Template:UpdateList (SSBU)/12.0.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Marth= | |Marth= | ||
*{{buff|The tipper of dash attack deals | *{{buff|The tipper of dash attack deals more damage (12% → 13%), it deals more knockback (95 base/55 scaling → 93/58) and the blade hitbox has been moved back slightly (Z: 2 → 0.5).}} | ||
*{{buff|The tipper of up tilt deals | *{{buff|The tipper of up tilt deals more damage (9% → 10%) with no knockback compensation, and the blade hitbox has been moved back slightly (Z: 2 → 0.7).}} | ||
*{{buff|The tipper hitbox of down tilt is larger, and sourspot has been slightly shrunken (16.7u → 15.7u), making it easier to land the sweetspot.}} | *{{buff|The tipper hitbox of down tilt is larger, and the sourspot has been slightly shrunken (16.7u → 15.7u), making it easier to land the sweetspot.}} | ||
*{{bugfix|Fixed an issue that caused opponents to sometimes go below the ledge and get bounced off the side of the stage after using down throw.}} | |||
|Lucina= | |||
*{{bugfix|Fixed an issue that caused opponents to sometimes go below the ledge and get bounced off the side of the stage after using down throw.}} | |||
|Young Link= | |Young Link= | ||
*{{buff|Up smash's first and second hits deal less fixed knockback ( | *{{buff|Up smash's first and second hits deal less fixed knockback (38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.}} | ||
|King Dedede= | |King Dedede= | ||
*{{change|[[Inhale (King Dedede)|Inhaling]] a small item/projectile while falling will make King Dedede fall slower, while inhaling a small item/projectile while rising will make him fall faster.}} | *{{change|[[Inhale (King Dedede)|Inhaling]] a small item/projectile while falling will make King Dedede fall slower, while inhaling a small item/projectile while rising will make him fall faster.}} | ||
|Olimar= | |Olimar= | ||
*{{buff|Forward | *{{buff|Forward smash's clean hit has a longer duration (frames 11-12 → 11-13). The mid hit was made shorter to compensate.}} | ||
*{{change|Forward throw releases opponents one frame later (frame 17 → 18), effectively reducing its ending lag, but giving the opponent more time to DI.}} | |||
|Lucario= | |||
*{{buff|Characters don't get pushed as much when hit with [[Force Palm]] after Lucario dashes, making grabbing them much more consistent.}} | |||
|Rosalina & Luma= | |Rosalina & Luma= | ||
{{buff|Luma will now be in front of Rosalina when using [[Star Bits]] in reverse.}} | *{{buff|Luma will now be in front of Rosalina when using [[Star Bits]] in reverse.}} | ||
|Mii Brawler= | |Mii Brawler= | ||
*{{buff| | *{{buff|The first, second, and fifth hits of [[Flashing Mach Punch]] have more range.}} | ||
*{{buff| | *{{buff|[[Onslaught]] deals more damage (1.5% → 2% (hits 2-6), 5% → 7% (hit 7); 16% total → 20.5%), with knockback scaling partially compensated (170 → 144).}} | ||
*{{buff|[[Head-On Assault]] deals more shield damage, and more knockback.}} | *{{buff|[[Head-On Assault]]'s falling hit against grounded opponents deals more shield damage (0 → 5), and has more knockback scaling (48 → 51). The landing hit also has a new hitbox against aerial opponents, which is larger (4u → 4.5u) and deals more knockback (120 base/48 scaling → 122/56).}} | ||
|Mii Swordfighter= | |Mii Swordfighter= | ||
*{{buff|[[Airborne Assault]] deals more | *{{buff|[[Airborne Assault]] deals more damage (12% → 14%) with knockback scaling partially compensated (90 → 85).}} | ||
*{{buff| | *{{buff|Adjusted the behavior of [[Gale Stab]] such that Mii Swordfighter can now grab the ledge after hitting the target but before reaching the special fall state.}} | ||
*{{buff|[[Blade Counter]] | *{{buff|[[Stone Scabbard]]'s landing hit deals more damage (5% → 8%), with knockback scaling compensated (110 → 93).}} | ||
*{{buff|[[Blade Counter]] has less startup (frames 6-26 → 5-25), with its intangibility starting earlier (frames 5-6 → 4-6), and has less ending lag on activation (FAF 41 → 39).}} | |||
*{{buff|[[Power Thrust]] has less startup (frame 14 (grounded)/16 (aerial) → 12/14), with its total duration reduced as well (FAF 62/68/61 → 60/66/59).}} | |||
*{{buff|[[Power Thrust]] | |||
|Mii Gunner= | |Mii Gunner= | ||
*{{buff|The attack window to fire additional lasers from [[Laser Blaze]] has been widened.}} | *{{buff|The attack window to fire additional lasers from [[Laser Blaze]] has been widened.}} | ||
*{{buff|[[Lunar Launch]] | *{{buff|[[Lunar Launch]] has less startup (frame 12 → 10).}} | ||
*{{buff|[[Cannon Jump Kick]] has more intangibility (6 | *{{buff|[[Cannon Jump Kick]] has more intangibility (frame 6 → 5-7).}} | ||
*{{buff|[[Absorbing Vortex]] has | *{{buff|[[Absorbing Vortex]] has less ending lag (FAF 10 → 7 (release), 28 → 25 (total)).}} | ||
|Ryu= | |Ryu= | ||
