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{{incomplete}}
{{image}}
{{ArticleIcons|p+=y}}
{{ArticleIcons|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Knuckles
|name = Knuckles
|image = {{tabber|title1=Default|tab1=[[File:Project_+_Knuckles.png|250px]]|title2=Jet Set Radio|tab2=[[File:PPlus_Knuckles Jet Set.png|250px]]}}
|image = {{tabber|title1=Default|content1=[[File:Project_+_Knuckles.png|150px]]|title2=Jet Set Radio|content2=[[File:PPlus_Knuckles Jet Set.png|250px]]|title3=Treasure Hunter|content3=[[File:PPlus_Knuckles Treasure Hunter.png|250px]]}}
|mod = Project+
|mod = Project+
|altcostume = Jet Set Radio
|altcostume = Jet Set Radio, Treasure Hunter
}}
}}


'''Knuckles''' is a playable character in the ''[[Brawl]]'' mod ''[[Project+]]''. He was revealed on March 17th, 2020 and was made available in P+ 2.0. Knuckles is one of the three characters that were not originally playable in ''Brawl'', with the other two being {{PM|Mewtwo}} and {{PM|Roy}}. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a ''Smash'' [[veteran]].
'''Knuckles''' is a playable character in the ''[[Brawl]]'' mod ''[[Project+]]''. He was revealed on March 17th, 2020 and was made available in P+ 2.0, which released on the same day. Knuckles is one of the three characters that were not originally playable in ''Brawl'', with the other two being {{PM|Mewtwo}} and {{PM|Roy}}. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a ''Smash'' [[veteran]].


Knuckles was one of few characters originally planned for ''[[Project M]]'', but development of his character [[wikipedia:development hell|went into limbo]] after ''Project M'' ceased its own development following version 3.6. Knuckles is the first clone engine character from a third party universe, the third clone engine character overall, and the only newcomer to appear beyond what ''Project M'' intended.
One of few characters originally planned for ''[[Project M]]'', all plans came to a halt after ''Project M'' ceased its own development following version 3.6. Knuckles is the first [[File_replacement#Clone_Engine|clone engine character]] to hail from a third party universe, the third clone engine character overall (built using {{PM|Sonic}} as a base), and the only newcomer to appear beyond the plans of ''Project M''.


As a possible callback to ''Sonic'' games made around the same time as ''Super Smash Bros. Brawl'', [[wikipedia:Dan_Green_(voice_actor)|James Snyder]] (credited as "Dan Green"), who voiced the character between 2005 and 2010 before being replaced by Travis Willingham, reprises his role through re-purposed voice clips taken directly from that era of ''Sonic'' games.
{{iw|wikipedia|Dan Green|voice actor}}, Knuckle's voice actor between 2003-2010, voices the character in ''Project+'', with his portrayals being re-purposed from various ''Sonic the Hedgehog'' media existing around the same time as ''Super Smash Bros. Brawl'', beginning from ''{{iw|wikipedia|Sonic X}}'' to ''{{iw|wikipedia|Sonic & Sega All-Stars Racing}}''.
 
Knuckles ranks 10th out of 42 characters in the official ''Project+'' {{h2|Project+|tier list}}, at the top of the A tier, making him a high tier character.


