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{{HitboxTableRowNote|The late hit reduces the hitbox's damage to {{ShortHopDmgSSBU|15.0}}.|50}} | {{HitboxTableRowNote|The late hit reduces the hitbox's damage to {{ShortHopDmgSSBU|15.0}}.|50}} | ||
{{HitboxTableTitle|After bouncing off|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=9.0% | |||
|angle=70 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=1.0 | |||
|zpos=0.0 | |||
|ff=1.2 | |||
|type=Sword | |||
|effect=Stab | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Upon hitting a target without [[fast fall]]ing, Young Link bounces off them, with his vertical momentum being set to 1.6, and the hitbox reappears after 30 frames. | |||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*In addition to the 30-frame interval between hits when bouncing off, the move's hitbox is coded to only reappear up to twice, for a maximum of three hits. However, due to the combined intervals of these hits exceeding the hitbox's duration, this limit never comes into play. | |||
{{MvSubNavYoungLink|g=SSBU}} | {{MvSubNavYoungLink|g=SSBU}} | ||
[[Category:Young Link (SSBU)]] | [[Category:Young Link (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |