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'''Erase Data''', previously known as '''Backup Clear''' in ''[[Super Smash Bros.]]'', is an option in the first three installments of the ''{{b|Super Smash Bros.|series}}'' series. It allows the player to erase any specific data in the game, such as high scores, [[Trophy|trophies]], [[unlockable character]]s, and [[unlockable stage]]s. In all three appearances, the option to erase singular categories of data is available, alongside an "Erase All" ("ALL Data Clear" in ''Smash 64'') option.
'''Erase Data''', previously known as '''Backup Clear''' in ''[[Super Smash Bros.]]'', is an option in the first three installments of the ''{{b|Super Smash Bros.|series}}'' series. It allows the player to erase any specific data in the game, such as high scores, [[Trophy|trophies]], [[unlockable character]]s, and [[unlockable stage]]s. In all three appearances, the option to erase singular categories of data is available, alongside an "Erase All" ("ALL Data Clear" in ''Smash 64'') option.


If the player chooses to erase all data, there is no way to recover it when erased. As such, ''[[Super Smash Bros. Melee]]'' advises players to create a copy of the data onto a separate [[memory card]]. However, this is only possible in ''Melee''. The game in ''Smash 64'' is automatically saved to the [[Nintendo 64]] game cartridge on the [[N64]] console and doesn't require a memory card to save, and the game data for ''Brawl'' cannot be copied from one [[Wii]] to another (nor to an [[SD Card]]).
If the player chooses to erase all data, there is no way to recover it when erased. As such, ''[[Super Smash Bros. Melee]]'' advises players to create a copy of the data onto a separate [[memory card]]. However, this is only possible in ''Melee'' alongside the Virtual Console version of ''Smash 64'' (which can have data copied to an SD card instead). The game data in ''Smash 64'' saves automatically to the [[Nintendo 64]] cartridge while the game data in ''Brawl'' cannot be copied from one [[Wii]] to an [[SD Card]] without modding, though a non-modded Wii does allow a ''Brawl'' save already on an SD card to be copied to the system memory.


''[[Super Smash Bros. 4]]'' is the first installment in the series which does not have an "Erase Data" option, making it impossible to selectively erase any specific data. In both versions of ''Smash 4'', players can erase all data by holding A, B, X, and Y (though in the [[Wii U]] version, it only works with the [[Wii U GamePad]]) on the startup and selecting "Yes" three times when prompted (just like in ''Brawl'' for "Erase All"). In ''[[Ultimate]]'', the player can manually erase all data under the "Manage Save Data/Screenshots and Videos" option of the Data Management section in the [[Nintendo Switch]]'s System Settings; due to this, a built-in application is not included.
Neither ''[[Super Smash Bros. 4]]'' nor ''[[Super Smash Bros. Ultimate]]'' have an "Erase Data" option, making it impossible to selectively erase any specific data. In both versions of ''Smash 4'', players can erase all data by holding {{button|3DS|A}}, {{button|3DS|B}}, {{button|3DS|X}}, and {{button|3DS|Y}} (though in the [[Wii U]] version, it only works with the [[Wii U GamePad]]) on the startup and selecting "Yes" three times when prompted (just like in ''Brawl'' for "Erase All"). In ''Ultimate'', the player can manually erase all data under the "Manage Save Data/Screenshots and Videos" option of the Data Management section in the [[Nintendo Switch]]'s System Settings; due to this, a built-in application is not included.


==Gallery==
==Gallery==
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EraseDataMelee.png|The Erase Data menu in ''Melee''
EraseDataMelee.png|The Erase Data menu in ''Melee''
Erase Data Brawl.png|The Erase Data menu in ''Brawl''
Erase Data Brawl.png|The Erase Data menu in ''Brawl''
EraseDataWarning1SSBB.png|First warning when erasing all data in ''Brawl''
EraseDataWarning2SSBB.png|Second warning
EraseDataWarning3SSBB.png|Final warning
</gallery>
</gallery>
</center>
</center>


