Super Smash Bros. Ultimate
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As explained by [[Masahiro Sakurai]], the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:
As explained by [[Masahiro Sakurai]], the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:
*''[[SSB]]'' (01-12): The [[starter character]]s are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with {{SSBU|Mario}} and {{SSBU|Donkey Kong}} as the oldest and {{SSBU|Pikachu}} as the newest). The [[unlockable character]]s are similar, though they are sorted column-first rather than row-first as the starters are; as such, {{SSBU|Ness}} precedes {{SSBU|Captain Falcon}} despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
*''[[SSB]]'' (01-12): The [[starter character]]s are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with {{SSBU|Mario}} and {{SSBU|Donkey Kong}} as the oldest and {{SSBU|Pikachu}} as the newest). The [[unlockable character]]s are similar, though they are sorted column-first rather than row-first as the starters are; as such, {{SSBU|Ness}} precedes {{SSBU|Captain Falcon}} despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
*''[[Melee]]'' (13-26): The starter characters are ordered by their first appearance on ''Melee''{{'}}s E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the {{SSBU|Ice Climbers}} and {{SSBU|Sheik}} come before {{SSBU|Zelda}}, whose hand appeared earlier in the [https://www.youtube.com/watch?v=sfQ75gr2znA opening]). Zelda was the only character on ''Melee''{{'}}s starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite ''Melee'' treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Pichu}}, and {{SSBU|Mewtwo}}'s roles in the reveal trailer are ignored.
*''[[Melee]]'' (13-26): The starter characters are ordered by their first appearance on ''Melee''{{'}}s E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the {{SSBU|Ice Climbers}} and {{SSBU|Sheik}} come before {{SSBU|Zelda}}, whose hand appeared earlier in [https://www.youtube.com/watch?v=sfQ75gr2znA the trailer]). Zelda was the only character on ''Melee''{{'}}s starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite both ''Melee'' and ''Brawl'' treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Pichu}}, and {{SSBU|Mewtwo}}'s roles in the reveal trailer are ignored.
*''[[Brawl]]'' (27-44): The characters first revealed in [https://www.youtube.com/watch?v=EnpHmvGeE9o ''Brawl''{{'}}s original trailer] are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, {{SSBU|Pokémon Trainer}} is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}}, ordered by evolution stage) are given numbers.
*''[[Brawl]]'' (27-44): The characters first revealed in [https://www.youtube.com/watch?v=EnpHmvGeE9o ''Brawl''{{'}}s original trailer] are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on the [[Smash Bros. DOJO!! (SSBB)|official website]]. Notably, {{SSBU|Pokémon Trainer}} is not given a fighter number; instead, their three Pokémon ({{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}}) are numbered, ordered by their [[Pokémon Change|cycling order]].
*''[[SSB4]]'' (45-63) and ''[[Ultimate]]'' (64-82): The characters are ordered by when each newcomer was revealed. While {{SSBU|Pyra}} and {{SSBU|Mythra}} share a character slot, they are given separate numbers.
*''[[SSB4]]'' (45-63) and ''[[Ultimate]]'' (64-82): The characters are ordered by when each newcomer was revealed. {{SSBU|Pyra}} and {{SSBU|Mythra}} are given separate numbers.
*[[Echo Fighters]] share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (<sup>ε</sup>) in other languages, regardless of which game they joined in. For example, {{SSBU|Samus}}'s fighter number is 04, while {{SSBU|Dark Samus}}'s fighter number is 04<sup>ε</sup>, despite Dark Samus making her playable debut in ''Ultimate''.
*[[Echo Fighters]] share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (<sup>ε</sup>) in other languages, regardless of which game they joined in. For example, {{SSBU|Samus}}'s fighter number is 04, while {{SSBU|Dark Samus}}'s fighter number is 04<sup>ε</sup>, despite Dark Samus making her playable debut in ''Ultimate''.


==Usage==
==Usage==
The Fighter numbers are used to order characters on ''Ultimate''{{'}}s [[character selection screen]] and promotional material. Mii Fighters are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for [[Vs. Mode]], [[Special Smash]] (except for [[Smashdown]]), [[Tourney]], and Online modes (except for Quickplay).
The fighter numbers are used to order characters on ''Ultimate''{{'}}s [[character selection screen]] and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead always shown as the last characters on the selection screen, even after DLC characters, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for [[Vs. Mode]], [[Special Smash]] (except for [[Smashdown]]), [[Tourney]], and Online modes (except for Quickplay). The only place that the fighter numbers are explicitly shown in-game is on the [[Move List]].


