. | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Meryl_Silverburgh Meryl Silverburgh], [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake], Master Miller, Mei Ling, Otacon, and [https://metalgear.fandom.com/wiki/Naomi_Hunter Naomi Hunter] appear as stickers. | ||
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**{{GameIcon|SSBU}} Liquid Snake, Meryl Silverburgh, Metal Gear REX, [[Hal Emmerich]], and Mei Ling appear as spirits. | **{{GameIcon|SSBU}} Liquid Snake, Meryl Silverburgh, Metal Gear REX, [[Hal Emmerich]], and Mei Ling appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Cavern}}'''": The cavern background music, sourced from the game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Cavern}}'''": The cavern background music, sourced from the game. | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Encounter}}'''": A remix of the song when Snake is spotted by an enemy. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Encounter}}'''": A remix of the song when Snake is spotted by an enemy. | ||
**{{GameIcon|SSBB}} "'''[[Victory theme#Metal Gear Victory Theme|Victory! Snake]]'''": Snake's victory theme is a short sample from the main theme of ''Metal Gear Solid''. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme. | **{{GameIcon|SSBB}} "'''[[Victory theme#Metal Gear Victory Theme|Victory! Snake]]'''": Snake's victory theme is a short sample from the main theme of ''Metal Gear Solid''. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme. | ||
===''{{iw | ===''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBB}} Snake's design is largely inspired by his appearance in this game. | **{{GameIcon|SSBB}} Snake's design is largely inspired by his appearance in this game. | ||
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**{{GameIcon|SSBB}} [[Metal Gear RAY]] makes an appearance as a part of the background. | **{{GameIcon|SSBB}} [[Metal Gear RAY]] makes an appearance as a part of the background. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBB}} Iroquois Pliskin | **{{GameIcon|SSBB}} Iroquois Pliskin and Metal Gear RAY appear as trophies. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Raiden Raiden] | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Raiden Raiden] and [https://metalgear.fandom.com/wiki/Solidus_Snake Solidus Snake] appear as stickers. | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Raiden, [https://metalgear.fandom.com/wiki/Rosemary Rosemary], | **{{GameIcon|SSBU}} Raiden, [https://metalgear.fandom.com/wiki/Rosemary Rosemary], Solidus Snake, and Metal Gear RAY appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}'''": | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}'''": The main theme of the Dead Cell unit, which includes [https://metalgear.fandom.com/wiki/Vamp Vamp], [https://metalgear.fandom.com/wiki/Fortune Fortune], and [https://metalgear.fandom.com/wiki/Fatman Fatman], sourced from this game. | ||
===''{{iw|wikipedia|Metal Gear Solid: The Twin Snakes}}''=== | ===''{{iw|wikipedia|Metal Gear Solid: The Twin Snakes}}''=== | ||
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**{{GameIcon|SSBB}} Snake's forward tilt, Knee Kick and Hammer Knuckle, is based on the same move of when he fights against Gray Fox from this game. | **{{GameIcon|SSBB}} Snake's forward tilt, Knee Kick and Hammer Knuckle, is based on the same move of when he fights against Gray Fox from this game. | ||
*Assist Trophy: | *Assist Trophy: | ||
**{{GameIcon|SSBB}} Gray Fox's voice clips are lifted from this game. | **{{GameIcon|SSBB}} Gray Fox's voice clips, voiced in English by [[List of voice actors#P|Rob Paulsen]] and in Japanese by [[List of voice actors#S|Kaneto Shiozawa]], are lifted from this game. | ||
**{{GameIcon|SSBU}} Gray Fox's invisible reflector references his ability to deflects gunfire at high speed, which is shown in the remake's cutscenes. | **{{GameIcon|SSBU}} Gray Fox's invisible reflector references his ability to deflects gunfire at high speed, which is shown in the remake's cutscenes. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid 3: Snake Eater}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | **{{GameIcon|SSBB}} Snake’s face is based on the appearance of Naked Snake from this game. | ||
**{{GameIcon|SSBB}} The RPG-7 (used in Snake's forward smash), first appeared in this game. | |||
**{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game. | **{{GameIcon|SSBB}} Snake's [[C4]] may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game. | ||
**{{GameIcon|SSBB}} Snake emits a voice line when eating a food item, in which a few voice clips were inspired by those from this game. | **{{GameIcon|SSBB}} Snake emits a voice line when eating a food item, in which a few voice clips were inspired by those from this game. | ||
**{{GameIcon|SSBB}} Snake's red to brown costumes resemble, in order, the Fire, Water, Tiger Stripe, Splitter, and Animals camouflage from this game. | **{{GameIcon|SSBB}} Snake's red to brown costumes resemble, in order, the Fire, Water, Tiger Stripe, Splitter, and Animals camouflage from this game. | ||
**{{GameIcon|SSBU}} Snake's | **{{GameIcon|SSBU}} Snake's chartreuse costume resembles the Leaf camouflage from this game. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] | **{{GameIcon|SSBB}} [https://metalgear.fandom.com/wiki/Big_Boss Naked Snake] and the [https://metalgear.fandom.com/wiki/Shagohod Shagohod] appear as trophies. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} Naked Snake, [https://metalgear.fandom.com/wiki/EVA EVA], and [https://metalgear.fandom.com/wiki/The_Boss The Boss] appear as stickers. | **{{GameIcon|SSBB}} Naked Snake, [https://metalgear.fandom.com/wiki/EVA EVA], and [https://metalgear.fandom.com/wiki/The_Boss The Boss] appear as stickers. | ||
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**{{GameIcon|SSBU}} Naked Snake, The Boss, Revolver Ocelot (Metal Gear Solid 3), EVA, and [https://metalgear.fandom.com/wiki/Zero Zero (Metal Gear Solid 3)] appear as spirits. | **{{GameIcon|SSBU}} Naked Snake, The Boss, Revolver Ocelot (Metal Gear Solid 3), EVA, and [https://metalgear.fandom.com/wiki/Zero Zero (Metal Gear Solid 3)] appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Battle in The Base}}'''": The music track that played when Naked Snake was spotted by an enemy while indoors. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Battle in The Base}}'''": The music track that played when Naked Snake was spotted by an enemy while indoors, sourced from this game. | ||
