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{{DISPLAYTITLE:''Galaxian'' (universe)}}
{{Title|''Galaxian'' (universe)}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
Line 6: Line 6:
|developer        = Namco<br>Various
|developer        = Namco<br>Various
|publisher        = Namco<br>Midway<br>Various
|publisher        = Namco<br>Midway<br>Various
|designer          = Kazunori Sawano
|genres            = Shooter
|genres            = Shooter
|originconsole    = Arcade
|originconsole    = Arcade
|firstinstallment  = ''{{s|wikipedia|Galaxian}}'' (1979)
|firstinstallment  = ''{{iw|wikipedia|Galaxian}}'' (1979)
|latestinstallment = ''Galaga Revenge'' (2019)
|latestinstallment = ''Galaga Revenge'' (2019)
}}
}}
The '''''Galaxian'' universe''' ({{ja|ギャラクシアン|Gyarakushian}}, ''Galaxian'') is a series of famous fixed shooters developed by [[Namco]]. The series revolves around the player in a spaceship who must shoot all of the enemies of an alien swarm. The second game in the series, ''Galaga'', is among the most successful arcade games of all time.
The '''''Galaxian'' universe''' ({{ja|ギャラクシアン|Gyarakushian}}, ''Galaxian'') officially stylized as '''GALAXIAN''', is a series of famous fixed shooters developed by [[Namco]]. The series revolves around the player in a spaceship who must shoot all of the enemies of an alien swarm. The second game in the series, ''Galaga'', is among the most successful arcade games of all time.


==Franchise Description==
==Franchise description==
The series was inspired by many other popular projects at the time. Director Kazunori Sawano previously worked on electro-mechanical shooting gallery games and wanted to make a game that could match the elaborate presentation those games were capable of. The presentation was also inspired by blockbuster science fiction films like ''{{s|wikipedia|Star Wars}}'', particularly the large-scale space battles. Gameplay was inspired by ''{{s|wikipedia|Space Invaders}}'', which had previously swept the world as the most popular arcade game of its day. While this new game was similar to ''Space Invaders'', there were some fundamental differences to make it stand out. First was an improved presentation, including color graphics and synthesized sound, the game being among the earliest to use the latter. Enemies also swoop down and attack the player directly, with artificial intelligence programmed to examine the player’s movements and act accordingly. A sprite rendering system was also used, allowing for faster gameplay and more detailed graphics compared to the industry standard bitmap rendering system.  
The series was inspired by many other popular projects at the time. Director Kazunori Sawano previously worked on electro-mechanical shooting gallery games and wanted to make a game that could match the elaborate presentation those games were capable of. The presentation was also inspired by blockbuster science fiction films like ''{{iw|wikipedia|Star Wars}}'', particularly the large-scale space battles. Gameplay was inspired by ''{{iw|wikipedia|Space Invaders}}'', which had previously swept the world as the most popular arcade game of its day. While this new game was similar to ''Space Invaders'', there were some fundamental differences to make it stand out. First was an improved presentation, including color graphics and synthesized sound, the game being among the earliest to use the latter. Enemies also swoop down and attack the player directly, with artificial intelligence programmed to examine the player's movements and act accordingly. A sprite rendering system was also used, allowing for faster gameplay and more detailed graphics compared to the industry standard bitmap rendering system.


