Flame Nova: Difference between revisions
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|caption=Pyra using Flame Nova. | |caption=Pyra using Flame Nova. | ||
|user=[[Pyra]] | |user=[[Pyra]] | ||
|universe={{uv|Xenoblade Chronicles}} | |universe={{uv|Xenoblade Chronicles}} | ||
|interwiki=xenoseries | |interwiki=xenoseries | ||
|interwikiname=Xeno Series Wiki | |interwikiname=Xeno Series Wiki | ||
|interwikipage=Flame Nova (XC2) | |interwikipage=Flame Nova (XC2) | ||
}} | }} | ||
'''Flame Nova''' ({{ja|フレイムノヴァ|Fureimu Nova}}, ''Flame Nova'') is | '''Flame Nova''' ({{ja|フレイムノヴァ|Fureimu Nova}}, ''Flame Nova'') is [[Pyra]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
The attack consists of Pyra twirling her blade around her, hitting multiple times, ending in a final explosion. The button can be held to charge up the move, which increases both the power and number of the blade's hits. | The attack consists of Pyra twirling her blade around her, similar to the [[Spin Attack]] from ''The Legend of Zelda'' franchise and Spin Slash from the ''Kirby'' franchise, hitting multiple times, ending in a final explosion. The button can be held to charge up the move, which increases both the power and number of the blade's hits. Uncharged Flame Novas causes the blade to rotate around Pyra once, while fully charged versions performs three full rotations. Much like [[Eruption]], the player cannot cancel the charge, and must commit to using the full charge. The player can also slightly move left or right on the ground while the move is activated. | ||
{{ | {{clr}} | ||
==Instructional quotes== | ==Instructional quotes== | ||
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|zh={{rollover|火焰新星|Huǒyàn Xīnxīng|?}} | |zh={{rollover|火焰新星|Huǒyàn Xīnxīng|?}} | ||
}} | }} | ||
==Trivia== | |||
*Masahiro Sakurai revealed in a [[YouTube]] video that the position of the Aegis during Flame Nova was changed from perpendicular to Pyra to a diagonal angle to look more physically realistic.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=206s Odds and Ends of Supervising [Graphics]]</ref> | |||
*Each charge of Flame Nova is individually coded, both grounded and airborne, giving it a total of 276 non-looping hitboxes within its script.<ref>[https://x.com/bee_not_hachi/status/1834677029523861752]</ref> | |||
**When decompiled, the script for Flame Nova contains a total of 183,633 words. | |||
==References== | |||
{{reflist}} | |||
{{Special Moves|char=Pyra}} | {{Special Moves|char=Pyra}} |
Latest revision as of 13:06, September 14, 2024
Flame Nova | |
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Pyra using Flame Nova. | |
User | Pyra |
Universe | Xenoblade Chronicles |
Article on Xeno Series Wiki | Flame Nova (XC2) |
Flame Nova (フレイムノヴァ, Flame Nova) is Pyra's neutral special move.
Overview[edit]
The attack consists of Pyra twirling her blade around her, similar to the Spin Attack from The Legend of Zelda franchise and Spin Slash from the Kirby franchise, hitting multiple times, ending in a final explosion. The button can be held to charge up the move, which increases both the power and number of the blade's hits. Uncharged Flame Novas causes the blade to rotate around Pyra once, while fully charged versions performs three full rotations. Much like Eruption, the player cannot cancel the charge, and must commit to using the full charge. The player can also slightly move left or right on the ground while the move is activated.
Instructional quotes[edit]
Move List | Launch nearby opponents with a sword that revolves around you. Hold down the button to increase the power of the sword and the number of times it orbits you. |
Origin[edit]
Flame Nova is Pyra's Level 1 Special in Xenoblade Chronicles 2. In the original game, the move was more emphasized on the final blast, rather than the spinning of the sword.
Gallery[edit]
Using Flame Nova on Ike and Mario on Tomodachi Life.
Flame Nova as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- Masahiro Sakurai revealed in a YouTube video that the position of the Aegis during Flame Nova was changed from perpendicular to Pyra to a diagonal angle to look more physically realistic.[1]
- Each charge of Flame Nova is individually coded, both grounded and airborne, giving it a total of 276 non-looping hitboxes within its script.[2]
- When decompiled, the script for Flame Nova contains a total of 183,633 words.