**{{GameIcon|SSBB}} "'''{{ | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Snake Eater (Instrumental)}}'''": The instrumental version of the main theme, sourced from this game. | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Snake Eater}}'''": | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Snake Eater}}'''": A faster, instrumental arrangement of the main theme. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid: Portable Ops}}''=== | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Calling to the Night}}'''": The vocal theme song, sourced from this game. This song also plays during Snake's {{SSBB|Classic Mode}} credits. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|Calling to the Night}}'''": The vocal theme song, sourced from this game. This song also plays during Snake's {{SSBB|Classic Mode}} credits. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBU}} Snake's | **{{GameIcon|SSBB}} The Mortar (used in Snake's up smash), first appeared in this game. | ||
**{{GameIcon|SSBU}} Snake's black costume resembles the Metal camouflage for his OctoCamo from this game. | |||
**{{GameIcon|SSBU}} His left victory pose references a CQC stance when fighting against Liquid Ocelot, seen in this game's final act. | **{{GameIcon|SSBU}} His left victory pose references a CQC stance when fighting against Liquid Ocelot, seen in this game's final act. | ||
*Stage elements: | *Stage elements: | ||
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}'''": A fast-paced, instrumental version of the "Love Theme" from this game. The arrangement was handled by staff from Konami's Metal Gear sound team. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}'''": A fast-paced, instrumental version of the "Love Theme" from this game. The arrangement was handled by staff from Konami's Metal Gear sound team. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid: Peace Walker}}''=== | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} [https://metalgear.fandom.com/wiki/Paz_Ortega_Andrade Paz Ortega Andrade], [https://metalgear.fandom.com/wiki/Strangelove Dr. Strangelove], and [https://metalgear.fandom.com/wiki/Metal_Gear_ZEKE Metal Gear ZEKE] appear as spirits. | **{{GameIcon|SSBU}} [https://metalgear.fandom.com/wiki/Paz_Ortega_Andrade Paz Ortega Andrade], [https://metalgear.fandom.com/wiki/Strangelove Dr. Strangelove], and [https://metalgear.fandom.com/wiki/Metal_Gear_ZEKE Metal Gear ZEKE] appear as spirits. | ||
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**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}'''": The opening theme, sourced from this game. | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}'''": The opening theme, sourced from this game. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Rising: Revengeance}}''=== | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Raiden | **{{GameIcon|SSBU}} Raiden and Gray Fox use artwork from this game. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid: The Legacy Collection}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBU}} Snake’s updated model in ''Ultimate'' is inspired by his appearance in this compilation. | **{{GameIcon|SSBU}} Snake’s updated model in ''Ultimate'' is inspired by his appearance in this compilation. | ||
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**{{GameIcon|SSBU}} Snake’s fighter spirit uses artwork from this compilation. | **{{GameIcon|SSBU}} Snake’s fighter spirit uses artwork from this compilation. | ||
===''{{ | ===''{{iw|wikipedia|Metal Gear Solid V: Ground Zeroes}}'' / ''{{iw|wikipedia|Metal Gear Solid V: The Phantom Pain}}''=== | ||
*Playable character: | *Playable character: | ||
**{{GameIcon|SSBU}} [[Covering Fire]] resembles an air strike from these games. | **{{GameIcon|SSBU}} [[Covering Fire]] resembles an air strike from these games. | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Revolver Ocelot (Metal Gear Solid V) | **{{GameIcon|SSBU}} Revolver Ocelot (Metal Gear Solid V) and [https://metalgear.fandom.com/wiki/Metal_Gear_Sahelanthropus Sahelanthropus] appear as spirits. Cardboard Box, Big Boss, and Kazuhira Miller use artwork from these games. | ||
===''Metal Gear Solid 3: Snake Eater'' (Pachislot)=== | ===''Metal Gear Solid 3: Snake Eater'' (Pachislot)=== | ||
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**''Metal Gear'', {{uv|Electroplankton}} and {{uv|Miiverse}} are also the only primary universes to be entirely dropped from a ''Smash'' game, with ''Metal Gear'' and ''Electroplankton'' having no content whatsoever in ''SSB4'' and ''Miiverse'' having no content in ''Ultimate''. However, both ''Metal Gear'' and ''Electroplankton'' made a return in ''[[Ultimate]]''. | **''Metal Gear'', {{uv|Electroplankton}} and {{uv|Miiverse}} are also the only primary universes to be entirely dropped from a ''Smash'' game, with ''Metal Gear'' and ''Electroplankton'' having no content whatsoever in ''SSB4'' and ''Miiverse'' having no content in ''Ultimate''. However, both ''Metal Gear'' and ''Electroplankton'' made a return in ''[[Ultimate]]''. | ||
**Additionally, ''Metal Gear'' is the only third-party universe to be cut entirely. | **Additionally, ''Metal Gear'' is the only third-party universe to be cut entirely. | ||
**''Metal Gear'' is also the only fighter-based universe to be cut entirely. | |||
*''Metal Gear'' is the only universe to have more than one different logo within the franchise, with two. The logos of other universes were merely edited rather than changed entirely. | *''Metal Gear'' is the only universe to have more than one different logo within the franchise, with two. The logos of other universes were merely edited rather than changed entirely. | ||
*{{uv|Star Fox}}, {{uv|Fire Emblem}}, ''Metal Gear'', and {{uv|Kingdom Hearts}} are the only universes to not feature dubs other than English, in addition to {{uv|Final Fantasy}}, and {{uv|Dragon Quest}} who do not have English dubs, in the ''Super Smash Bros.'' series. In this case, ''Metal Gear Solid'' for PlayStation introduced French, Spanish, German, and Italian dubs in its European localization. | *{{uv|Star Fox}}, {{uv|Fire Emblem}}, ''Metal Gear'', and {{uv|Kingdom Hearts}} are the only universes to not feature dubs other than English, in addition to {{uv|Final Fantasy}}, and {{uv|Dragon Quest}} who do not have English dubs, in the ''Super Smash Bros.'' series. In this case, ''Metal Gear Solid'' for PlayStation introduced French, Spanish, German, and Italian dubs in its European localization. |
Latest revision as of 17:51, September 17, 2024
Metal Gear (universe) | |
---|---|
Developer(s) | Konami Entertainment Japan Kojima Productions PlatinumGames Silicon Knights Distinctive Software Tiger Electronics |
Publisher(s) | Konami Tiger Electronics |
Designer(s) | Hideo Kojima |
Genre(s) | Action-Adventure Stealth |
Console/platform of origin | MSX2 |
First installment | Metal Gear (1987) |
Latest installment | Metal Gear Survive (2018) |
Article on Wikipedia | Metal Gear (universe) |
The Metal Gear universe (メタルギア, Metal Gear) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the popular Metal Gear stealth-based video game franchise developed by third-party developer Konami. The long-running series is famous in the Smash Bros. community for being the first third-party game franchise to contribute characters and properties to the otherwise Nintendo-exclusive Smash Bros. series, mainly the series' main star, Solid Snake. The logo was formerly the logo for FOX, the unit that Naked Snake hailed from in Metal Gear Solid 3: Snake Eater (also the former logo of Kojima Productions, the developer of the franchise). The current logo is the "!" Alert for when the player gets spotted in the Metal Gear Solid games.