The game released in arcades on September 15, 1979 as ''{{s|wikipedia|Galaxian}}'' to critical and commercial success. Midway acquired the North American distribution rights as a response to losing the rights to ''Space Invaders'', and it released on February 2, 1980 in that region. The game is often credited for revolutionizing video game development, particularly in how graphics are processed, as upcoming home consoles shifted to a sprite-based processor to save time and money. The game itself received many ports to home consoles and rereleases, often included in Namco game collections on modern hardware. A stage based on this game appeared in the arcade game ''{{s|wikipedia|Gorf}}'', which was cut from console ports due to copyright issues. Namco also made a parody game in 1992 titled ''{{s|wikipedia|Cosmo Gang the Video}}'', which is basically identical to its inspiration, but replaced the characters with the Cosmo Gang, a mascot group Namco was pushing at the time. The game was remade in a “miniature” format in 2000 on mobile phones titled ''Galaxian Mini''.
The game released in arcades on September 15, 1979 as ''{{iw|wikipedia|Galaxian}}'' to critical and commercial success. Midway acquired the North American distribution rights as a response to losing the rights to ''Space Invaders'', and it released on February 2, 1980 in that region. The game is often credited for revolutionizing video game development, particularly in how graphics are processed, as upcoming home consoles shifted to a sprite-based processor to save time and money. The game itself received many ports to home consoles and rereleases, often included in Namco game collections on modern hardware. A stage based on this game appeared in the arcade game ''{{iw|wikipedia|Gorf}}'', which was cut from console ports due to copyright issues. Namco also made a parody game in 1992 titled ''{{iw|wikipedia|Cosmo Gang the Video}}'', which is basically identical to its inspiration, but replaced the characters with the Cosmo Gang, a mascot group Namco was pushing at the time. The game was remade in a "miniature" format in 2000 on mobile phones titled ''Galaxian Mini''.


A sequel was immediately put into production. Originally intended to be created on the same arcade board that powered ''Galaxian'', developed shifted to a newer, more powerful architecture at some point. This sequel released in arcades July 23, 1981 as ''{{s|wikipedia|Galaga}}'', and released internationally later that year. This game added several new features, including improved graphics and sound, more dynamic and complex enemy movement, and more power-ups to use, with some being secret. ''Galaga'' was also among the first games to have a proper bonus level; inspired by the intermissions in {{uv|Pac-Man}} and a bug where they would travel off-screen to attack the player, the  “Challenge Stage” was introduced and became a precursor to other bonus stages in a multitude of future titles. This game in particular became one of the most popular arcade titles ever made, spawning a sub-series of its own.
A sequel was immediately put into production. Originally intended to be created on the same arcade board that powered ''Galaxian'', developed shifted to a newer, more powerful architecture at some point. This sequel released in arcades July 23, 1981 as ''{{iw|wikipedia|Galaga}}'', and released internationally later that year. This game added several new features, including improved graphics and sound, more dynamic and complex enemy movement, and more power-ups to use, with some being secret. ''Galaga'' was also among the first games to have a proper bonus level; inspired by the intermissions in {{uv|Pac-Man}} and a bug where they would travel off-screen to attack the player, the  "Challenge Stage" was introduced and became a precursor to other bonus stages in a multitude of future titles. This game in particular became one of the most popular arcade titles ever made, spawning a sub-series of its own.


Also in 1981, American electronic company ''{{s|wikipedia|Entex Industries}}'' released an LCD game titled ''{{s|wikipedia|Galaxian 2}}''. It is not an official sequel to the original ''Galaxian''; the “2” is a reference to the two-player multiplayer mode built into the console.
Also in 1981, American electronic company ''{{iw|wikipedia|Entex Industries}}'' released an LCD game titled ''{{iw|wikipedia|Galaxian 2}}''. It is not an official sequel to the original ''Galaxian''; the "2" is a reference to the two-player multiplayer mode built into the console.


A full sequel to ''Galaga'' released in 1984, titled ''{{s|wikipedia|Gaplus}}''. While playing similar to its ancestors, some innovations include vertical movement, upgrades to make the player ship more powerful, and new bonus stages based on juggling the enemy as long as possible. Another sequel released in 1987 titled ''{{s|wikipedia|Galaga '88}}''. Instead of endless levels until a game over, this game has several worlds with a set number of enemies, with different endings depending on the paths the player takes.
A full sequel to ''Galaga'' released in 1984, titled ''{{iw|wikipedia|Gaplus}}''. While playing similar to its ancestors, some innovations include vertical movement, upgrades to make the player ship more powerful, and new bonus stages based on juggling the enemy as long as possible. Another sequel released in 1987 titled ''{{iw|wikipedia|Galaga '88}}''. Instead of endless levels until a game over, this game has several worlds with a set number of enemies, with different endings depending on the paths the player takes.


