Template:UpdateList (SSBU)/13.0.0: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Jigglypuff=
|Jigglypuff=
*{{buff|The base knockback of down throw was decreased (105 → 90), and has less ending lag (FAF 85 84). This allows Jigglypuff to connect more follow ups at higher percentages.}}
*{{buff|The second hit of neutral attack has less ending lag (FAF 20 17).}}
*{{buff|The ending lag of back aerial was decreased (FAF 38 → 36), and the landing lag has decreased (FAF 11 → 8).}}
*{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}}
*{{buff|The ending lag of jab 2 was decreased (FAF 20 17).}}
*{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 84), improving its followup potential.}}
|Dr. Mario=
|Dr. Mario=
*{{buff|The knockback scaling of the late hit of neutral aerial was increased (94 → 100).}}
*{{buff|Late neutral aerial has higher knockback scaling (94 → 100).}}
*{{buff|Up aerial has increased damage (8.7% → 10.2%), with knockback scaling decreased to compensate (114 → 100).}}
*{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}}
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43).}}
*{{buff|Down aerial has less startup lag (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}}
*{{buff|[[Super Sheet]]'s hitbox lingers for longer (frame 12-14 → 12-16).}}
*{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}}
*{{buff|Grounded [[Doctor Tornado]] has super armor earlier (frame 5-9 → 2-9).}}
*{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}}
|Zelda=
|Zelda=
*{{buff|Jab 1 has decreased ending lag (FAF 25 → 24).}}
*{{buff|The first hit of neutral attack has less ending lag (FAF 25 → 24).}}
*{{buff|The damage from rapid jab was increased (0.2% → 0.4%).}}
*{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}}
*{{buff|Up smash has increased knockback scaling (214 → 222).}}
*{{buff|Up smash has higher knockback scaling (214 → 222).}}
*{{buff|Down smash has increased knockback scaling (86/89 → 96/100)}}
*{{buff|Down smash has higher knockback scaling (86 (front)/96 (back) → 89/100).}}
*{{buff|Down aerial's sweetspot has a larger hitbox (size 3.2/3.0 → 4.2/4.0).}}
*{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).}}
|Lucario=
|Lucario=
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has a longer duration (frames 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has more range.}}
*{{buff|Dash attack's sweetspot is positioned further away from Lucario (x offset: 3.2 (clean)/2.2 (late) → 3.9/3.2), giving it more range.}}
*{{buff|Hit 2 of forward tilt has increased knockback (54 base/98 scaling → 57/105).}}
*{{buff|The second hit of forward tilt deals more knockback (54 base/98 scaling → 57/105).}}
*{{buff|Down tilt has decreased startup (frame 9-12 → 7-10). This means that the duration was decreased (FAF 23 → 21).}}
*{{buff|Down tilt has less startup lag (frame 9 → 7), with its total duration subsequently reduced (FAF 23 → 21).}}
|Rosalina & Luma=
|Rosalina & Luma=
*{{buff|Luma's hit in down smash has increased knockback scaling (165/168 → 170/171).}}
*{{buff|Luma's down smash has higher knockback scaling (165/168 → 170/171).}}
*{{buff|Luma will now follow Rosalina when using [[Star Bits]] in the air.}}
*{{change|Luma will now follow Rosalina when using [[Star Bits]] in the air. This improves Rosalina’s ability to hit opponent with star bits in the air however, this also hinders the move’s setup potential, particularly at the ledge.}}
|Little Mac=
|Little Mac=
*{{buff|Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and leading into better combos and kill confirms.}}
*{{buff|Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and improves its combo potential.}}
*{{buff|Down-angled Forward smash deals more [[shield damage]] (4 → 7), allowing it to break shields much easier.}}
*{{buff|Down-angled Forward smash deals more [[shield damage]] (4 → 7), allowing it to break shields much easier.}}
*{{buff|Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.}}
*[[Straight Lunge]]:
**{{buff|It also has more knockback growth (grounded: 65 KBG → 70/aerial: 80 KGB → 85).}}
**{{buff|Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.}}
**{{buff|It also has less ending lag (normal: 45 frames → 43/reversed: 54 frames → 52).}}
**{{buff|It has higher knockback scaling when not fully charged (65 (grounded)/80 (aerial) → 70/85).}}
*{{buff|Rising Uppercut has more knockback growth (190 KBG → 197).}}
**{{buff|It has less ending lag when not fully charged (45 frames (normal/54 frames (reversed) 43/52).}}
*{{buff|Rising Uppercut has higher knockback scaling (190 → 197).}}
*{{buff|Slip Counter has a higher damage multiplier (1.3x → 1.5x).}}  
*{{buff|Slip Counter has a higher damage multiplier (1.3x → 1.5x).}}  
|Ridley=
|Ridley=
*{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}}
*{{buff|Space Pirate Rush’s dragging animation has a lower hitlag multiplier on its hitbox (0.8x → 0.5x). This shortens the amount of time between the slamming/dragging animations and when another jump can be input.}}
|King K. Rool=
|King K. Rool=
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}}
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}}
*{{buff|Forward smash's sweetspot has a larger hitbox during its first two active frames (5.2u → 5.8u).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Up throw has more knockback growth (40 → 44).}}
*{{buff|Up throw has higher knockback scaling (40 → 44).}}
*{{buff|Up tilt deals more damage, with no compensation on knockback (Early: 11.5% → 12.5%; late: 6.8%/8.2% → 7.4%/8.9%).}}
*{{buff|Forward smash has more active frames (19-20 → 19-21).}}
*{{buff|Forward smash's sweetspot has more range (5.2u → 5.8u).}}
|Isabelle=
|Isabelle=
*{{buff|The sweetspot of forward smash was extended (frames 14-15 → 14-16).}}
*{{buff|Down tilt has less ending lag (FAF 35 → 32)}}
*{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}}
*Down smash:
*Down smash:
**{{buff|The knockback scaling of the first hit of down smash was increased (100 → 104), with the hitbox moved (z 12.5 → 11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).}}  
**{{buff|The second hit has increased knockback scaling (100 105), with the hitbox moved (z -12.5 → -11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|The far hitbox on both hits is larger (4u 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.}}
*{{buff|The knockback of forward throw was increased (102 base/10 scaling → 107/20).}}
*{{buff|Forward throw deals more knockback (102 base/10 scaling → 107/20).}}
|Incineroar=
|Incineroar=
*{{buff|Down smash has increased damage (16% → 17%), with base knockback decreased to compensate (75 → 73).}}
*{{buff|Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.}}
*{{buff|Up aerial has increased damage (8% → 9%), with knockback decreased to compensate (65 base/87 scaling → 66/79).}}
*{{buff|Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).}}
*[[Cross Chop]]:
*[[Cross Chop]]:
**{{buff|The non-spiking descending hit of [[Cross Chop]] has increased damage (11% → 13%), with knockback scaling decreased to compensate (54 → 48).}}
**{{buff|The non-spiking descending hit of [[Cross Chop]] deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).}}
**{{buff|The damage of the explosion was increased (9% → 10.8%), with knockback decreased to compensate (88 base/83 scaling → 89/72).}}
**{{buff|The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).}}
|Joker=
|Joker=
*{{buff|Shortened the ending lag of [[All-Out Attack]] (FAF 31 → 21).}}
*{{buff|[[All-Out Attack]] has less ending lag (FAF 31 → 21).}}
|Hero=
|Hero=
*{{buff|Shortened the ending lag of [[Gigaslash]] (FAF 31 → 16).}}
*{{buff|[[Gigaslash]] has less ending lag (FAF 31 → 16).}}
|Kazuya=
|Kazuya=
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}}
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}}
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|Stages=
|Stages=
*{{bugfix|[[Yoshi's Story]]: Fly Guys will no longer carry [[food]] when items are turned off.}}
*{{bugfix|[[Yoshi's Story]]: Fly Guys will no longer carry [[food]] when items are turned off.}}
|Universal=
*{{change|{{h2|Buried|Bury Tech Situation Storage}}s have been removed.}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 08:38, September 17, 2024