Franchise description[edit]
The history and legacy of the Metal Gear franchise is deeply intertwined with its creator Hideo Kojima. In 1987, the then-unknown video game planner, working at Konami, was asked to take over a project that had been intended as a wartime action game for the MSX2 home computer. Technical limitations to the MSX2 prevented Kojima from creating a game that had many bullets and enemies onscreen at any given moment, though, so Kojima decided to design and direct a game that drew inspiration from the film The Great Escape, wherein the focus of the game was to avoid visual contact and direct confrontation with patrolling enemies. His bosses' questioning over this decision nearly prompted Kojima to leave Konami, but after one of his bosses encouraged him to continue, he proceeded to complete and release Metal Gear on July 12, 1987. It is credited by many today as the progenitor of the stealth action genre in the video game industry. The game was ported to the Nintendo Entertainment System without Kojima's involvement and published under the Ultra Games label in North America. This port was successful enough that Konami began development on a sequel, Snake's Revenge. Kojima was likewise not involved with the development of Snake's Revenge, and had no plans for a sequel, only changing his mind with encouragement of a colleague who was on the development staff of Snake's Revenge. Kojima's sequel, Metal Gear 2: Solid Snake, was released on July 20, 1990. This game pioneered the franchise’s reputation for twist-filled narratives and introduced many of the evolved stealth gameplay aspects that would be present in the rest of the series.
The series became dormant after Metal Gear 2, with Kojima working on a few unrelated projects in the meantime. But it was only with the release of the seminal third game in the series, Metal Gear Solid (for the original PlayStation), that brought the franchise and its creator into the mainstream on September 20th, 1998. Universal critical praise and chart-topping sales propelled the Metal Gear intellectual property into a flagship franchise for Konami, and it is often recognized as one of the key titles involved in popularizing the stealth-action game genre. As a result, Metal Gear Solid became a killer app for the console and Solid Snake became a de facto mascot for the system, like Squaresoft's Cloud Strife before him, with the choreography of Japanese voice actor and son of late Chikao Ohtsuka, Akio Otsuka, and Canadian voice actor and screenwriter David Hayter, cementing Snake as a symbol of character complexity in video games. In addition to featuring the gameplay style of the previous game, only now in three dimensions, Metal Gear Solid made extensive use of cinematic storytelling to tell a gritty, twist-filled narrative like a blockbuster film. It proved to be a tremendous success, and both it and its sequels have been regarded as being among the greatest video games of their respective platforms. The game was also noted for featuring for the first, and only time in the franchise, dubbed translation in its European release, with generally positive criticism when it was released.
The Metal Gear franchise, often referred to with the name Metal Gear Solid due to every subsequent game featuring "Solid" in its title, proceeded to release many sequels, prequels, interquels, expanded re-releases, and non-canonical side games on a regular basis. In most of the games, the player takes control of an elite, artificially enhanced special forces operative codenamed Snake - either it is Solid Snake (real name David) in games set in the postmodern present, or it is his father, Big Boss (real name John), back when he operated as Naked Snake in games set during the Cold War era. A younger secondary protagonist codenamed Raiden (real name Jack) is also sometimes featured in a leading role. The games have Snake, operating under the command of the highest orders of government, sneaking into the compounds of militant enemy forces that threaten Earth politically with revolutionary nuclear weapons technology, which in many cases take the form of a bipedal walking tank named "Metal Gear". Snake uses his stealth skills and cunning to bypass enemy guards when necessary, neutralize guards and elite enemies that stand in his way with weapons procured on site, and interrogate hostages and enemies alike to gather intel and gain access to where he needs to go to complete his mission to neutralize the war weapons and the villains that threaten to use them.
Each release in the central Metal Gear chronology adds to the series' ambitious lore, which is closely grounded in the politics of real-world Earth from the Cold War onward. Core themes explored include many issues about nuclear deterrence, social engineering, artificial intelligence, information control, conspiracy theories, questioning integrity, censorship, the manipulation of free will, and social taboos. This takes place throughout narratives that are rife with betrayal, revelations of identity and family, and other plot twists that span many games. Depictions of Snake and other Metal Gear characters and elements in a more lighthearted air are usually relegated to non-canonical side games and cameos, such as when Solid Snake became the first third-party character to be featured as a playable character in Nintendo's Super Smash Bros. series, revealed in 2006 to be playable in Super Smash Bros. Brawl.