A particularly interesting entry in the series is ''Galaxian3: Project Dragoon''. Originally released during the {{s|Wikipedia|'90 Expo}} International Garden and Greenery Exposition, the game was a video game/theme park hybrid attraction that supported up to 28 simultaneous players. A version built for arcades was made in 1992 that kept the hybrid nature, but reduced capacity to 6 players. The game itself is a rail-shooter and acted as a fundamentally similar experience to previous entries, but from a first-person perspective. This game also received several direct sequels. The first was ''{{s|wikipedia|Attack of the Zolgear}}'' in 1994, which was a conversion kit for existing “Theatre 6” cabinets Namco created specifically for ''Galaxian3: Project Dragoon''. Another sequel titled ''The Rising of Gourb'' released in 1996 as a bonus game for the ''PlayStation'' port of ''Galaxian3''.
A particularly interesting entry in the series is ''Galaxian3: Project Dragoon''. Originally released during the {{iw|Wikipedia|'90 Expo}} International Garden and Greenery Exposition, the game was a video game/theme park hybrid attraction that supported up to 28 simultaneous players. A version built for arcades was made in 1992 that kept the hybrid nature, but reduced capacity to 6 players. The game itself is a rail-shooter and acted as a fundamentally similar experience to previous entries, but from a first-person perspective. This game also received several direct sequels. The first was ''{{iw|wikipedia|Attack of the Zolgear}}'' in 1994, which was a conversion kit for existing "Theatre 6" cabinets Namco created specifically for ''Galaxian3: Project Dragoon''. Another sequel titled ''The Rising of Gourb'' released in 1996 as a bonus game for the ''PlayStation'' port of ''Galaxian3''.


For the next several decades, truly original entries and sequels in the series were pumped out much less frequently, as the majority of entires have been adaptations, remakes, and collections of existing titles. Notable examples include the 1995 entry ''{{s|wikipedia|Namco Classic Collection Vol. 1|Galaga Arrangement}}'', an updated version of ''Galaga'' with upgrades introduced in ''Gaplus'' and  ''Galaga ‘88'', another unrelated game titled ''{{s|wikipedia|Namco Museum Battle Collection|Galaga Arrangement}}'' released in 2005 as a different remake of ''Galaga'' with new powerups and boss fights, a 1996 crossover with the ''{{s|wikipedia|Gundam}}'' franchise titled ''SD Gundam Over Galaxian'', a 2000 entry titled ''{{s|wikipedia|Galaga: Destination Earth}}'' that combines multiple types of shooting game style into one game, a 2008 twin-stick shooter titled ''{{s|wikipedia|Galaga Legions}}'', its 2011 sequel ''{{s|wikipedia|Galaga Legions DX}}'', and a crossover with the anime series ''{{s|wikipedia|Space Dandy}}'' titled ''{{s|wikipedia|Space Galaga}}''.
For the next several decades, truly original entries and sequels in the series were pumped out much less frequently, as the majority of entries have been adaptations, remakes, and collections of existing titles. Notable examples include the 1995 entry ''[[wikipedia:Namco Classic Collection Vol. 1|Galaga Arrangement]]'', an updated version of ''Galaga'' with upgrades introduced in ''Gaplus'' and  ''Galaga {{'}}88'', another unrelated game titled ''[[wikipedia:Namco Museum Battle Collection|Galaga Arrangement]]'' released in 2005 as a different remake of ''Galaga'' with new powerups and boss fights, a 1996 crossover with the ''{{iw|wikipedia|Gundam}}'' franchise titled ''SD Gundam Over Galaxian'', a 2000 entry titled ''{{iw|wikipedia|Galaga: Destination Earth}}'' that combines multiple types of shooting game style into one game, a 2008 twin-stick shooter titled ''{{iw|wikipedia|Galaga Legions}}'', its 2011 sequel ''{{iw|wikipedia|Galaga Legions DX}}'', and a crossover with the anime series ''{{iw|wikipedia|Space Dandy}}'' titled ''{{iw|wikipedia|Space Galaga}}''.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Line 61: Line 62:


==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''Galaxian''===
The ''Galaxian'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|wikipedia|Gaplus}}'', released on January 8, 1984.
*Playable Character:
**{{GameIcon|SSB4}}The Galaxip is one of the cameos in [[Namco Roulette]].
**{{GameIcon|SSB4}}The Boss Galaxian appears in [[Bonus Fruit]] in reference to its cameo in ''Pac-Man''.


