Super Smash Bros. Ultimate

Sephiroth (SSBU)/Up smash: Difference between revisions

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[[File:SephirothUSmashWinged.gif|thumb|320px|Hitbox visualization showing Sephiroth's up smash, in his Winged form.]]
[[File:SephirothUSmashWinged.gif|thumb|320px|Hitbox visualization showing Sephiroth's up smash, in his Winged form.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Earliest hit|50}}
{{HitboxTableTitle|Early hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 17: Line 18:
|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2
|xpos=5.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8
|xpos=13.8
|ypos=0.0
|ypos=0.0
Line 57: Line 58:
|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0
|xpos=21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2 to 4.5
|xpos=5.2 to 4.5
|ypos=0.0 to -2.0
|ypos=0.0 to -2.0
Line 97: Line 98:
|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8 to 12.5
|xpos=13.8 to 12.5
|ypos=0.0 to -2.5
|ypos=0.0 to -2.5
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|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0 to 19.0
|xpos=21.0 to 19.0
|ypos=0.0 to -3.0
|ypos=0.0 to -3.0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Early hit|50}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2
|xpos=5.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8
|xpos=13.8
|ypos=0.0
|ypos=0.0
Line 178: Line 179:
|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0
|xpos=21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2
|xpos=5.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8
|xpos=13.8
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0
|xpos=21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2
|xpos=5.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8
|xpos=13.8
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0
|xpos=21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.5
|r=4.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=5.2
|xpos=5.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.7
|r=5.7
|bn=0x075bd7e757
|bn=swordl1
|xpos=13.8
|xpos=13.8
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.3
|r=4.3
|bn=0x075bd7e757
|bn=swordl1
|xpos=21.0
|xpos=21.0
|ypos=0.0
|ypos=0.0
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==Timing==
==Timing==
===Regular===
The Winged Form armor has a damage threshold of 20%.
{|class="wikitable"
!Charges between
|12-13
|-
!Hitboxes (Earliest, Early, Mid, Late, Latest)
|23, 24, 25, 26, 27-28
|-
!Interruptible
|64
|-
!Animation length
|100
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=10|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=37}}
{{FrameStripEnd}}
 
===Winged form===
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|12-13
|12-13
|-
|-
!Heavy armor
!Winged Form armor
|14-22
|14-22
|-
|-
!Hitboxes (Earliest, Early, Mid, Late, Latest)
!Hitboxes
|23, 24, 25, 26, 27-28
|23, 24, 25, 26, 27-28
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=10|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=37}}
!Hitboxes {{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=10|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=37}}
|-
|-
{{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=78}}
!Winged Form armor {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=78}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 01:40, August 11, 2022

Hitbox visualization showing Sephiroth's up smash.
Hitbox visualization showing Sephiroth's up smash, in his Winged form.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
2 0 0 10.5% 0   Forward 62 79 0   4.5 swordl1 5.2 0.0 3.0 0.9× 1.0× 0%               Slash   All All            
0 0 0 15.5% 0   Forward 67 79 0   5.7 swordl1 13.8 0.0 3.5 1.4× 1.0× 0%               Slash   All All            
1 0 0 11.5% 0   Forward 67 79 0   4.3 swordl1 21.0 0.0 3.0 0.9× 1.0× 0%               Slash   All All            
3 0 0 10.5% 0   Forward 62 79 0   4.5 swordl1 5.2 to 4.5 0.0 to -2.0 3.0 to 9.5 0.9× 1.0× 0%               Slash   All All            
4 0 0 15.5% 0   Forward 67 79 0   5.7 swordl1 13.8 to 12.5 0.0 to -2.5 3.5 to 11.0 1.4× 1.0× 0%               Slash   All All            
5 0 0 11.5% 0   Forward 67 79 0   4.3 swordl1 21.0 to 19.0 0.0 to -3.0 3.0 to 13.5 0.9× 1.0× 0%               Slash   All All            
Clean hit
2 0 0 12.0% 0   Forward 62 79 0   4.5 swordl1 5.2 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
0 0 0 17.0% 0   Forward 67 79 0   5.7 swordl1 13.8 0.0 3.5 1.4× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 67 79 0   4.3 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
Mid hit
2 0 0 12.0% 0   Backward 62 79 0   4.5 swordl1 5.2 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
0 0 0 17.0% 0   Backward 67 79 0   5.7 swordl1 13.8 0.0 3.5 1.4× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Backward 67 79 0   4.3 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
Late hit
2 0 0 12.0% 0   Backward 62 79 0   4.5 swordl1 5.2 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
0 0 0 17.0% 0   Backward 67 79 0   5.7 swordl1 13.8 0.0 3.5 1.4× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Backward 67 79 0   4.3 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
3 0 0 17.0% 0   Forward 67 79 0   5.7 top 0.0 34.0 5.0 to -5.0 1.4× 1.0× 0%               Slash   All All            
4 0 0 13.0% 0   Forward 67 79 0   4.3 top 0.0 40.5 8.5 to -8.5 0.8× 1.0× 0%               Slash   All All            
Latest hit
2 0 0 12.0% 0   Backward 62 79 0   4.5 swordl1 5.2 0.0 3.0 0.8× 1.0× 0%               Slash   All All            
0 0 0 17.0% 0   Backward 67 79 0   5.7 swordl1 13.8 0.0 3.5 1.4× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Backward 67 79 0   4.3 swordl1 21.0 0.0 3.0 0.8× 1.0× 0%               Slash   All All            

TimingEdit

The Winged Form armor has a damage threshold of 20%.

Charges between 12-13
Winged Form armor 14-22
Hitboxes 23, 24, 25, 26, 27-28
Interruptible 64
Animation length 100
Hitboxes                                                                                                                                                                                                         
Winged Form armor                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
 
Interruptible