Cheap: Difference between revisions
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<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. --> | |||
"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some common definitions include: | |||
'' | *A [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter. | ||
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use. | |||
*A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success. | |||
*A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves. | |||
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed. | |||
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay. | |||
The Cheap Shot (which deducts -99 points from the player) [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing a single move]], an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect. | |||
== | ==See also== | ||
*[[John]] | |||
* [[ | |||
==References== | ==References== | ||
{{reflist|2}} | {{reflist|2}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Competitive play]] |
Latest revision as of 04:04, October 5, 2024
"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some common definitions include:
- A character/technique/move that is seemingly impossible to counter.
- A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
- A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
- A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.
One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being broken or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.
The Cheap Shot (which deducts -99 points from the player) bonus in Smash 64 is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has virtually no gameplay effect.
See also[edit]
References[edit]
- ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.