Captain Falcon (SSBM)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Falcon kicks the foe behind him. The move | Falcon kicks the foe behind him. The move has low [[knockback]] that is usually hard to follow-up on or [[combo]] with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards. | ||
==Throw data== | ==Throw data== |
Latest revision as of 20:56, April 3, 2022
Overview[edit]
Falcon kicks the foe behind him. The move has low knockback that is usually hard to follow-up on or combo with unless over a ledge. This is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.
Throw data[edit]
Hitbox[edit]
Throw[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 30 | 130 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|