A similar system is used for ordering stages on ''Ultimate''{{'}}s selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of ''[[Super Smash Bros. 4]]'', which are mixed in with stages from exclusively {{forwiiu}}).
A similar system is used for ordering stages on ''Ultimate''{{'}}s selection screen, where all stages are ordered by when they first appeared in the series. The only exceptions are stages not based on any franchise ({{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, {{SSBU|Final Destination}}, and [[Small Battlefield]]), which are all placed first on the selection screen even if they debuted in later games. Another quirk involves stages which debuted in and are shared between both versions of ''[[Super Smash Bros. 4]]'', which are mixed in with stages that debuted exclusively in {{forwiiu}}).


==Order==
==Order==
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**{{SSBU|Chrom}} and {{SSBU|Dark Samus}} would have been between Richter and {{SSBU|King K. Rool}}, with Dark Samus listed after Chrom.
**{{SSBU|Chrom}} and {{SSBU|Dark Samus}} would have been between Richter and {{SSBU|King K. Rool}}, with Dark Samus listed after Chrom.
**{{SSBU|Ken}} would have been between {{SSBU|Isabelle}} and {{SSBU|Incineroar}}.
**{{SSBU|Ken}} would have been between {{SSBU|Isabelle}} and {{SSBU|Incineroar}}.
**If Echo Fighters had been numbered normally, the final number would have been 89 instead of 82.
*Oddly, on the back of the North American physical case of ''Ultimate'', several fighters are misplaced from their fighter number order:
*Oddly, on the back of the North American physical case of ''Ultimate'', several fighters are misplaced from their fighter number order:
**{{SSBU|Luigi}} is between {{SSBU|Jigglypuff}} and {{SSBU|Peach}}, rather than between {{SSBU|Pikachu}} and {{SSBU|Ness}}.
**{{SSBU|Luigi}} is between {{SSBU|Jigglypuff}} and {{SSBU|Peach}}, rather than between {{SSBU|Pikachu}} and {{SSBU|Ness}}.
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**Palutena is between Ridley and {{SSBU|Corrin}}, rather than between the {{SSBU|Mii Fighter}}s and Pac-Man.
**Palutena is between Ridley and {{SSBU|Corrin}}, rather than between the {{SSBU|Mii Fighter}}s and Pac-Man.
**{{SSBU|Cloud}} is between Corrin and Simon, rather than between Ken and Corrin.
**{{SSBU|Cloud}} is between Corrin and Simon, rather than between Ken and Corrin.
*Although fighter numbers debuted in ''Ultimate'', previous games had used similar systems for organizing its fighters.
**''[[Brawl]]''{{'}}s [[Character Roll Call]] places whomever the player picked first, but the remaining characters are separated by whether they debuted in ''64'', ''Melee'', or ''Brawl'', ordered from starters to unlockables (with the only exception being Ike, who is placed between Lucario and R.O.B. rather than between King Dedede and Lucario), followed by last-minute additions (Jigglypuff, Toon Link, and Wolf), and third-party characters (Snake and Sonic). ''Brawl''{{'}}s character selection screen in both [[Subspace Emissary]] and {{SSBB|Tourney}} orders their characters the exact same way, though characters who are transformations (Samus/Zero Suit Samus , Zelda/Sheik, and Squirtle/Ivysaur/Charizard for Pokémon Trainer) all share a single slot.
**The [[Super Smash Bros. 4 Official Site]] orders the [[starter character]]s almost identically to their fighter numbers. The only exceptions are that Zelda is ordered before Sheik in ''SSB4'', the third-party characters and Miis are ordered after everyone else, and on the website Lucina (the only unlockable character who was revealed before launch) is ordered after Robin despite being revealed first.
**The character lineup that replaces the [[opening movie]] in {{for3ds}} orders starting characters in the same way as the website. The lineup in ''for 3DS'' similarly orders the unlockable characters by their debuts, though with {{SSB4|Duck Hunt}} before {{SSB4|Bowser Jr.}} and the three clones (including Lucina) ordered after the other unlockables.
*Although the amount of fighter numbers and the amount of playable characters differ due to Echo Fighters not counting for fighter numbers and transformation characters counting for multiple, competitively speaking the amount of characters counted on the [[tier list]] is identical to fighter numbers, despite the different criteria. Lucina, Chrom, and Ken are counted as separate characters due to their significant differences, adding three, while counting Pokémon Trainer and Pyra/Mythra as one slot each subtracts the three from Lucina, Chrom, and Ken.
**Additionally, by sheer coincidence, Rosalina & Luma's fighter number and tier list position in the first ''Ultimate'' tier list are the same number.

