Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Neutral special: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}}
*{{nerf|Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}}
==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. Unlike Dr. Mario's other attacks, the [[Knockback#Formula|knockback formula]] only considers this damage multiplier for the final percentage factor, and not damage dealt, resulting in a considerably smaller knockback increase.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}}
|sd=-2.5
|sd=-2.5
|angle=65
|angle=65
Line 28: Line 30:
|slvl=S
|slvl=S
|direct=f
|direct=f
|absorbable=1
|reflectable=1
|reflectable=1
|hitbits=No floor
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Mid hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}}
|sd=-2.5
|sd=-2.5
|angle=65
|angle=65
Line 51: Line 53:
|slvl=S
|slvl=S
|direct=f
|direct=f
|absorbable=1
|reflectable=1
|reflectable=1
|hitbits=No floor
}}
}}
{{HitboxTableTitle|Latest hit|50}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{rollover|4.0%|4.704% with Dr. Mario's damage multiplier|y}}
|sd=-2.0
|sd=-2.0
|angle=65
|angle=65
Line 74: Line 76:
|slvl=S
|slvl=S
|direct=f
|direct=f
|absorbable=1
|reflectable=1
|reflectable=1
|hitbits=No floor
}}
}}
|}
|}
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|17-21
|17-21
|-
|-
!Late hit
!Mid hit
|22-46
|22-46
|-
|-
!Latest hit
!Late hit
|47-86
|47-86
|-
|-
Line 103: Line 105:
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
==Megavitamin parameters==
{|class="wikitable"
!Lifetime
|70 frames
|-
!Initial speed
|1.4
|-
!Initial angle
| -10°
|-
!Gravity
|0.1
|-
!Speed multiplier after bounce
|1
|-
!Minimum vertical speed after bounce
|1.65
|-
!Maximum vertical speed after bounce
|2
|-
!Number of bounces before disappearing
|7
|-
!Maximum wall angle to bounce off
|60°
|-
!Can pierce opponents?
|No
|}


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]

Latest revision as of 12:47, June 21, 2022

Hitbox visualization showing Dr. Mario's neutral special, Megavitamins.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. Unlike Dr. Mario's other attacks, the knockback formula only considers this damage multiplier for the final percentage factor, and not damage dealt, resulting in a considerably smaller knockback increase.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% -2.5   Speed-based 60 40 0   1.7 top 0.0 1.7 to -1.7 0.0 1.0× 1.0× 0%               Megavitamin   No floor All            
Mid hit
0 0 0 5.0% -2.5   Speed-based 55 40 0   1.7 top 0.0 1.7 to -1.7 0.0 1.0× 1.0× 0%               Megavitamin   No floor All            
Late hit
0 0 0 4.0% -2.0   Speed-based 50 40 0   1.7 top 0.0 1.7 to -1.7 0.0 1.0× 1.0× 0%               Megavitamin   No floor All            

TimingEdit

Clean hit 17-21
Mid hit 22-46
Late hit 47-86
Interruptible 50
Animation length 63
                                                                                                                                                                           
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Megavitamin parametersEdit

Lifetime 70 frames
Initial speed 1.4
Initial angle -10°
Gravity 0.1
Speed multiplier after bounce 1
Minimum vertical speed after bounce 1.65
Maximum vertical speed after bounce 2
Number of bounces before disappearing 7
Maximum wall angle to bounce off 60°
Can pierce opponents? No