===''Galaga''===
===''{{iw|wikipedia|Galaxian}}''===
*Playable Character:
*Playable character:
**{{GameIcon|SSB4}}{{SSB4|Pac-Man}}'s grab animation has him shooting out the same tractor beam as the Boss Galaga.
**{{GameIcon|SSB4}} The Galaxip is one of the cameos in [[Namco Roulette]].
**{{GameIcon|SSB4}}The Fighter from this game is one of the cameos in [[Namco Roulette]].
**{{GameIcon|SSB4}} The Boss Galaxian appears in [[Bonus Fruit]] in reference to its cameo in ''Pac-Man''.
*Spirits:
**{{GameIcon|SSBU}} The Boss Galaxian appears as part of the Bonus Fruit spirit.
 
===''{{iw|wikipedia|Galaga}}''===
*Playable character:
**{{GameIcon|SSB4}} {{SSB4|Pac-Man}}'s grab animation has him shooting out the same tractor beam as the Boss Galaga.
**{{GameIcon|SSB4}} The Fighter from this game is one of the cameos in Namco Roulette.
*Item:
*Item:
**{{GameIcon|SSB4}}[[Boss Galaga]] appears as an item.
**{{GameIcon|SSB4}} [[Boss Galaga]] appears as an item.
**{{GameIcon|SSBU}}When a character gets caught by Boss Galaga, the background of the stage changes into a spacescape reminiscent of this game.
**{{GameIcon|SSBU}} When a character gets caught by Boss Galaga, the background of the stage changes into a spacescape reminiscent of this game.
*Spirits:
**{{GameIcon|SSBU}} Boss Galaga appears as a spirit.
*Music
*Music
**{{GameIcon|SSB4}}'''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 1}}''': The startup music from this game appears in this track.
**{{GameIcon|SSB4}} "'''{{SSB4MusicLink|Namco|Namco Arcade '80s Retro Medley 1}}'''": The startup music from this game appears in this track.
**{{GameIcon|SSBU}}'''{{SSBUMusicLink|Pac-Man|Galaga Medley}}''': a remix of music and sound effects from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Pac-Man|Galaga Medley}}'''": A remix of music and sound effects from this game.


===''Gaplus''===
===''{{iw|wikipedia|Gaplus}}''===
*Playable Character:
*Playable character:
**{{GameIcon|SSB4}}The secret Hypership is one of the cameos in [[Namco Roulette]].
**{{GameIcon|SSB4}} The secret Hypership is one of the cameos in [[Namco Roulette]].


==Trivia==
==Trivia==
* With ''Galaxian''{{'}}s release in 1979, it is the oldest Namco property represented in ''Smash'', predating ''{{uv|Pac-Man}}''.
* With ''Galaxian''{{'}}s release in 1979, it is the oldest Namco property represented in ''Smash'', predating {{uv|Pac-Man}}.
**It is also one of only three properties represented in ''Smash'' to debut in the '70s, the others being {{uv|Color TV-Game}} and {{uv|Sheriff}}.
**It is also one of only three properties represented in ''Smash'' to debut in the '70s, the others being {{uv|Color TV-Game}} and {{uv|Sheriff}}.
**Furthermore, it is the only one of those three to be a third-party property, making it the oldest third-party represented series as a result.
**Furthermore, it is the only one of those three to be a third-party property, making it the oldest third-party represented series as a result.


