Link (SSBU)/Down smash: Difference between revisions
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Line 189: | Line 189: | ||
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!Interruptible | !Interruptible | ||
| | |55 | ||
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!Animation length | !Animation length | ||
Line 196: | Line 196: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} |
Latest revision as of 16:09, May 11, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hit 1 | 12-13 |
Hit 2 | 24-25 |
Interruptible | 55 |
Animation length | 68 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia[edit]
- This move has a 30% trip chance, but it cannot happen under normal circumstances, due to their launch angles and the second hit's high base knockback. Only the second hit can be made to trip if used on a steep slope with enough knockback-reducing effects (such as the target being metal).
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