Super Smash Bros. Ultimate

Ganondorf (SSBU)/Forward smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:GanondorfFSmashSSBU.gif|thumb|300px|Hitbox visualization showing Ganondorf's forward smash.]]
[[File:GanondorfFSmashSSBU.gif|thumb|300px|Hitbox visualization showing Ganondorf's forward smash.]]
[[File:GanondorfFSmashBlindspot.jpg|thumb|200px|Interpolation of forward smash's hitboxes. Notice how they do not match the swing, leaving a big area completely empty.]]
[[File:GanondorfFSmashBlindspot.jpg|thumb|200px|Interpolation of forward smash's hitboxes. Notice how they do not match the swing, leaving an area completely empty.]]
{{competitive expertise}}
{{competitive expertise}}


==Overview==
==Overview==
Ganondorf performs an overhead swipe with his sword, shouting "Sorya!"<!--This is the correct spelling, being a Japanese exclamation equivalent to "take that". Please do not change it to "Doriyah".--> as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.
Ganondorf performs an overhead swipe with his sword, shouting "Sorya!"<!--This is the correct spelling, being a Japanese exclamation equivalent to "take that". Please do not change it to "Doriyah".--> as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.
Due to having longer startup than up smash, and sometimes worse coverage of space, some situations where forward smash appears ideal may be better served by using up smash. Range in front of Ganondorf is still significant for up smash, and having faster frame data results in it typically being the safer choice.


==Hitboxes==
==Hitboxes==
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==Trivia==
==Trivia==
*Ganondorf's shout while using this move is a slowed-down version of his [[Wii Remote selection sound]] in ''Brawl''.
*The exclamation Ganondorf makes when using the move is often misheard as "Doriyah!" The powerful energy of his voice and the sheer strength of the move itself has led to it becoming a recurring joke in the ''Smash'' community.
**The exclamation being heard by some as "DORIYAH!" and the sheer strength of the move itself has led to it becoming a recurring joke in the Smash community.


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}
[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Forward smashes (SSBU)]]
[[Category:Forward smashes (SSBU)]]

Latest revision as of 07:38, November 29, 2023

Hitbox visualization showing Ganondorf's forward smash.
Interpolation of forward smash's hitboxes. Notice how they do not match the swing, leaving an area completely empty.
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Overview[edit]

Ganondorf performs an overhead swipe with his sword, shouting "Sorya!" as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.

Due to having longer startup than up smash, and sometimes worse coverage of space, some situations where forward smash appears ideal may be better served by using up smash. Range in front of Ganondorf is still significant for up smash, and having faster frame data results in it typically being the safer choice.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 24.0% 0 AngleIcon40.png Forward 61 75 0 HitboxTableIcon(False).png 4.5 haver 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 0 AngleIcon40.png Forward 61 75 0 HitboxTableIcon(False).png 4.0 haver 0.0 12.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 24.0% 0 AngleIcon40.png Forward 61 75 0 HitboxTableIcon(False).png 5.0 haver 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 0 AngleIcon40.png Forward 61 75 0 HitboxTableIcon(False).png 4.5 haver 0.0 14.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 24.0% 0 AngleIcon40.png Forward 61 75 0 HitboxTableIcon(False).png 4.0 haver 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 14-15
Early hit 29
Clean hit 30-31
Interruptible 70
Animation length 90
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible

Trivia[edit]

  • The exclamation Ganondorf makes when using the move is often misheard as "Doriyah!" The powerful energy of his voice and the sheer strength of the move itself has led to it becoming a recurring joke in the Smash community.