{{Universe}}
{{Universe}}
[[Category:Galaxian universe| ]]
[[Category:Galaxian universe| ]]
[[Category:Bandai Namco]]
[[Category:Bandai Namco]]
[[Category:Third-party universes]]
[[Category:Third-party universes]]
[[es:Galaga (universo)]]
[[es:Galaga (universo)]]

Latest revision as of 22:10, September 16, 2024

Galaxian (universe)
Galaxian logo.png
Developer(s) Namco
Various
Publisher(s) Namco
Midway
Various
Designer(s) Kazunori Sawano
Genre(s) Shooter
Console/platform of origin Arcade
First installment Galaxian (1979)
Latest installment Galaga Revenge (2019)

The Galaxian universe (ギャラクシアン, Galaxian) officially stylized as GALAXIAN, is a series of famous fixed shooters developed by Namco. The series revolves around the player in a spaceship who must shoot all of the enemies of an alien swarm. The second game in the series, Galaga, is among the most successful arcade games of all time.

Franchise description[edit]

The series was inspired by many other popular projects at the time. Director Kazunori Sawano previously worked on electro-mechanical shooting gallery games and wanted to make a game that could match the elaborate presentation those games were capable of. The presentation was also inspired by blockbuster science fiction films like Star Wars, particularly the large-scale space battles. Gameplay was inspired by Space Invaders, which had previously swept the world as the most popular arcade game of its day. While this new game was similar to Space Invaders, there were some fundamental differences to make it stand out. First was an improved presentation, including color graphics and synthesized sound, the game being among the earliest to use the latter. Enemies also swoop down and attack the player directly, with artificial intelligence programmed to examine the player's movements and act accordingly. A sprite rendering system was also used, allowing for faster gameplay and more detailed graphics compared to the industry standard bitmap rendering system.

The game released in arcades on September 15, 1979 as Galaxian to critical and commercial success. Midway acquired the North American distribution rights as a response to losing the rights to Space Invaders, and it released on February 2, 1980 in that region. The game is often credited for revolutionizing video game development, particularly in how graphics are processed, as upcoming home consoles shifted to a sprite-based processor to save time and money. The game itself received many ports to home consoles and rereleases, often included in Namco game collections on modern hardware. A stage based on this game appeared in the arcade game Gorf, which was cut from console ports due to copyright issues. Namco also made a parody game in 1992 titled Cosmo Gang the Video, which is basically identical to its inspiration, but replaced the characters with the Cosmo Gang, a mascot group Namco was pushing at the time. The game was remade in a "miniature" format in 2000 on mobile phones titled Galaxian Mini.

A sequel was immediately put into production. Originally intended to be created on the same arcade board that powered Galaxian, developed shifted to a newer, more powerful architecture at some point. This sequel released in arcades July 23, 1981 as Galaga, and released internationally later that year. This game added several new features, including improved graphics and sound, more dynamic and complex enemy movement, and more power-ups to use, with some being secret. Galaga was also among the first games to have a proper bonus level; inspired by the intermissions in Pac-Man and a bug where they would travel off-screen to attack the player, the "Challenge Stage" was introduced and became a precursor to other bonus stages in a multitude of future titles. This game in particular became one of the most popular arcade titles ever made, spawning a sub-series of its own.

Also in 1981, American electronic company Entex Industries released an LCD game titled Galaxian 2. It is not an official sequel to the original Galaxian; the "2" is a reference to the two-player multiplayer mode built into the console.

A full sequel to Galaga released in 1984, titled Gaplus. While playing similar to its ancestors, some innovations include vertical movement, upgrades to make the player ship more powerful, and new bonus stages based on juggling the enemy as long as possible. Another sequel released in 1987 titled Galaga '88. Instead of endless levels until a game over, this game has several worlds with a set number of enemies, with different endings depending on the paths the player takes.

A particularly interesting entry in the series is Galaxian3: Project Dragoon. Originally released during the '90 Expo International Garden and Greenery Exposition, the game was a video game/theme park hybrid attraction that supported up to 28 simultaneous players. A version built for arcades was made in 1992 that kept the hybrid nature, but reduced capacity to 6 players. The game itself is a rail-shooter and acted as a fundamentally similar experience to previous entries, but from a first-person perspective. This game also received several direct sequels. The first was Attack of the Zolgear in 1994, which was a conversion kit for existing "Theatre 6" cabinets Namco created specifically for Galaxian3: Project Dragoon. Another sequel titled The Rising of Gourb released in 1996 as a bonus game for the PlayStation port of Galaxian3.

