Ness (SSBU)/Neutral special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
The projectile's true damage is determined by the formula <code>9 + 0.2 * 92 * (charge frames / 91)</code>, rounded down. The move charges for a minimum of 14 frames and a maximum of 91 frames, allowing it to deal between 10% and 27% damage. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r=10 | |r=10.0 | ||
|bn= | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 38: | Line 39: | ||
==Timing== | ==Timing== | ||
The duration shown is for the minimum charge amount. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Charges between | ||
| | |12-13, 26-27 | ||
|- | |||
!Projectile generation | |||
|13 | |||
|- | |||
!Projectile detonation | |||
|27 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 54: | Line 61: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c= | !Projectile {{FrameStrip|t=Blank|c=12|e=BlankPropS}}{{FrameStrip|t=Lag|c=14|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=13|s=LagPropE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=37}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c= | !Ness {{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=14|s=LagChargeE|e=LagChargeS}}{{FrameStrip|t=Lag|c=35|s=LagChargeE}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|charge=y|interruptible=y}} | |||
{ | ==Parameters== | ||
===Move=== | |||
{|class="wikitable" | |||
!Period before applying gravity while charging | |||
|10 frames | |||
|- | |||
!Gravity while charging | |||
|0.017 | |||
|- | |||
!Minimum charge time | |||
|14 frames | |||
|- | |||
!Maximum charge time | |||
|91 frames (1.1.0 onward)<br>89 frames (before 1.1.0) | |||
|} | |||
===Projectile=== | |||
{|class="wikitable" | |||
!Initial travel angle | |||
| -15° | |||
|- | |||
!Initial speed | |||
|1.65 | |||
|- | |||
!Horizontal acceleration via directional input | |||
|0.02 | |||
|- | |||
!Maximum horizontal speed | |||
|0.85 | |||
|- | |||
!Gravity | |||
|0.038 | |||
|- | |||
!Fall speed | |||
|2 | |||
|- | |||
!Minimum damage | |||
|9% | |||
|- | |||
!Multiplier for damage added by charge | |||
|0.2 * 92 (1.1.0 onward)<br>0.2 * 80 (before 1.1.0) | |||
|- | |||
!Size multiplier | |||
|1.05 to 1.8 (3.0.0 onward)<br>0.9 to 1.7 (before 3.0.0)<br>0.9 to 1.43 (before 1.1.0) | |||
|- | |||
!Explosion delay when released | |||
|14 frames | |||
|} | |||
{{MvSubNavNess|g=SSBU}} | {{MvSubNavNess|g=SSBU}} | ||
[[Category:Ness (SSBU)]] | [[Category:Ness (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] |
Latest revision as of 09:14, June 7, 2022
Overview[edit]
Update History[edit]
- PK Flash has more range.
- PK Flash has less startup (frame 44-121 → 40-117), with its total duration reduced as well (FAF 66-143 → 62-139).
Hitboxes[edit]
The projectile's true damage is determined by the formula 9 + 0.2 * 92 * (charge frames / 91)
, rounded down. The move charges for a minimum of 14 frames and a maximum of 91 frames, allowing it to deal between 10% and 27% damage.
Timing[edit]
The duration shown is for the minimum charge amount.
Charges between | 12-13, 26-27 |
---|---|
Projectile generation | 13 |
Projectile detonation | 27 |
Hitbox | 40-44 |
Interruptible | 62 |
Animation length | 81 |
Projectile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ness |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Period before applying gravity while charging | 10 frames |
---|---|
Gravity while charging | 0.017 |
Minimum charge time | 14 frames |
Maximum charge time | 91 frames (1.1.0 onward) 89 frames (before 1.1.0) |
Projectile[edit]
Initial travel angle | -15° |
---|---|
Initial speed | 1.65 |
Horizontal acceleration via directional input | 0.02 |
Maximum horizontal speed | 0.85 |
Gravity | 0.038 |
Fall speed | 2 |
Minimum damage | 9% |
Multiplier for damage added by charge | 0.2 * 92 (1.1.0 onward) 0.2 * 80 (before 1.1.0) |
Size multiplier | 1.05 to 1.8 (3.0.0 onward) 0.9 to 1.7 (before 3.0.0) 0.9 to 1.43 (before 1.1.0) |
Explosion delay when released | 14 frames |
|