Other than that, the franchise has crossed over other games throughout the years: in the Super Bomberman R series along with other characters from Konami's IPs, both Solid Snake and Raiden in Fortnite, and Raiden alone as a guest fighter in the PlayStation counterpart of Super Smash Bros., PlayStation All-Stars Battle Royale, along with Heihachi Mishima from Tekken, Dante from Devil May Cry, and other characters from Sony's PlayStation consoles. Crossovers within the Metal Gear franchise has also occurred. Ubisoft's Assassin's Creed series in Guns of the Patriots with Altaïr's costume and the latter's logo as an unlockable emblem, and Capcom's Monster Hunter series in Peace Walker as late content, featuring a unique monster named Gear REX, as a node to Metal Gear REX, along with known characters like Felyne and Rathalos, and gameplay elements ported from the series. The franchise also got its multiplayer series of games named Metal Gear Online; the first edition released with Metal Gear Solid 3: Substance, the second edition released with Metal Gear Solid 4, and the third edition released with Metal Gear Solid V: The Phantom Pain, and spin-offs such as the Metal Gear Acid duology.
During the development of Metal Gear Solid V: The Phantom Pain, disputes were frequent between Hideo Kojima and publisher Konami over the game's development. The game, along with Kojima's other concurrent project, Silent Hills (a return to form for the Silent Hill series), were coming at a time when Konami began their transition away from AAA studios like Kojima Productions and towards mobile and pachislot games. Kojima's name and studio would be removed from any Metal Gear Solid V promotional material, including the box art, and the much-anticipated Silent Hills would be cancelled and its playable demo removed from digital stores. The Phantom Pain would eventually be released to universal acclaim, though this was a bittersweet accomplishment as this would be Kojima's last project for Konami. The undisputed tension between Kojima and Konami culminated in him leaving the company in December 2015, thus giving him the opportunity to re-establish Kojima Productions as its own independent studio. Eventually, in 2024, Hideo Kojima announced his company, in collaboration with Sony Interactive Entertainment and its corporate sister, Sony Pictures, is working on a action espionage game named Physint, a spiritual sequel to the Metal Gear franchise based on his past experience with the latter.[1][2]
What follows is the release history of the canonical Metal Gear continuity:
- Metal Gear (1987), on the MSX2, then later on NES, depicts the rookie special forces operative Solid Snake, working for the U.S. special forces unit FOXHOUND in 1995, going on a solo infiltration mission into Outer Heaven, a compound in South Africa established by Big Boss and Venom Snake (his body double), to destroy the nuclear walking tank Metal Gear TX-55 being constructed there. Snake discovers that FOXHOUND's leader, Big Boss, however, is secretly the enemy ringleader, plotting to make Outer Heaven the world's greatest superpower, and was sent to the base in hopes that he would fail to give Venom Snake more time to develop its Metal Gear. Snake destroys Metal Gear TX-55 and kills Venom Snake (maintaining his role as Big Boss). After having his body double killed and Outer Heaven destroyed, the real Big Boss flees FOXHOUND to Central Asia and establishes Zanzibar Land.
- Metal Gear 2: Solid Snake (1990), on the MSX2, has FOXHOUND's new commander, Roy Campbell, sending Solid Snake in 1999 on a mission into the Central Asian country of Zanzibar Land, which plots to hold the world hostage by controlling the newly discovered OILIX energy source as well as a stockpile of nuclear warheads. Snake discovers that Big Boss is the ringleader of this as well, and Snake almost kills him and destroys another Metal Gear being constructed named Metal Gear D, which was redesigned and improved from Metal Gear TX-55. Snake and Campbell retire from FOXHOUND after the events of the game.
- Metal Gear Solid (1998), on the PlayStation, has FOXHOUND going renegade in February 2005 and threatening nuclear reprisal against the U.S. Government with another Metal Gear they acquired when they seized a nuclear weapons disposal facility on Shadow Moses Island, a remote island in Alaska. Led by the mercenary Liquid Snake, the terrorists' demands are the remains of Big Boss, whose genes can be used to mass-implant the traits of the legendary soldier into many other soldiers. Roy Campbell, now working for the U.S. military, forces Snake out of retirement to infiltrate Shadow Moses Island, kill all the elite members of the FOXHOUND unit, and destroy Metal Gear REX. The game was later remade for the Nintendo GameCube as Metal Gear Solid: The Twin Snakes (2004).
- Metal Gear Solid 2: Sons of Liberty (2001), on the PlayStation 2, begins with Solid Snake, now operating for the non-governmental organization Philanthropy, infiltrating an oil tanker near New York in 2007 to investigate the development of the aquatic Metal Gear RAY, but one of Snake's enemies from the previous game, Revolver Ocelot - now possessed by Liquid Snake and having become "Liquid Ocelot" - steals it and sinks the ship. Two years later, in 2009, a reformed FOXHOUND sends a new operative, Raiden, on a mission into an offshore clean-up facility named Big Shell, wherein a terrorist group named the Sons of Liberty, backed up by the rogue anti-terror training unit Dead Cell, has kidnapped the U.S. president for monetary ransom and threatens to ignite the facility and Manhattan. Raiden's mission quickly reveals world-changing secrets about virtually everything around him.
