Template:MovesetTable/Tilts: Difference between revisions
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(+crouches) |
Eyacorkett (talk | contribs) m (Changed a typo(?) so Kazuya's moveset section has correct formatting now) |
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{|class="wikitable" | {|class="wikitable" | ||
</noinclude>|- | </noinclude>|- | ||
{{#switch:{{{angles|1}}} | {{#ifeq:{{{ftiltdesc}}}|none||{{#switch:{{{angles|1}}} | ||
|1= | |1= | ||
!rowspan="{{{ftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude> | !rowspan="{{{ftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude> | ||
Line 32: | Line 32: | ||
|#default= | |#default= | ||
{{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span> | {{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span> | ||
}} | }}}} | ||
|- | |- | ||
{{#ifexpr:{{{ftiltcount|1}}}>=2| | {{#ifexpr:{{{ftiltcount|1}}}>=2| | ||
Line 40: | Line 40: | ||
{{!}}{{{ftilt3dmg}}}}} | {{!}}{{{ftilt3dmg}}}}} | ||
|- | |- | ||
{{#if:{{{ | {{#if:{{{btiltdesc|}}}| | ||
!colspan="2"{{!}}<includeonly>[[/Back tilt|Back tilt]]</includeonly><noinclude>/Back tilt</noinclude> | !colspan="2"{{!}}<includeonly>[[/Back tilt|Back tilt]]</includeonly><noinclude>/Back tilt</noinclude> | ||
{{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}} | {{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}} | ||
{{!}}-}} | {{!}}-}} | ||
!rowspan="{{{utiltcount|1}}}" colspan="2" | {{#ifeq:{{{utiltdesc}}}|none||!rowspan="{{{utiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | ||
{{!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltname}}}{{!!}}{{{utiltdmg}}}{{!!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltdesc}}} | |||
{{!}}- | |||
{{#ifexpr:{{{utiltcount|1}}}>=2| | {{#ifexpr:{{{utiltcount|1}}}>=2| | ||
{{!}}{{{utilt2dmg}}}} | {{!}}{{{utilt2dmg}}}}}}} | ||
|- | |- | ||
{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | |||
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}} | |||
{{!}}- | |||
{{#ifexpr:{{{dtiltcount|1}}}>=2| | {{#ifexpr:{{{dtiltcount|1}}}>=2| | ||
{{!}}{{{dtilt2dmg}}}}} | {{!}}{{{dtilt2dmg}}}}}}} | ||
|- | |- | ||
{{#ifeq:{{{diagonals|n}}}|y| | {{#ifeq:{{{diagonals|n}}}|y| | ||
Line 94: | Line 94: | ||
{{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}} | {{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}} | ||
{{!}}-}} | {{!}}-}} | ||
!colspan="2" | {{#ifeq:{{{dashdesc}}}|none||!colspan="2"{{!}}<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | ||
{{!}}{{{dashname}}}{{!!}}{{{dashdmg}}}{{!!}}{{{dashdesc}}}}} | |||
|- | |- | ||
{{#if:{{{ | {{#if:{{{ddashdesc|}}}| | ||
!colspan="2"{{!}}<includeonly>[[/Double dash attack|Double dash attack]]</includeonly><noinclude>/Double dash attack</noinclude> | !colspan="2"{{!}}<includeonly>[[/Double dash attack|Double dash attack]]</includeonly><noinclude>/Double dash attack</noinclude> | ||
{{!}}{{{ddashname}}}{{!!}}{{{ddashdmg}}}{{!!}}{{{ddashdesc}}} | {{!}}{{{ddashname}}}{{!!}}{{{ddashdmg}}}{{!!}}{{{ddashdesc}}} | ||
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|} | |} | ||
==Usage== | ==Usage== | ||
Don't use this on its own. Use {{t|MovesetTable}}. | Don't use this on its own. Use {{t|MovesetTable}}. | ||
Latest revision as of 08:53, August 11, 2023
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".