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| {{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Waveland''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
| | #REDIRECT [[Wavedash#Wavelanding]] |
| Wavelanding returns in [[SSBB]], with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed[[Category:Techniques]]
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| [[Category:Techniques (SSBM)]]
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| [[Category:Techniques (SSBB)]]
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Latest revision as of 08:08, January 5, 2014