Super Smash Bros. 4

R.O.B. (SSB4)/Side special/Default: Difference between revisions

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{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Early multihit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 78: Line 78:
|part=0
|part=0
|damage=1%
|damage=1%
|angle=120
|bk=20
|ks=70
|fkv=0
|r=3.3
|bn=21
|xpos=-3.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Spin
|sdi=1.0
|ff=0.7
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Late multihit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=0.7%
|angle=361
|bk=20
|ks=70
|fkv=0
|r=3.3
|bn=21
|xpos=0.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Spin
|sdi=1.0
|ff=0.7
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=0.7%
|angle=361
|bk=20
|ks=70
|fkv=0
|r=3.3
|bn=1055
|xpos=0.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Spin
|sdi=1.0
|ff=0.7
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=0.7%
|angle=145
|bk=20
|ks=70
|fkv=0
|r=4.3
|bn=1055
|xpos=4.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Spin
|sdi=1.0
|ff=0.7
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=3
|part=0
|damage=0.7%
|angle=120
|angle=120
|bk=20
|bk=20

Latest revision as of 14:33, August 10, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Arm Rotor.
Hitbox visualization showing R.O.B.'s Arm Rotor linking hits and reflector.
Hitbox visualization showing R.O.B.'s Arm Rotor final hit.
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Hitboxes[edit]

Looping hit rehits every 3 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early multihit
0 0 1% 0 Sakurai angle 20 70 0 3.3 21 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1% 0 Sakurai angle 20 70 0 3.3 1055 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1% 0 AngleIcon145.png 20 70 0 4.3 1055 4.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
3 0 1% 0 AngleIcon120.png 20 70 0 3.3 21 -3.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Late multihit
0 0 0.7% 0 Sakurai angle 20 70 0 3.3 21 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 0.7% 0 Sakurai angle 20 70 0 3.3 1055 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 0.7% 0 AngleIcon145.png 20 70 0 4.3 1055 4.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
3 0 0.7% 0 AngleIcon120.png 20 70 0 3.3 21 -3.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon45.png 40 210 0 5.5 0 0.0 12.0 -4.0 1.0x 3.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Properties[edit]

Reflection bone 1055
Reflection radius 9
Reflection x position 6
Reflection x stretch -4
Reflection damage 1.5x
Reflection speed 1.3x
Reflection duration 1x
Max reflectable damage 50