- Metal Gear Solid 3: Snake Eater (2004), on the PlayStation 2, is the first prequel in the series, set in the Cold War in 1964, and stars Big Boss back when he was an elite operative of the CIA's FOX unit codenamed Naked Snake. An internal power struggle in the Soviet Union, instigated by the ruthless Colonel Volgin, threatens to prompt the Soviet Union and the United States to begin a nuclear World War III, and a spiritual precursor to modern Metal Gears, a rocket-propelled nuclear tank named the Shagohod, is part of his plans. The USSR asks the U.S. to assassinate Volgin before he takes over, so Naked Snake is sent to infiltrate the jungles of Tselinoyarsk in the USSR to battle Volgin, as well as his beloved mentor The Boss, who along with her elite Cobra Unit had previously defected from the U.S. to the Soviets. The game got multiple remakes over the years; Metal Gear Solid 3D: Snake Eater (2012) for the Nintendo 3DS, a pachislot adaptation in 2016, and Metal Gear Solid Δ: Snake Eater (2024) for PlayStation 5, Xbox Series X|S, and Steam.
- Metal Gear Solid: Portable Ops (2006), on the PlayStation Portable, has Naked Snake's former team, the FOX unit, breaking their allegiance with the CIA and going rogue six years after Snake Eater in 1970, and they target him as well. Naked Snake is captured and brought to Colombia, where he is interrogated for the location of part of the massive sum of money known as the Philosopher's Legacy. Naked Snake, with the help of a young Roy Campbell that had also been captured, must defeat the top members of the FOX unit and destroy an early Metal Gear model that is the backbone of their rebellion. The canonicity of this game is up for debate as Kojima himself regards it as a spinoff. The 25th Anniversary page also lists Metal Gear Solid: Peace Walker as the first game in the canonical Metal Gear saga released for the PlayStation Portable further questioning this game's canonicity.
- Metal Gear Solid 4: Guns of the Patriots (2008), on the PlayStation 3, depicts Solid Snake in 2014, much older than he was five years before due to genetic issues that resulted in accelerated aging. The world economy now relies on continuous war fought between private military companies, and the soldiers' performance in combat is enhanced by nanomachines. Liquid Ocelot now plans to hijack the control network created through these nanomachines, so Solid Snake, with less than a year to live, is sent by Campbell on one last mission to tail Liquid across the world. Snake does battle with the all-female PTSD-afflicted Beauty and the Beast unit before taking part in a climactic final showdown that culminates the primary series' timeline.
- Metal Gear Solid: Peace Walker (2010), on the PlayStation Portable, is another interquel starring Naked Snake in his Big Boss persona, four years after Portable Ops in 1974. Now running his own mercenary group after having broken away from the CIA, Naked Snake is hired by the country of Costa Rica when a mysterious militant group, the Peace Sentinels, deploy themselves within its borders. Though they are merely the size of a land army, they threaten to endanger the balance of power between the East and West because Costa Rica does not have an armed force of its own to do anything about them. The resolution of this incident solidifies Big Boss' perspective and decision to construct a nation entirely for his own group of mercenaries, which would become known as Outer Heaven.
- Metal Gear Rising: Revengeance (2013), on the PlayStation 3 and Xbox 360, is a spinoff that takes place four years after Guns of the Patriots in 2018. Originally conceived as Metal Gear Solid: Rising and taking place between Sons of Liberty and Guns of the Patriots, this side story would eventually be retooled and rebranded by action game veteran PlatinumGames to its current form. The different title reflects that it is not like the previous stealth-oriented installments in the series, instead featuring Raiden as a cyborg ninja taking part in a more up-front action game with a sword-based combat system. Raiden takes jobs for a variety of private military companies until he is forced to contend with other cyborg enemies from the self-proclaimed private military company Desperado Enterprises.
- Metal Gear Solid V: The Phantom Pain (2015) for PlayStation 4, Xbox One, and their console predecessors is the first title in the series slated to have an open-world gameplay structure. It is yet another interquel starring Big Boss, and is set after Peace Walker; in a separately sold prologue segment named Metal Gear Solid V: Ground Zeroes (2014), taking place one year later in 1975, Big Boss decides to infiltrate the maximum security prison facility Camp Omega in southern Cuba to, among other things, rescue an agent he previously fought, who carries an important link to the mysterious "Cipher" group. But Big Boss falls into a nine-year-long injury-induced coma at the same time his company is destroyed. In The Phantom Pain itself, after he awakens in 1984, Big Boss forms a new mercenary group, the Diamond Dogs, and assumes the codename "Punished Snake" as he ventures into Afghanistan - amid the Soviet war taking place at the time - seeking revenge against those responsible. But an even more threatening plot by Cipher is soon unearthed.
After the departure of Hideo Kojima and his company from Konami, the series had slowed down in releases for nearly a decade. Metal Gear Survive (2018) for PlayStation 4, Xbox One, and Microsoft Windows is the first title in the franchise to switch to the survival genre of video games. Though it is not canon from it, the plot is set months after the Ground Zeroes incident from the eponymous game. For celebrating the 35th anniversary of the franchise, during the PlayStation Showcase of 2023, a remake of Snake Eater titled Metal Gear Solid Δ: Snake Eater was revealed. Soon after, a collection from the franchise that would be released in volumes titled Metal Gear Solid: Master Collection was announced for modern hardware; the first volume ranges from MSX2's Metal Gear to Snake Eater. Later in the Nintendo Direct of June 21, 2023, further information were given to the collection, such as a Nintendo Switch release and the NES versions of the two Metal Gear games, and were released on October 24, 2023. This marks the first time other Metal Gear games, excluding the NES games, The Twin Snakes, Snake Eater, and Ghost Babel, are available on a Nintendo hardware, 15 years after the franchise's crossover in the Super Smash Bros. franchise with Brawl.