Latest revision as of 00:46, October 28, 2024

Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition[edit]

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:

  • SSB (01-12): The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee (13-26): The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the trailer). Zelda was the only character on Melee's starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite both Melee and Brawl treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Young Link, Ganondorf, Pichu, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl (27-44): The characters first revealed in Brawl's original trailer are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number; instead, their three Pokémon (Squirtle, Ivysaur, and Charizard) are numbered, ordered by their cycling order.
  • SSB4 (45-63) and Ultimate (64-82): The characters are ordered by when each newcomer was revealed. Pyra and Mythra are given separate numbers.
  • Echo Fighters share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (ε) in other languages, regardless of which game they joined in. For example, Samus's fighter number is 04, while Dark Samus's fighter number is 04ε, despite Dark Samus making her playable debut in Ultimate.

Usage[edit]

The fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead always shown as the last characters on the selection screen, even after DLC characters, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay). The only place that the fighter numbers are explicitly shown in-game is on the Move List.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first appeared in the series. The only exceptions are stages not based on any franchise (Battlefield, Big Battlefield, Final Destination, and Small Battlefield), which are all placed first on the selection screen even if they debuted in later games. Another quirk involves stages which debuted in and are shared between both versions of Super Smash Bros. 4, which are mixed in with stages that debuted exclusively in Super Smash Bros. for Wii U).

Order[edit]

Fighter Number Fighter
01 Mario (SSBU) Mario
02 Donkey Kong (SSBU) Donkey Kong
03 Link (SSBU) Link
04 Samus (SSBU) Samus
4.504ε Dark Samus (SSBU) Dark Samus
05 Yoshi (SSBU) Yoshi
06 Kirby (SSBU) Kirby
07 Fox (SSBU) Fox
08 Pikachu (SSBU) Pikachu
09 Luigi (SSBU) Luigi
10 Ness (SSBU) Ness
11 Captain Falcon (SSBU) Captain Falcon
12 Jigglypuff (SSBU) Jigglypuff
13 Peach (SSBU) Peach
13.513ε Daisy (SSBU) Daisy
14 Bowser (SSBU) Bowser
15 Ice Climbers (SSBU) Ice Climbers
16 Sheik (SSBU) Sheik
17 Zelda (SSBU) Zelda
18 Dr. Mario (SSBU) Dr. Mario
19 Pichu (SSBU) Pichu
20 Falco (SSBU) Falco
21 Marth (SSBU) Marth
21.521ε Lucina (SSBU) Lucina
22 Young Link (SSBU) Young Link
23 Ganondorf (SSBU) Ganondorf
24 Mewtwo (SSBU) Mewtwo
25 Roy (SSBU) Roy
25.525ε Chrom (SSBU) Chrom
26 Mr. Game & Watch (SSBU) Mr. Game & Watch
27 Meta Knight (SSBU) Meta Knight
28 Pit (SSBU) Pit
28.528ε Dark Pit (SSBU) Dark Pit
29 Zero Suit Samus (SSBU) Zero Suit Samus
30 Wario (SSBU) Wario
31 Snake (SSBU) Snake
32 Ike (SSBU) Ike
33 Squirtle (SSBU) Squirtle (Pokémon Trainer (SSBU) Pokémon Trainer)
34 Ivysaur (SSBU) Ivysaur (Pokémon Trainer (SSBU) Pokémon Trainer)
35 Charizard (SSBU) Charizard (Pokémon Trainer (SSBU) Pokémon Trainer)
36 Diddy Kong (SSBU) Diddy Kong
37 Lucas (SSBU) Lucas
38 Sonic (SSBU) Sonic
39 King Dedede (SSBU) King Dedede
40 Olimar (SSBU) Olimar
41 Lucario (SSBU) Lucario
42 R.O.B. (SSBU) R.O.B.
43 Toon Link (SSBU) Toon Link
44 Wolf (SSBU) Wolf
45 Villager (SSBU) Villager
46 Mega Man (SSBU) Mega Man
47 Wii Fit Trainer (SSBU) Wii Fit Trainer
48 Rosalina & Luma (SSBU) Rosalina & Luma
49 Little Mac (SSBU) Little Mac
50 Greninja (SSBU) Greninja
51 Mii Brawler (SSBU) Mii Brawler
52 Mii Swordfighter (SSBU) Mii Swordfighter
53 Mii Gunner (SSBU) Mii Gunner
54 Palutena (SSBU) Palutena
55 Pac-Man (SSBU) Pac-Man
56 Robin (SSBU) Robin
57 Shulk (SSBU) Shulk
58 Bowser Jr. (SSBU) Bowser Jr.
59 Duck Hunt (SSBU) Duck Hunt
60 Ryu (SSBU) Ryu
60.560ε Ken (SSBU) Ken
61 Cloud (SSBU) Cloud
62 Corrin (SSBU) Corrin
63 Bayonetta (SSBU) Bayonetta
64 Inkling (SSBU) Inkling
65 Ridley (SSBU) Ridley
66 Simon (SSBU) Simon
66.566ε Richter (SSBU) Richter
67 King K. Rool (SSBU) King K. Rool
68 Isabelle (SSBU) Isabelle
69 Incineroar (SSBU) Incineroar
70 Piranha Plant (SSBU) Piranha Plant
71 Joker (SSBU) Joker
72 Hero (SSBU) Hero
73 Banjo & Kazooie (SSBU) Banjo & Kazooie
74 Terry (SSBU) Terry
75 Byleth (SSBU) Byleth
76 Min Min (SSBU) Min Min
77 Steve (SSBU) Steve
78 Sephiroth (SSBU) Sephiroth
79 Pyra (SSBU) Pyra
80 Mythra (SSBU) Mythra
81 Kazuya (SSBU) Kazuya
82 Sora (SSBU) Sora