{{buff| | *Shakunetsu Hadoken | ||
**{{buff|Has a new, higher priority hitbox that only hits grounded opponents, making it easier to hit them multiple times.}} | |||
**{{change|Previous hitbox has lower priority (Clean ID 0 → 1, Late ID 0/1 → 3/1).}} | |||
**{{change|Late multihit hitbox is slightly further forward (Medium/Heavy ID 1: Z -0.2/-4.5 → 0.3/-4.5, Medium ID 3: Z -2.5/-2.5 → -2.0/-2.0, Heavy ID 3: Z -3.0/-3.0 → -2.0/-2.0).}} | |||
**{{buff|Multihit has more base knockback (11 (light)/14 (medium)/17 (heavy) → 40 (all)).}} | |||
**{{buff|Clean multihit has a higher [[hitstun modifier]] (4 → 10).}} | |||
|Bayonetta= | |Bayonetta= | ||
*{{buff|Rapid jab's finisher | *{{buff|Rapid jab's finisher has more knockback scaling (117 → 121) and launches at a lower angle (55° → 43°), improving its KO potential.}} | ||
*{{buff|Down smash is faster (20 | *{{buff|Down smash is faster (frame 20 → 17), with its total duration reduced as well (FAF 69 → 66).}} | ||
*{{buff|Witch Time's slowdown duration is reduced less when activated by a projectile (40 frames → 30).}} | |||
|King K. Rool= | |King K. Rool= | ||
*{{bugfix|Fixed an issue where King K. Rool could float over Steve's blocks using the final hit of | *{{bugfix|Fixed an issue where King K. Rool could float over Steve's blocks using the final hit of up smash or the final hit of his jab.}} | ||
*{{bugfix|Fixed an issue where King K. Rool could bypass the collision of Steve's blocks up close with the final hit of | *{{bugfix|Fixed an issue where King K. Rool could bypass the collision of Steve's blocks up close with the final hit of his jab.}} | ||
|Joker= | |||
*{{bugfix|The {{SSBU|Pyra}} and {{SSBU|Mythra}} method of the [[Unlimited Rebellion Gauge glitch]] has been removed.}} | |||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
*{{buff|Up tilt | *{{buff|Up tilt has more knockback scaling (114 → 119).}} | ||
*{{buff|Forward smash | *{{buff|Forward smash has more knockback scaling (94 → 97).}} | ||
*{{change| | *{{change|Back aerial's third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).}} | ||
|Min Min= | |Min Min= | ||
*{{buff|Rapid jab's hitboxes are slightly longer (Y/ | *{{buff|Rapid jab's hitboxes are slightly longer (Y/Y2 offset: 5.5—11.5 → 5.4—11.6) and the farthest one is slightly bigger (5.5u → 5.6u).}} | ||
*{{nerf|Up smash | *{{nerf|Up smash has more startup lag (frame 7 → 8), and its reflector starts later (frame 6 → 7), with its total duration increased as well (FAF 53 → 54).}} | ||
*{{nerf|Up smash's sweetspot | *{{nerf|Up smash's sweetspot has less knockback scaling (80 → 77 (early)/76 (mid)/75 (late)).}} | ||
*{{nerf| | *{{nerf|ARM Hook cannot grab ledges as early (frame 5 → 7).}} | ||
|Steve= | |Steve= | ||
*{{bugfix|[[Minecart]] has been adjusted to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.}} | *{{bugfix|[[Minecart]] has been adjusted to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.}} | ||
*{{bugfix|[[Elytra]] will no longer give Steve extra jumps if he is hit at a certain time during the starting animation.}} | |||
|Pyra= | |Pyra= | ||
*{{buff|Neutral attack's second hit's farthest hitbox | *{{buff|Neutral attack's second hit's farthest hitbox has a higher [[hitstun modifier]] (8 → 12), allowing it to connect more reliably into the rapid jab.}} | ||
*{{nerf|Forward smash has less pushback while charging.}} | *{{nerf|Forward smash has less pushback while charging.}} | ||
|Mythra= | |Mythra= | ||
*{{buff|Neutral attack's second hit's farthest hitbox | *{{nerf|Directional [[air dodge]] grants less intangibility (frames 6-24 → 6-21), no longer allowing Mythra to grab a ledge with no vulnerability frames inbetween.}} | ||
*{{buff|Neutral attack's second hit's farthest hitbox has a higher [[hitstun modifier]] (8 → 12), allowing it to connect more reliably into the rapid jab.}} | |||
*{{nerf|Forward smash has less pushback while charging.}} | *{{nerf|Forward smash has less pushback while charging.}} | ||
*{{ | *{{change|[[Lightning Buster]]'s final hit no longer ignores the opponent's [[weight]]. As a result, it KOs characters with a weight above 100 later, but KOs characters with a weight below 100 earlier.}} | ||
*{{ | |Stages= | ||
*{{bugfix|{{SSB|Dream Land}}: Adjusted the vertexes of the main platform. This removes the invisible slopes that prevented [[lock]]s from occurring when hitting towards the center of the stage, an issue that was present since ''Smash 4''.}} | |||
*{{bugfix|[[Pokémon Stadium]]: Adjusted the vertexes of the two floating platform to make them equal in height and remove the invisible slope on the right platform that could prevent locks from occurring.}} | |||
*{{change|[[Flat Zone X]]: Changed the spawn positions.}} | |||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> |