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game.[3]
Kojima developed Snake's stage, Shadow Moses Island.[4][5] After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. Reported by Ryan Payton, when Kojima was asked about the inclusion of Snake in Brawl, he remarked that he enjoys playing Super Smash Bros. with his son, who asked Kojima to put Snake in Brawl. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Brawl.[6] During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4, to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.[7] Upon the release of Super Smash Bros. 4, it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the Metal Gear universe from Brawl do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of Super Smash Bros. Ultimate, it was revealed that Snake would again appear in the Smash roster. His series symbol, formerly the logo of Metal Gear's FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in Ultimate, although he did purchase a copy of it in its release date.[8]
In Super Smash Bros. Melee[edit]
A popular story tells that during development of the Nintendo fighting game, Metal Gear series creator Hideo Kojima "practically begged" Masahiro Sakurai to include Solid Snake in Super Smash Bros. Melee as a playable fighter, but the addition was not viable because development of the game was too far in with a tight deadline fast approaching. As a result, no mention of Metal Gear appears in the game whatsoever.
In Super Smash Bros. Brawl[edit]
Metal Gear makes its official debut in Super Smash Bros. Brawl as the first third-party game series to feature in the Smash Bros. series, generating an outburst of excitement and speculation across the industry and broke the glass ceiling for third-party franchises appearing in the Super Smash Bros. series.
Fighter[edit]
- Snake (Unlockable): The legendary mercenary appears as a playable character, relying not on guns like in his games but a mix of CQC (close quarters combat, martial art co-created by Naked Snake in Snake Eater) and a variety of weapons and explosives such as a mortar launcher, RPG, Hand Grenades, Remote Missiles, and C4. Snake battles acrobatically and incorporates stealth techniques into his moveset, such as his signature choke-hold. He also sports a fantastic aerial recovery, thanks to the use of his flying camera, the Cypher. His Final Smash is the Grenade Launcher, which has him jump onto a passing helicopter and shooting players with up to twelve grenade missiles before the time runs out. David Hayter and Akio Otsuka, Snake’s English and Japanese voice actors since the original Metal Gear Solid, respectively, reprise their roles in Brawl.
On the final character select screen, Snake occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Sonic, and the random option.
Stage[edit]
- Shadow Moses Island (Starter): A stage set in the location where the first Metal Gear Solid takes place. It features searchlights, crumbling walls, and the appearance of three Metal Gear models, specifically Metal Gear REX, Metal Gear RAY, and the Gekkos from Metal Gear Solid 4: Guns of the Patriots. The stage also includes a feature that allows Snake to talk to his allies using his Codec, and have conversations with them about his opponents. To activate this, the player must tap down on the directional pad very quickly and lightly. This easter egg is much like Fox and Falco's special taunts on the Corneria and Lylat Cruise stages.
Assist Trophy[edit]
- Gray Fox: Gray Fox appears in his Cyborg Ninja form and attacks rapidly with a sword. His slices have the ability to reflect projectiles. His voice clips reuse lines from Metal Gear Solid: The Twin Snakes. Gray Fox is unlocked as an Assist Trophy after Snake has been been unlocked.
Music[edit]
Original Tracks[edit]
- Theme of Tara: A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. For those familiar with Metal Gear Solid: VR Missions, this is the theme played when Snake is on a VR Mission in the game. It reappears in Metal Gear Solid 2: Substance, as another VR Mission theme for secret character MGS1 Snake.
- Encounter: A remix of the song from Metal Gear Solid when Snake is spotted by an enemy. It is used on the Shadow Moses Island stage.
- MGS4 ~Theme of Love~ Smash Bros. Brawl Version: A fast-paced version of the Love Theme from Metal Gear Solid 4: Guns of the Patriots made for Super Smash Bros. Brawl. The arrangement was handled by staff from Konami's Metal Gear sound team.
Source Tracks[edit]
- Battle in The Base: Taken directly from the PS2 game Metal Gear Solid 3: Snake Eater, this was the music track that played when Naked Snake was spotted by an enemy while indoors.
- Yell "Dead Cell": Taken directly from the PS2 game Metal Gear Solid 2: Sons of Liberty, this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit.
- Cavern: Also taken directly from a title, this was the cavern background music in Metal Gear Solid.
- Snake Eater (Instrumental): An instrumental version of the main theme to Metal Gear Solid 3: Snake Eater, this track is also taken directly from said game.
- Theme of Solid Snake: Taken directly from the MSX2 game Metal Gear 2: Solid Snake, the second game in the series, this was the title screen theme to said game.
- Calling to the Night: The vocal theme song of the PSP game and direct sequel to Metal Gear Solid 3: Snake Eater- Metal Gear Solid: Portable Ops. It is taken directly from said game and also plays during Snake's Classic Mode credits.
Victory Theme[edit]
- Victory! Snake: Snake's victory theme is a short sample from the main theme of Metal Gear Solid. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme.
Trophies[edit]
Stickers[edit]
In Super Smash Bros. 4[edit]
When Hideo Kojima was asked about the possibility of Snake reappearing in Smash 4 during an interview in March 2014, he replied: "I'm not working on that game, but I don't think it's likely [that Snake will return]. If Mr. Sakurai is watching this, hopefully we see Snake."[9] Snake, along with the entire Metal Gear universe, would ultimately be cut in SSB4. In addition, Snake is the only cut veteran from Brawl who does not have a trophy in either version of Smash 4. Snake was also mentioned during the 50 Fact Extravaganza when Palutena's Guidance was being compared to the Codec Conversations.
In Super Smash Bros. Ultimate[edit]
The Metal Gear franchise makes its triumphant comeback in Ultimate after being dropped from Smash 4. The series logo has been changed from the FOX Unit logo to the iconic "!" exclamation point that appears when the player is spotted. On top of most of the content from Brawl, being one fighter, one stage, one Assist Trophy, and several music tracks, even more was brought in from across the franchise in the decade since the series was last featured, including two brand new remixes and a plethora of Spirits.
Fighter[edit]
- 31. Snake (Unlockable): After a decade-long absence and being cut from Smash 4, the legendary mercenary finally returns as an unlockable fighter, now with a new down smash and a new Final Smash called Covering Fire. This Final Smash has him lock onto targets with a crosshair and fire up to five homing missiles. His overall mobility has been buffed and he benefits the most from the universal frame-3 jumpsquat, now no longer being among the slowest in the series. However, his endurance was made slightly worse by the removal of momentum cancelling, weakened durability of his Cypher, and reduced weight.
