Template:UpdateList (SSBU)/2.0.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Stages=*{{bugfix|Fixed the UI and name-tags remaining mirrored in [[Training Mode]] after one of [[Palkia]]'s attack, Spacial Rend, ended in [[Spear Pillar]].}} | |||
|Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}} | |Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}} | ||
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}} | *{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}} | ||
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**{{buff|Cherry no longer disappears immediately after hitting an opponent.}} | **{{buff|Cherry no longer disappears immediately after hitting an opponent.}} | ||
|Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}} | |Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}} | ||
|Shulk=*{{bugfix|Fixed the [[ | *{{bugfix|The left [[victory pose]] was changed from Robin holding a Thunder tome to an Arcfire tome, matching the fire magic used in the animation.}} | ||
|Shulk=*{{bugfix|Fixed the [[infinite Monado Arts glitch]] and removed [[RCO lag]] from every aerial move affected by the glitch.}} | |||
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}} | *{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}} | ||
*{{buff|Shulk can grab edges after up aerial concludes (frame 79 → 78).}} | *{{buff|Shulk can grab edges after up aerial concludes (frame 79 → 78).}} |
Latest revision as of 05:35, November 19, 2023
- It is now possible to input a short hop by pressing two jump buttons simultaneously.
- KO score no longer includes teammates.