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'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Grab|Grabs]] have also been known to spam. This is known as a [[chaingrab]]. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] or a noob within the competitive community as there is always a way for a character to counter spam. Although spamming is a useful but dishonorable way to fight even though its not against the rules in tournaments.
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Essentially any move can be spammed, but not all of them are effective. Here are some popular moves to spam:
'''Spam''' is a colloquial phrase that refers to the repeated use of a certain move during play. While a player can spam certain attacks for various reasons, the most common reason is that said move is low risk and high reward with no reason to change strategy. Spamming is most effective for moves with a combination of low [[lag]] and long [[range]] (such as a fair amount of [[forward tilt]]s), as well as those with fast repeating hit rate (such as [[Fox]]'s [[Blaster]] from ''Melee'' onward). While the term "spam" usually refers to attacks, it can also refer to any repeated action at all, such as [[dodging]], [[edge]] grabbing, or [[taunt]]ing.
*Many character's [[Neutral A]] combo
 
*[[Smash attack|C-Stick Smashes]] (especially with Wolf)
Most forms of spamming tend to be the result of a player's inexperience with their character or the game's mechanics, and thus gravitating towards what seems to work the most consistently. While this strategy can be effective to an extent, hence why attacks are spammed in the first place, spamming often ends up making a player's attack pattern very predictable and easy to counter. Examples of these moves include Kirby's [[Stone]] and Pikachu's [[Thunder]].  Characters that possess [[counterattack]]s, [[reflector]]s, or other powerful [[punish]] options can usually deal with this type of playstyle, often by spamming said moves right back.
*[[Stall-Then-Fall]]s
 
*[[Mario]]'s [[Fireball]]s and [[Mario Tornado]]
In a competitive sense, there is technically nothing wrong with spam, so there are very few rules on the subject. Spam is usually considered [[cheap]] when the strategy is exploited and players have difficulty countering and punishing it, though that is typically the extent of the controversy. Some forms of spam are considered important to a character's game plan; [[juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). That being said, some techniques used in high-level play, such as [[chaingrab]]bing and [[planking]], are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as [[wobbling]]. Some moves, like Sheik's forward tilt in ''Brawl'', are ironically easier to spam over time due to stale-move negation drastically reducing their knockback. Using spam as an excuse for losing is usually considered a [[John]].
*[[Luigi]]'s [[Fireball]]s and [[Luigi Cyclone]]
 
*[[Dr. Mario]]'s [[Megavitamins]] and [[Dr. Tornado]]
==See also==
*[[Fox]]'s [[Blaster#Fox|Blaster]] and [[Fox Illusion]]
*[[Button mashing]]
*[[Falco]]'s [[Blaster#Falco|Blaster]] and [[Falco Phantasm]]
 
*[[Wolf]]'s [[Blaster#Wolf|Blaster]] and [[Wolf Flash]]
{{AllGames|Techniques}}
*[[Samus]]'s [[Missile]]s (either kind)
*[[Pikachu]]'s [[Thunder]], [[Thunder Jolt]] and Down smash
*[[Link]]'s [[Bomb (Link)#Link's Bombs|Bombs]], [[Bow]], [[Hero's Bow]], [[Boomerang]] and [[Gale Boomerang]]
*[[Young Link]]'s [[Bomb (Link)#Young Link's Bombs|Bombs]], [[Fire Bow]] and [[Boomerang]]
*[[Toon Link]]'s [[Bomb (Link)#Toon Link's Bombs|Bombs]], [[Hero's Bow]] and [[Boomerang]]
*[[Ness]] and [[Lucas]]'s [[PK Fire]], [[PK Thunder]] and [[PK Thunder#PK Thunder 2|PK Thunder 2]]
*[[Pit]]'s [[Palutena's Arrow|Arrows]] and [[Angel Ring]]
*[[Zelda]]'s [[Din's Fire]] and [[Nayru's Love]]
*[[Ice Climbers]]'s [[Ice Shot]]
*[[Diddy Kong]]'s [[Banana Peel (move)|bananas]]
*[[Captain Falcon]]'s [[Falcon Punch]] and [[Ganondorf]]'s [[Warlock Punch]] (more likely for humor than to actually win)
*[[Yoshi]]'s [[Egg Throw]]
*[[Snake]]'s [[Grenade]]s (they don't [[Stale-Move Negation|decay]]), his tilts, his DACUS and the [[Remote Missile]]
*[[Ike]]'s [[Aether]] and [[Quick Draw]]
*[[Meta Knight]]'s [[Mach Tornado]], his Down smash, and the shuttle loop.
*[[King Dedede]]'s [[Waddle Dee Toss|Waddle Dee's]] and his [[Down throw|Down ]][[Throw]] (Well known for it's chain throwing properties).
*[[Chaingrabs]] (Especially the infinite ones)
[[Category:Terms]]

Latest revision as of 20:07, November 7, 2024

Spam is a colloquial phrase that refers to the repeated use of a certain move during play. While a player can spam certain attacks for various reasons, the most common reason is that said move is low risk and high reward with no reason to change strategy. Spamming is most effective for moves with a combination of low lag and long range (such as a fair amount of forward tilts), as well as those with fast repeating hit rate (such as Fox's Blaster from Melee onward). While the term "spam" usually refers to attacks, it can also refer to any repeated action at all, such as dodging, edge grabbing, or taunting.

Most forms of spamming tend to be the result of a player's inexperience with their character or the game's mechanics, and thus gravitating towards what seems to work the most consistently. While this strategy can be effective to an extent, hence why attacks are spammed in the first place, spamming often ends up making a player's attack pattern very predictable and easy to counter. Examples of these moves include Kirby's Stone and Pikachu's Thunder. Characters that possess counterattacks, reflectors, or other powerful punish options can usually deal with this type of playstyle, often by spamming said moves right back.

In a competitive sense, there is technically nothing wrong with spam, so there are very few rules on the subject. Spam is usually considered cheap when the strategy is exploited and players have difficulty countering and punishing it, though that is typically the extent of the controversy. Some forms of spam are considered important to a character's game plan; juggling an opponent involves spamming the up tilt, up aerial, or up smash of a character (in most cases, the former two). That being said, some techniques used in high-level play, such as chaingrabbing and planking, are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as wobbling. Some moves, like Sheik's forward tilt in Brawl, are ironically easier to spam over time due to stale-move negation drastically reducing their knockback. Using spam as an excuse for losing is usually considered a John.

See also[edit]