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Link (SSBU)/Down special: Difference between revisions
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(2 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
|angle=361 | |angle=361 | ||
|af=1 | |af=1 | ||
|hitbits=No | |hitbits=No floor | ||
|reflectable=t | |reflectable=t | ||
|bk=10 | |bk=10 | ||
Line 32: | Line 32: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=S | ||
|direct=f | |direct=f | ||
}} | }} | ||
Line 63: | Line 63: | ||
==Timing== | ==Timing== | ||
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it. | |||
===Spawning the Bomb=== | ===Spawning the Bomb=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 96: | Line 97: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | {{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | ||
==Parameters== | |||
===Item=== | |||
{|class="wikitable" | |||
!Hurtbox size | |||
|4 | |||
|- | |||
!HP | |||
|50 | |||
|- | |||
!Maximum time before exploding | |||
|1800 frames (30 seconds) | |||
|- | |||
!Flashing time before automatic explosion | |||
|45 frames | |||
|- | |||
!Explosion delay when detonated | |||
|12 frames | |||
|- | |||
!Throw speed multiplier | |||
|{{rollover|0.6264|Coded as 0.72 for the item, them multiplied by 0.87|y}} | |||
|- | |||
!Size multiplier | |||
|{{rollover|0.81|Coded as 0.6 for the item, them multiplied by 1.3|y}} | |||
|- | |||
![[Gravity]] | |||
|0.07 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.01 | |||
|- | |||
!Maximum horizontal speed | |||
|4 | |||
|- | |||
!Horizontal speed multiplier when bouncing off | |||
|0.9 (floor/ceiling)<br>0.7 (wall)<br>0.2 (target) | |||
|- | |||
!Vertical speed multiplier when bouncing off | |||
|0.7 (floor)<br>0.6 (wall/ceiling)<br>0.2 (target) | |||
|- | |||
!Added vertical speed when bouncing off | |||
|1 (wall or target only) | |||
|- | |||
!Minimum speed to bounce off terrain | |||
|0.4 | |||
|- | |||
!Speed thresholds after bouncing off | |||
|0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical) | |||
|- | |||
!Collision detection box half-lengths | |||
|2 (horizontal)<br>2 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|4 (horizontal)<br>4 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Bounces off | |||
|} | |||
===Hit by attack=== | |||
{|class="wikitable" | |||
!Launch speed thresholds | |||
|1 to 3.2 | |||
|- | |||
!Damage intake for launch speed | |||
|1% to 15% | |||
|- | |||
!Hitlag multiplier when struck | |||
|0.5 | |||
|} | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Latest revision as of 14:11, June 18, 2022
Overview[edit]
Update History[edit]
Fixed the Invisible Bomb glitch.
Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Hitboxes[edit]
Timing[edit]
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.
Spawning the Bomb[edit]
Bomb generated | 17 |
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Interruptible | 40 |
Animation length | 69 |
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Detonating the Bomb[edit]
Explosion | 12-13 |
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Interruptible | 40 |
Animation length | 60 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
Parameters[edit]
Item[edit]
Hurtbox size | 4 |
---|---|
HP | 50 |
Maximum time before exploding | 1800 frames (30 seconds) |
Flashing time before automatic explosion | 45 frames |
Explosion delay when detonated | 12 frames |
Throw speed multiplier | 0.6264 |
Size multiplier | 0.81 |
Gravity | 0.07 |
Falling speed | 2.3 |
Friction | 0.01 |
Maximum horizontal speed | 4 |
Horizontal speed multiplier when bouncing off | 0.9 (floor/ceiling) 0.7 (wall) 0.2 (target) |
Vertical speed multiplier when bouncing off | 0.7 (floor) 0.6 (wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off | 1 (wall or target only) |
Minimum speed to bounce off terrain | 0.4 |
Speed thresholds after bouncing off | 0.05 to 3 (horizontal) 0.1 to 2.3 (vertical) |
Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
Effect when shielded | Bounces off |
Hit by attack[edit]
Launch speed thresholds | 1 to 3.2 |
---|---|
Damage intake for launch speed | 1% to 15% |
Hitlag multiplier when struck | 0.5 |
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