Trivia[edit]

The order of the base roster fighters (without Ken and Incineroar, who were not revealed at the time) without Echo Fighters being placed next to their parent fighters.
The back of Ultimate's North American physical case, with many fighters misplaced.
  • Coincidentally, Greninja and Inkling have the same fighter numbers as their respective costume numbers in Super Mario Maker.
  • Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they could be placed accordingly:
    • Dark Pit would have been either between Palutena and Pac-Man or between Shulk and Bowser Jr. Although he was officially revealed after the launch of Super Smash Bros. for Nintendo 3DS, his status as a playable character was teased directly after the reveal of Palutena.
    • Lucina would have been between Pac-Man and Robin.
    • Daisy would have been between Inkling and Ridley.
    • Richter's position would have been unchanged, as he was revealed directly after his base fighter Simon and before Chrom, making him the only Echo Fighter with this trait.
    • Chrom and Dark Samus would have been between Richter and King K. Rool, with Dark Samus listed after Chrom.
    • Ken would have been between Isabelle and Incineroar.
    • If Echo Fighters had been numbered normally, the final number would have been 89 instead of 82.
  • Oddly, on the back of the North American physical case of Ultimate, several fighters are misplaced from their fighter number order:
  • Although fighter numbers debuted in Ultimate, previous games had used similar systems for organizing its fighters.
    • Brawl's Character Roll Call places whomever the player picked first, but the remaining characters are separated by whether they debuted in 64, Melee, or Brawl, ordered from starters to unlockables (with the only exception being Ike, who is placed between Lucario and R.O.B. rather than between King Dedede and Lucario), followed by last-minute additions (Jigglypuff, Toon Link, and Wolf), and third-party characters (Snake and Sonic). Brawl's character selection screen in both Subspace Emissary and Tourney orders their characters the exact same way, though characters who are transformations (Samus/Zero Suit Samus , Zelda/Sheik, and Squirtle/Ivysaur/Charizard for Pokémon Trainer) all share a single slot.
    • The Super Smash Bros. 4 Official Site orders the starter characters almost identically to their fighter numbers. The only exceptions are that Zelda is ordered before Sheik in SSB4, the third-party characters and Miis are ordered after everyone else, and on the website Lucina (the only unlockable character who was revealed before launch) is ordered after Robin despite being revealed first.
    • The character lineup that replaces the opening movie in Super Smash Bros. for Nintendo 3DS orders starting characters in the same way as the website. The lineup in for 3DS similarly orders the unlockable characters by their debuts, though with Duck Hunt before Bowser Jr. and the three clones (including Lucina) ordered after the other unlockables.
  • Although the amount of fighter numbers and the amount of playable characters differ due to Echo Fighters not counting for fighter numbers and transformation characters counting for multiple, competitively speaking the amount of characters counted on the tier list is identical to fighter numbers, despite the different criteria. Lucina, Chrom, and Ken are counted as separate characters due to their significant differences, adding three, while counting Pokémon Trainer and Pyra/Mythra as one slot each subtracts the three from Lucina, Chrom, and Ken.
    • Additionally, by sheer coincidence, Rosalina & Luma's fighter number and tier list position in the first Ultimate tier list are the same number.