Stage[edit]
- Shadow Moses Island (Starter): The primary setting of the first Metal Gear Solid game is returning as a retro stage in Ultimate after being cut from Smash 4. The accompanying Codec Conversations have all returned, but only those available for the fighters who appeared in Brawl.
Assist Trophy[edit]
- Gray Fox: After missing out a game, this Cyborg Ninja returns and can now be KO’d. A key change during his transition is that he now has an invisible reflector in front of him at all times. His voice clips still reuse his lines from The Twin Snakes.
World of Light Sub-World[edit]
- Base: Loosely based on the various bases found in the franchise, Base appears as sub-world in The Light Realm. Snake can be unlocked here.
Music[edit]
Original Tracks[edit]
Arrangements and remixes unique to Ultimate.
- Theme of Solid Snake: A remix of the song that plays during the opening of Metal Gear 2: Solid Snake, replacing the port from Super Smash Bros. Brawl.
- Snake Eater: A faster paced rock remix of the main theme of Metal Gear Solid 3: Snake Eater, without any vocals.
Returning Tracks[edit]
Arrangements and remixes returning from Brawl.
- Theme of Tara: A remix of the main theme from the original Metal Gear, as well as the opening jingle, "Operation Intrude N313" . Returns from Brawl.
- Encounter: A remix of the theme when Snake gets spotted by enemies from Metal Gear Solid. Returns from Brawl.
- MGS4 ~Theme of Love~: A faster paced remix of "Love Theme" from Metal Gear Solid 4: Guns of the Patriots. Returns from Brawl.
Source Tracks[edit]
Tracks sourced directly from the Metal Gear games.
- Cavern: The theme played when Snake is in a cavernous area, sourced from Metal Gear Solid.
- Yell "Dead Cell": A slightly altered version of the theme of certain bosses from Metal Gear Solid 2: Sons of Liberty.
- Snake Eater (Instrumental): An instrumental version of the main theme of Metal Gear Solid 3: Snake Eater.
- Battle in the Base: The "Alert Phase" theme in indoor areas, sourced from Metal Gear Solid 3: Snake Eater.
- Calling to the Night: The theme that plays during the credits, sourced from Metal Gear Solid: Portable Ops.
- Main Theme - METAL GEAR SOLID PEACE WALKER: The opening theme, sourced from Metal Gear Solid: Peace Walker.
Victory Theme[edit]
- Victory! Snake: A remix of the game over theme from Metal Gear Solid. Remains unchanged from Brawl.
Spirits[edit]
Games with elements appearing in the Super Smash Bros. series[edit]
The Metal Gear universe has games represented throughout the Super Smash Bros. series with a total of 13 games. The latest game represented in this universe is Metal Gear Solid 3: Snake Eater (Pachislot), released on October 17, 2016.
Metal Gear[edit]
- Playable character:
- Solid Snake debuts in this game as the main playable character.
- Remote Missile, C4, and Grenade Launcher first appear in this game.
- Snake's taunts let him hide inside the Cardboard Box, which is a gameplay element used first in this game.
- Assist Trophy:
- Gray Fox appears as an assist trophy.
- Trophies:
- Stickers:
- Big Boss and Gray Fox appear as stickers.
- Spirits:
- Music:
- "Theme of Tara": A completely redone version of the "Theme of Tara" from this game.
Metal Gear 2: Solid Snake[edit]
- Playable character:
- Hand Grenade first appears in this game.
- Stickers:
- Roy Campbell appears as a sticker.
- Spirits:
- Roy Campbell and Kazuhira Miller appear as spirits.
- Music:
- "Theme of Solid Snake": The title screen theme, sourced from this game.
- "Theme of Solid Snake": A remix of the song that plays during the opening of this game.
Metal Gear Solid[edit]
- Playable character:
- David Hayter and Akio Ōtsuka, Snake's English and Japanese voice actors, reprise their role in all regions.
- Most of Snake’s moveset were sourced from this game.
- Stage:
- Shadow Moses Island debuts in this game as the main explorable area.
- Stage elements:
- Colonel Roy Campbell, Otacon, and Mei Ling, appear in Codec transmissions in Snake's Smash Taunts. Their respective English and Japanese voice actors reprise their role in all regions.
- Metal Gear REX makes an appearance as a part of the background.
- World of Light:
- Some rooms of the Base sub-world share the same architecture as the ones found in the base of Shadow Moses Island.
- Stickers:
- Meryl Silverburgh, Liquid Snake, Master Miller, Mei Ling, Otacon, and Naomi Hunter appear as stickers.
- Spirits:
- Liquid Snake, Meryl Silverburgh, Metal Gear REX, Hal Emmerich, and Mei Ling appear as spirits.
- Music:
- "Cavern": The cavern background music, sourced from the game.
- "Encounter": A remix of the song when Snake is spotted by an enemy.
- "Victory! Snake": Snake's victory theme is a short sample from the main theme of Metal Gear Solid. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme.
Metal Gear Solid 2: Sons of Liberty[edit]
- Playable character:
- Snake's design is largely inspired by his appearance in this game.
- Snake's intro animation resembles his appearance aboard the Discovery's aft deck, wherein his stealth camo system disengages and malfunctions due to landing impact.
- Cypher first appears in this game.
- Stage elements:
- Metal Gear RAY makes an appearance as a part of the background.
- Trophies:
- Stickers:
- Raiden and Solidus Snake appear as stickers.
- Spirits:
- Raiden, Rosemary, Solidus Snake, and Metal Gear RAY appear as spirits.
- Music:
- "Yell "Dead Cell"": The main theme of the Dead Cell unit, which includes Vamp, Fortune, and Fatman, sourced from this game.
