Template:UpdateList (SSBU)/13.0.0: Difference between revisions
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Michael14375 (talk | contribs) (Joker and Hero final smash buffs) |
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{buff|The | *{{buff|The second hit of neutral attack has less ending lag (FAF 20 → 17).}} | ||
*{{buff| | *{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}} | ||
*{{buff| | *{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 → 84), improving its followup potential.}} | ||
|Dr. Mario= | |Dr. Mario= | ||
*{{buff| | *{{buff|Late neutral aerial has higher knockback scaling (94 → 100).}} | ||
*{{buff|Up aerial | *{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}} | ||
*{{buff|Down aerial has | *{{buff|Down aerial has less startup lag (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}} | ||
*{{buff|[[Super Sheet]]'s hitbox | *{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}} | ||
*{{buff|Grounded [[Doctor Tornado]] | *{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}} | ||
|Zelda= | |Zelda= | ||
*{{buff| | *{{buff|The first hit of neutral attack has less ending lag (FAF 25 → 24).}} | ||
*{{buff| | *{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}} | ||
*{{buff|Up smash has | *{{buff|Up smash has higher knockback scaling (214 → 222).}} | ||
*{{buff|Down smash has | *{{buff|Down smash has higher knockback scaling (86 (front)/96 (back) → 89/100).}} | ||
*{{buff|Down aerial's | *{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).}} | ||
|Lucario= | |Lucario= | ||
*{{buff|Dash attack's sweetspot has a longer duration ( | *{{buff|Dash attack's sweetspot has a longer duration (frames 7-9 → 7-10).}} | ||
*{{buff| | *{{buff|Dash attack's sweetspot is positioned further away from Lucario (x offset: 3.2 (clean)/2.2 (late) → 3.9/3.2), giving it more range.}} | ||
*{{buff|Down | *{{buff|The second hit of forward tilt deals more knockback (54 base/98 scaling → 57/105).}} | ||
*{{buff|Down tilt has less startup lag (frame 9 → 7), with its total duration subsequently reduced (FAF 23 → 21).}} | |||
|Rosalina & Luma= | |Rosalina & Luma= | ||
*{{buff|Luma's | *{{buff|Luma's down smash has higher knockback scaling (165/168 → 170/171).}} | ||
*{{change|Luma will now follow Rosalina when using [[Star Bits]] in the air. This improves Rosalina’s ability to hit opponent with star bits in the air however, this also hinders the move’s setup potential, particularly at the ledge.}} | |||
|Little Mac= | |Little Mac= | ||
*{{buff|Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and improves its combo potential.}} | |||
*{{buff|Down-angled Forward smash deals more [[shield damage]] (4 → 7), allowing it to break shields much easier.}} | |||
*[[Straight Lunge]]: | |||
**{{buff|Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.}} | |||
**{{buff|It has higher knockback scaling when not fully charged (65 (grounded)/80 (aerial) → 70/85).}} | |||
**{{buff|It has less ending lag when not fully charged (45 frames (normal/54 frames (reversed) → 43/52).}} | |||
*{{buff|Rising Uppercut has higher knockback scaling (190 → 197).}} | |||
*{{buff|Slip Counter has a higher damage multiplier (1.3x → 1.5x).}} | |||
|Ridley= | |Ridley= | ||
*{{buff|Space Pirate Rush’s dragging animation has a lower hitlag multiplier on its hitbox (0.8x → 0.5x). This shortens the amount of time between the slamming/dragging animations and when another jump can be input.}} | |||
|King K. Rool= | |King K. Rool= | ||
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}} | |||
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}} | |||
*{{buff|Forward smash's sweetspot has a larger hitbox during its first two active frames (5.2u → 5.8u).}} | |||
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}} | |||
*{{buff|Up throw has higher knockback scaling (40 → 44).}} | |||
|Isabelle= | |Isabelle= | ||
*{{buff| | *{{buff|Down tilt has less ending lag (FAF 35 → 32)}} | ||
* Down | *{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}} | ||
**{{buff| | *Down smash: | ||
**{{buff|The | **{{buff|Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).}} | ||
*{{buff| | **{{buff|The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.}} | ||
*{{buff|Forward throw deals more knockback (102 base/10 scaling → 107/20).}} | |||
|Incineroar= | |Incineroar= | ||
*{{buff|Down smash | *{{buff|Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.}} | ||
*{{buff|Up aerial | *{{buff|Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).}} | ||
*[[Cross Chop]]: | *[[Cross Chop]]: | ||
**{{buff|The non-spiking descending hit of [[Cross Chop]] | **{{buff|The non-spiking descending hit of [[Cross Chop]] deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).}} | ||
**{{buff|The damage | **{{buff|The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).}} | ||
|Joker= | |Joker= | ||
*{{buff| | *{{buff|[[All-Out Attack]] has less ending lag (FAF 31 → 21).}} | ||
|Hero= | |Hero= | ||
*{{buff| | *{{buff|[[Gigaslash]] has less ending lag (FAF 31 → 16).}} | ||
|Kazuya= | |||
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}} | |||
*{{change|[[Rage Drive]]'s collateral hitbox now inflicts hitlag on bystanders.}} | |||
|Stages= | |||
*{{bugfix|[[Yoshi's Story]]: Fly Guys will no longer carry [[food]] when items are turned off.}} | |||
|Universal= | |||
*{{change|{{h2|Buried|Bury Tech Situation Storage}}s have been removed.}} | |||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> |
Latest revision as of 08:38, September 17, 2024
- Bury Tech Situation Storages have been removed.