==Trivia==
==Trivia==
*''Brawl'' is the first installment which does not have the "Erase Hidden Characters" and "Erase Hidden Stages" options.
*''Brawl'' is the first installment in the series which does not have the "Erase Hidden Characters" and "Erase Hidden Stages" options.
**As a special stipulation, due to the way [[unlockable character]]s appear in [[The Subspace Emissary]], it is not possible to restart the [[unlockable character]]s and [[unlockable stage]]s.
**This is due to a special stipulation. Due to the way [[unlockable character]]s appear in [[The Subspace Emissary]], it is not possible to restart the [[unlockable character]]s and [[unlockable stage]]s.
*If the player chooses to erase all data in ''Brawl'', the game asks the player three times if they are sure they want to lose that data. The first prompt plays a siren, the second one plays a sped-up version of the siren, and the third and final plays an alarm similar to Melee's "challenger approaching" theme. ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' similarly present three prompts (like in Brawl for "Erase All"), but only have the siren and sped-up siren on the second and third prompts. While ''Ultimate'' doesn't contain the in-game option, the similar three prompts are present when deleting [[Adventure Mode: World of Light]]'s save files.
*When deleting all save data in ''Smash 64'' and ''Melee'', the player is asked twice to confirm that they wish to lose that data; in ''Melee'', a siren plays on the first prompt, and an alarm on the second prompt. In ''Brawl'', the player is asked three times to confirm. The first prompt plays a siren, the second one plays a sped-up version of the siren, and the third and final plays an alarm similar to Melee's "challenger approaching" theme. ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' similarly present three prompts, but only have the siren and sped-up siren on the second and third prompts. While ''Ultimate'' doesn't contain the in-game option, a similar set of three prompts are present when deleting [[Adventure Mode: World of Light]]'s save files.  
**This is based on the messages when deleting save files in {{uv|Kirby}} games starting from ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'', likely due to both games are developed by [[Masahiro Sakurai]]; this became the same way as in ''Smash'' starting from ''{{s|wikirby|Kirby's Return to Dream Land}}'', even though the game is made after Sakurai's departure from HAL Laboratory.
**This is based on the three warning messages shown when deleting a save file in {{uv|Kirby}} games starting from ''{{s|wikirby|Kirby Super Star}}'', likely due to both games being directed by [[Masahiro Sakurai]]. Both cases use similar phrasing, in particular with the final warning which, in Japanese, reads「こうかいしませんね?」("You're sure you won't regret this?", "No regrets?", "Are you sure?", etc.) The ''Kirby'' series continues to use the three-warnings format in titles not directed by Masahiro Sakurai, such as ''{{s|wikirby|Kirby's Return to Dream Land}}''. ''Meteos'' and ''Kid Icarus Uprising'', two other games directed by Masahiro Sakurai, also use the three-warnings format.
*In ''Smash 64'', the sound effect that plays when erasing data is the same as {{SSB|Ness}}'s [[PSI Magnet]].
*In ''Smash 64'', the sound effect that plays when erasing data is the same as {{SSB|Ness}}'s [[PSI Magnet]].



Latest revision as of 18:08, September 17, 2024

Erase Data, previously known as Backup Clear in Super Smash Bros., is an option in the first three installments of the Super Smash Bros. series. It allows the player to erase any specific data in the game, such as high scores, trophies, unlockable characters, and unlockable stages. In all three appearances, the option to erase singular categories of data is available, alongside an "Erase All" ("ALL Data Clear" in Smash 64) option.

If the player chooses to erase all data, there is no way to recover it when erased. As such, Super Smash Bros. Melee advises players to create a copy of the data onto a separate memory card. However, this is only possible in Melee alongside the Virtual Console version of Smash 64 (which can have data copied to an SD card instead). The game data in Smash 64 saves automatically to the Nintendo 64 cartridge while the game data in Brawl cannot be copied from one Wii to an SD Card without modding, though a non-modded Wii does allow a Brawl save already on an SD card to be copied to the system memory.

Neither Super Smash Bros. 4 nor Super Smash Bros. Ultimate have an "Erase Data" option, making it impossible to selectively erase any specific data. In both versions of Smash 4, players can erase all data by holding A, B, X, and Y (though in the Wii U version, it only works with the Wii U GamePad) on the startup and selecting "Yes" three times when prompted (just like in Brawl for "Erase All"). In Ultimate, the player can manually erase all data under the "Manage Save Data/Screenshots and Videos" option of the Data Management section in the Nintendo Switch's System Settings; due to this, a built-in application is not included.

Gallery[edit]

Trivia[edit]

  • Brawl is the first installment in the series which does not have the "Erase Hidden Characters" and "Erase Hidden Stages" options.
  • When deleting all save data in Smash 64 and Melee, the player is asked twice to confirm that they wish to lose that data; in Melee, a siren plays on the first prompt, and an alarm on the second prompt. In Brawl, the player is asked three times to confirm. The first prompt plays a siren, the second one plays a sped-up version of the siren, and the third and final plays an alarm similar to Melee's "challenger approaching" theme. Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U similarly present three prompts, but only have the siren and sped-up siren on the second and third prompts. While Ultimate doesn't contain the in-game option, a similar set of three prompts are present when deleting Adventure Mode: World of Light's save files.
    • This is based on the three warning messages shown when deleting a save file in Kirby games starting from Kirby Super Star, likely due to both games being directed by Masahiro Sakurai. Both cases use similar phrasing, in particular with the final warning which, in Japanese, reads「こうかいしませんね?」("You're sure you won't regret this?", "No regrets?", "Are you sure?", etc.) The Kirby series continues to use the three-warnings format in titles not directed by Masahiro Sakurai, such as Kirby's Return to Dream Land. Meteos and Kid Icarus Uprising, two other games directed by Masahiro Sakurai, also use the three-warnings format.
  • In Smash 64, the sound effect that plays when erasing data is the same as Ness's PSI Magnet.