Template:UpdateList (SSBU)/2.0.0: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Stages=*{{bugfix|Fixed the UI and name-tags remaining mirrored in [[Training Mode]] after one of [[Palkia]]'s attack, Spacial Rend, ended in [[Spear Pillar]].}}
|Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}}
|Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}}
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}}
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}}
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**{{buff|Cherry no longer disappears immediately after hitting an opponent.}}
**{{buff|Cherry no longer disappears immediately after hitting an opponent.}}
|Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}}
|Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}}
|Shulk=*{{bugfix|Fixed the [[Infinite Monado Arts Glitch]] and removed [[RCO lag]] from every aerial move affected by the glitch.}}
*{{bugfix|The left [[victory pose]] was changed from Robin holding a Thunder tome to an Arcfire tome, matching the fire magic used in the animation.}}
|Shulk=*{{bugfix|Fixed the [[infinite Monado Arts glitch]] and removed [[RCO lag]] from every aerial move affected by the glitch.}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}}
*{{buff|Shulk can grab edges after up aerial concludes (frame 79 → 78).}}
*{{buff|Shulk can grab edges after up aerial concludes (frame 79 → 78).}}
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**{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}}
**{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}}
*[[Blunderbuss]]:
*[[Blunderbuss]]:
**{{nerf|Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds.}}
**{{nerf|Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds).}}
**{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}}
**{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}}
*{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}}
*{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}}
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*{{buff|Up throw has more knockback.}}
*{{buff|Up throw has more knockback.}}
*{{buff|[[Cross Chop]] travels farther vertically and horizontally (Height multiplier: 0.81× → 1×). While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.}}
*{{buff|[[Cross Chop]] travels farther vertically and horizontally (Height multiplier: 0.81× → 1×). While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.}}
|Universal={{change|It is now possible to input a short hop by pressing two jump buttons simultaneously}}.
|Universal=*{{change|It is now possible to input a short hop by pressing two jump buttons simultaneously}}.
*{{bugfix|KO score no longer includes teammates.}}
*{{bugfix|KO score no longer includes teammates.}}
|#default=''{{{char}}} did not receive changes in this update.''
|#default=''{{{char}}} did not receive changes in this update.''
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 05:35, November 19, 2023

  • Change It is now possible to input a short hop by pressing two jump buttons simultaneously.
  • Bug fix KO score no longer includes teammates.