Metal Gear Solid: The Twin Snakes[edit]
- Playable character:
- Assist Trophy:
- Gray Fox's voice clips, voiced in English by Rob Paulsen and in Japanese by Kaneto Shiozawa, are lifted from this game.
- Gray Fox's invisible reflector references his ability to deflects gunfire at high speed, which is shown in the remake's cutscenes.
Metal Gear Solid 3: Snake Eater[edit]
- Playable character:
- Snake’s face is based on the appearance of Naked Snake from this game.
- The RPG-7 (used in Snake's forward smash), first appeared in this game.
- Snake's C4 may occasionally spawn a butterfly-shaped C3, in reference to a scene from this game.
- Snake emits a voice line when eating a food item, in which a few voice clips were inspired by those from this game.
- Snake's red to brown costumes resemble, in order, the Fire, Water, Tiger Stripe, Splitter, and Animals camouflage from this game.
- Snake's chartreuse costume resembles the Leaf camouflage from this game.
- Trophies:
- Naked Snake and the Shagohod appear as trophies.
- Stickers:
- Spirits:
- Naked Snake, The Boss, Revolver Ocelot (Metal Gear Solid 3), EVA, and Zero (Metal Gear Solid 3) appear as spirits.
- Music:
- "Battle in The Base": The music track that played when Naked Snake was spotted by an enemy while indoors, sourced from this game.
- "Snake Eater (Instrumental)": The instrumental version of the main theme, sourced from this game.
- "Snake Eater": A faster, instrumental arrangement of the main theme.
Metal Gear Solid: Portable Ops[edit]
- Music:
- "Calling to the Night": The vocal theme song, sourced from this game. This song also plays during Snake's Classic Mode credits.
Metal Gear Solid 4: Guns of the Patriots[edit]
- Playable character:
- Stage elements:
- Gekkos make an appearance as parts of the background.
- Trophies:
- Spirits:
- Music:
- "MGS4 ~Theme of Love~": A fast-paced, instrumental version of the "Love Theme" from this game. The arrangement was handled by staff from Konami's Metal Gear sound team.
Metal Gear Solid: Peace Walker[edit]
- Spirits:
- Paz Ortega Andrade, Dr. Strangelove, and Metal Gear ZEKE appear as spirits.
- Music:
- "Main Theme - METAL GEAR SOLID PEACE WALKER": The opening theme, sourced from this game.
Metal Gear Rising: Revengeance[edit]
Metal Gear Solid: The Legacy Collection[edit]
- Playable character:
- Spirits:
Metal Gear Solid V: Ground Zeroes / Metal Gear Solid V: The Phantom Pain[edit]
- Playable character:
- Covering Fire resembles an air strike from these games.
- Spirits:
- Revolver Ocelot (Metal Gear Solid V) and Sahelanthropus appear as spirits. Cardboard Box, Big Boss, and Kazuhira Miller use artwork from these games.
Metal Gear Solid 3: Snake Eater (Pachislot)[edit]
- Spirits:
Trivia[edit]
- Metal Gear and Ice Climber are the only universes with sole playable characters to have their characters cut in a transition to a new game. However, the Metal Gear franchise was cut entirely in Smash 4 while Ice Climber is still represented by trophies, two music tracks and the Polar Bear's appearance in Smash Run.
- Metal Gear, Electroplankton and Miiverse are also the only primary universes to be entirely dropped from a Smash game, with Metal Gear and Electroplankton having no content whatsoever in SSB4 and Miiverse having no content in Ultimate. However, both Metal Gear and Electroplankton made a return in Ultimate.
- Additionally, Metal Gear is the only third-party universe to be cut entirely.
- Metal Gear is also the only fighter-based universe to be cut entirely.
- Metal Gear is the only universe to have more than one different logo within the franchise, with two. The logos of other universes were merely edited rather than changed entirely.
- Star Fox, Fire Emblem, Metal Gear, and Kingdom Hearts are the only universes to not feature dubs other than English, in addition to Final Fantasy, and Dragon Quest who do not have English dubs, in the Super Smash Bros. series. In this case, Metal Gear Solid for PlayStation introduced French, Spanish, German, and Italian dubs in its European localization.
References[edit]
- ^ Dalton Cooper (February 1, 2024). Hideo Kojima Is Making a Metal Gear Solid Competitor for PlayStation. GameRant. Retrieved on February 5, 2024.
- ^ Adam Starkey (February 9, 2024). Hideo Kojima teases Metal Gear spiritual sequel Physint: ‘Your mother will think it’s a movie’. Metro (UK). Retrieved on February 9, 2024.
- ^ E306 Super Smash Bros. Brawl Q&A. Kotaku (May 11, 2007). Retrieved on January 7, 2024.
- ^ James Ransom-Wiley (July 31, 2006). Kojima to design Snake's Smash Bros. Brawl stage. Engadget. Retrieved on January 7, 2024. “Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."”
- ^ ebradford (July 28, 2006). Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?. DSmeet. Archived from the original on August 6, 2007. Retrieved on January 7, 2024.
- ^ Ryan Payton (April 26, 2007). The KP Report Session 037. RYAN's BLOG (KojiPro). Archived from the original on April 29, 2007. Retrieved on April 1, 2024.
- ^ Tecnhophilz (March 13, 2014). Hideo Kojima Twitch Interview - London 13/03/2014. YouTube. Retrieved on April 6, 2024.
- ^ 小島秀夫 on Twitter. Twitter (December 7, 2018). Retrieved on April 6, 2024.
- ^ Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima March 14, 2014 The Escapist
External links[edit]
- Article on the Metal Gear Wiki.
Metal Gear universe | |
---|---|
Fighter | Snake (SSBB · SSBU) |
Assist Trophy | Gray Fox |
Stage | Shadow Moses Island |
Item | Cardboard box |
Other | Colonel Roy Campbell · Mei Ling · Otacon |
Trophies, Stickers and Spirits | Trophies · Stickers · Spirits |
Music | Brawl · Ultimate |