Kirby (SSBM)/Up aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Landing lag) |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:KirbyUAirSSBM.gif|thumb|300px|Hitbox visualization showing Kirby's up aerial.]] | [[File:KirbyUAirSSBM.gif|thumb|300px|Hitbox visualization showing Kirby's up aerial.]] | ||
==Overview== | ==Overview== | ||
Kirby does a bicycle kick in the air. One of the few saving graces of Kirby, being his best kill move (third strongest up aerial in the game) and also not being too slow to hit with. Considered superior to his previous up air in ''Smash 64''. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 65: | Line 66: | ||
===Trivia=== | ===Trivia=== | ||
<nowiki>*</nowiki> Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs. | <nowiki>*</nowiki> Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs. | ||
Latest revision as of 10:30, July 11, 2024
Overview[edit]
Kirby does a bicycle kick in the air. One of the few saving graces of Kirby, being his best kill move (third strongest up aerial in the game) and also not being too slow to hit with. Considered superior to his previous up air in Smash 64.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 15% | 0 | 30 | 100 | 0 | 4.323942 | 55 | 3.991932 | 0.0 | 0.0 | Kick |
Timing[edit]
Initial autocancel | 1-10 |
---|---|
Hitbox | 11-13 |
Ending autocancel | 17- |
Interruptible | 36 |
Animation length | 39 |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia[edit]
* Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.
|