SuperSqank (talk | contribs) m (→Timing) |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeJab2SSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's second jab.]] | |||
==Overview== | ==Overview== | ||
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame | The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 68: | Line 68: | ||
|- | |- | ||
!Earliest continuable | !Earliest continuable | ||
| | |26 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 78: | Line 78: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 22:07, May 21, 2024
OverviewEdit
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a grab or down tilt at higher percents. It's not too bad on shield either, being -15 on shield.
HitboxesEdit
TimingEdit
Hitboxes | 11-12 |
---|---|
Earliest continuable | 26 |
Interruptible | 28 |
Animation length | 30 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|