Super Smash Bros. Ultimate

Sora (SSBU)/Forward tilt/Hit 1: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Sora's forward tilt 1. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultim...")
 
m (Reverted edits by Kiedan (talk) to last version by 24.4.121.86.)
Tag: Rollback
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Sora performs an uppercut with his Keyblade. From there, holding or tapping the button will cause the move to transition into a three-strike combo; otherwise, the move will become its [[Sora (SSBU)/Forward tilt|single-hit variant]].
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
! Hitstun
! Shieldstun
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
Line 26: Line 29:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
Line 46: Line 50:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
Line 66: Line 71:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
Line 86: Line 92:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{HitboxTableTitle|Mid hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
Line 107: Line 114:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
Line 127: Line 135:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
Line 147: Line 156:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
Line 167: Line 177:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
Line 188: Line 199:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
Line 208: Line 220:
|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
Line 228: Line 241:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
Line 248: Line 262:
|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
|}
|}


==Timing==
==Timing==
On frame 12, the move checks if the attack button is held or has been pressed again beforehand to continue into the second hit of the forward tilt; otherwise, the [[Sora (SSBU)/Forward tilt|single-hit variant]] is used.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|13, 14-15, 16-17
|13, 14-15, 16-17
|-
|-
!Earliest continuable
!Continuation frame
|29
|28
|-
|-
!Interruptible
!Interruptible
Line 267: Line 283:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|interruptible=y}}
 
==Trivia==
*This move's continuability window into the second forward tilt is coded to be active from frame 28 to 44; however, as the input is checked during the move's startup to decide whether to use the single-hit or combo variant, it cannot transition into the second forward tilt any later than frame 28.
 
{{MvSubNavSora|g=SSBU}}
{{MvSubNavSora|g=SSBU}}
[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 22:41, August 18, 2024

Hitbox visualization showing Sora's forward tilt 1.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Sora performs an uppercut with his Keyblade. From there, holding or tapping the button will cause the move to transition into a three-strike combo; otherwise, the move will become its single-hit variant.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -3.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
Mid hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
Late hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames

Timing[edit]

On frame 12, the move checks if the attack button is held or has been pressed again beforehand to continue into the second hit of the forward tilt; otherwise, the single-hit variant is used.

Hitboxes 13, 14-15, 16-17
Continuation frame 28
Interruptible 41
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible

Trivia[edit]

  • This move's continuability window into the second forward tilt is coded to be active from frame 28 to 44; however, as the input is checked during the move's startup to decide whether to use the single-hit or combo variant, it cannot transition into the second forward tilt any later than frame 28.