For the next several decades, truly original entries and sequels in the series were pumped out much less frequently, as the majority of entries have been adaptations, remakes, and collections of existing titles. Notable examples include the 1995 entry Galaga Arrangement, an updated version of Galaga with upgrades introduced in Gaplus and Galaga '88, another unrelated game titled Galaga Arrangement released in 2005 as a different remake of Galaga with new powerups and boss fights, a 1996 crossover with the Gundam franchise titled SD Gundam Over Galaxian, a 2000 entry titled Galaga: Destination Earth that combines multiple types of shooting game style into one game, a 2008 twin-stick shooter titled Galaga Legions, its 2011 sequel Galaga Legions DX, and a crossover with the anime series Space Dandy titled Space Galaga.

In Super Smash Bros. 4[edit]

Various elements from Galaxian appear in Super Smash Bros. 4, most notably the Boss Galaga item.

Item[edit]

  • Boss Galaga: The strongest enemies in Galaga appear as an item. When used, it will fly to the top of the screen (dealing a small amount of damage to anyone it collides with), then fly in formation as it did in its home series. After such, it will dive down and home in on the targeted player's last known position and fire its tractor beam. A character caught by its tractor beam will be taken to the top of the screen and over the upper blast line while 8-bit sound effects from the original Galaga plays: this can be avoided by mashing buttons to escape. The tractor beam can only catch fighters a few moments after being fired; anyone near the beam after that will not be affected.

Music[edit]

Cameo[edit]

  • The Galaxip from Galaxian, the fighter from Galaga, and the secret Hypership from Gaplus all cameo in Namco Roulette. Additionally, the boss Galaxian appears in Bonus Fruit in reference to its cameo in Pac-Man in that purpose. Pac-Man's grab animation also has him shooting out the same tractor beam as the Boss Galaga.

In Super Smash Bros. Ultimate[edit]

Item[edit]

  • The Boss Galaga keeps its function from SSB4. Additionally, when a character gets caught the background of the stage changes into a spacescape reminiscent of the original Galaga game.

Music[edit]

Cameo[edit]

The Boss Galaxian "fruit" and tractor beam both reappear as part of Pac-Man's moveset, as do the three Namco Roulette cameos.

Spirit[edit]

Boss Galaga also appears as a spirit.

No. Image Name Type Class Cost Ability
1,292
SSBU spirit Boss Galaga.png
Boss Galaga
Support
★★ 1 Bury Immunity

Games with elements appearing in the Super Smash Bros. series[edit]

The Galaxian universe has games represented throughout the Super Smash Bros. series with a total of 3 games. The latest game represented in this universe is Gaplus, released on January 8, 1984.

Galaxian[edit]

  • Playable character:
    • Super Smash Bros. 4 The Galaxip is one of the cameos in Namco Roulette.
    • Super Smash Bros. 4 The Boss Galaxian appears in Bonus Fruit in reference to its cameo in Pac-Man.
  • Spirits:
    • Super Smash Bros. Ultimate The Boss Galaxian appears as part of the Bonus Fruit spirit.

Galaga[edit]

  • Playable character:
    • Super Smash Bros. 4 Pac-Man's grab animation has him shooting out the same tractor beam as the Boss Galaga.
    • Super Smash Bros. 4 The Fighter from this game is one of the cameos in Namco Roulette.
  • Item:
    • Super Smash Bros. 4 Boss Galaga appears as an item.
    • Super Smash Bros. Ultimate When a character gets caught by Boss Galaga, the background of the stage changes into a spacescape reminiscent of this game.
  • Spirits:
    • Super Smash Bros. Ultimate Boss Galaga appears as a spirit.
  • Music

Gaplus[edit]

  • Playable character:

Trivia[edit]

  • With Galaxian's release in 1979, it is the oldest Namco property represented in Smash, predating Pac-Man.
    • It is also one of only three properties represented in Smash to debut in the '70s, the others being Color TV-Game and Sheriff.
    • Furthermore, it is the only one of those three to be a third-party property, making it the oldest third-party represented series as a result.