==Attributes==
==Attributes==
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|-
|-
! colspan=2 rowspan=3 | Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || || rowspan=3 |  
| rowspan=3 | || 3% || rowspan=3 | Two punches, followed by a neutral infinite.
|-
|-
|  
| 4%
|-
|-
|  
| 1% (loop)
|-
|-
! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| || || A forward punch that can be angled.
| || 12% || A forward punch that can be angled.
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
| || 11% || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || || A sweeping punch that sends opponents upwards.
| || 10% || A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt.
| || 12% || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's forward tilt.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| Deep Impact || || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
| Deep Impact || {{ChargedSmashDmgSSBM|12}} (fist), {{ChargedSmashDmgSSBM|19}} (explosion) || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| Rising Super Uppercut || || An uppercut engulfed in flames. Taken directly from Sonic Advance.
| Rising Super Uppercut || {{ChargedSmashDmgSSBM|17}} || An uppercut engulfed in flames. Taken directly from Sonic Advance.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| Meteor Eruption || || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform, and charged for too long, Knuckles will fall through the platform. Based off the attack from Sonic Battle.
| Meteor Eruption || {{ChargedSmashDmgSSBM|12}}, 1% (charging hitbox) || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || || A [[sex kick]].
| || 12% (clean), 8% (late) || A [[sex kick]].
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || ||A downward, fist enlarging punch that functions similarly to Mario's.  
| || 13% (early), 15% (late) ||A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a [[meteor smash]] hitbox on the late hitbox.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2.
| || 15% (early), 8% (late) || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2. Has [[sex kick]] properties.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
| || 11% || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| || || Punches downwards with both of his fists.
| Meteor Punch|| 11% || Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || || Knuckles reaches out with his left hand.
| || - || Knuckles reaches out with his left hand.
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
| || || Punches with his right hand.
| || 3% || Punches with his right hand.
|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || || Headbutts the opponent.
| || 6% (hit 1), 10% (throw) || Headbutts the opponent.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
| || || Spins his opponent round in a circular motion and throws them.
| || 10% || Spins his opponent round in a circular motion and throws them.
|-
|-
! colspan=2 | Up throw  
! colspan=2 | Up throw  
| || || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
| || 2% (hit 1), 10% (throw) || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || || Rapidly punches his opponent downward. Similar to his digging animation.
| || 1% (hits 1-4), 10% (throw) || Rapidly punches his opponent downward. Similar to his digging animation.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
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|-
|-
! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| || ||  
| || 6% ||  
|-
|-
! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || ||  
| || 5% ||  
|-
|-
! colspan=2 | Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || ||  
| || 8% ||  
|-
|-
! colspan=2 | Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || ||  
| || 11% ||  
|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| Dig/Drill Claw|| || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a few seconds before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move, and as soon as he touches the ground dig inside of it. From there, it functions like the grounded version.
| Dig/Drill Claw|| 20% (Grounded uppercut, clean), 11% (Grounded uppcercut, late)<br>1% (aerial) || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| Diving Punch/Glide || || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide.
| Diving Punch/Glide || 16%, 5% (landing hitbox) || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
| Spring Jump || || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series send you less further than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling. Otherwise, the same as Sonic's.
| [[Spring Jump]] || 4% (spring) || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series give you less height than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling.  It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's. Only the first instance of this move can be acted out of per airtime, otherwise Knuckles will become [[helpless]].
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| Spin Charge || || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed.
| [[Spin Charge]] || 7-10% (dash), 8% (jump) || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed. This move can only be performed once per airtime.
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
| Super Knuckles || || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.
| Super Knuckles || 18% (startup), 16% (ram) || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to [[Super Sonic]].
|}
|}
===Stats===
{{technical data|Needs jump heights}}
{{Attributes
|cast      = 42
|weight    = 90
|rweight    = 18-22
|dash      = 1.7
|rdash      = 13-17
|run        = 2.1
|rrun      = 5
|walk      = 1.05
|rwalk      = 23-24
|trac      = 0.07
|rtrac      = 22-26
|airfric    = 0.01
|rairfric  = 19-23
|air        = 0.9
|rair      = 27-31
|baseaccel  = 0.045
|rbaseaccel = 16-17
|addaccel  = 0.01
|raddaccel  = 28-41
|gravity    = 0.14
|rgravity  = 4
|fall      = 2.2
|rfall      = 11-12
|ff        = 2.4
|rff        = 26-29
|jumpsquat  = 5
|rjumpsquat = 28-42
|jumpheight = ?
|rjumpheight= ?
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
===[[Taunt]]s===
===[[Taunt]]s===
[[File:Knuckles_Side Taunt.gif|thumb|Knuckles Side Taunt in Project+.]]
[[File:Knuckles_Side Taunt.gif|thumb|Knuckles Side Taunt in Project+.]]
*'''Up taunt''': Crosses his arms together and chuckles, much like his animation in ''Sonic the Hedgehog 3''.
*'''Up taunt''': Crosses his arms together and chuckles, much like his animation in ''Sonic the Hedgehog 3''.
*'''Side taunt''': Punches towards the screen, then ends in a fighting pose. Similar to his character select pose from ''Sonic Adventure''.
*'''Side taunt''': Punches towards the screen, then ends in a fighting pose saying, "Bring it on!". Taken from his gold victory animation in ''Sonic Advance 3''.
*'''Down taunt''': Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in ''Sonic Advance 3''
*'''Down taunt''': Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in ''Sonic Advance 3''.


===[[Idle pose]]s===
===[[Idle pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
====Active====
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
====Inactive====
 
''See also: [[:Category:Knuckles players (PM)]]''
*{{Sm|Samantha|USA}} - Highest ranked Knuckles on [[PMRank 2023]] at 28th. Placed top 8 at {{Trn|Undertow 2023}} and {{Trn|Invincible VII}}.
*{{Sm|Motobug|USA}} - Top level {{PM|Sonic}} player with a Knuckles secondary, that is ranked 30th on [[PMRank 2023]].
*{{Sm|Yono|USA}} - Ranked 25th on the [[2022 PMRank]] and a notable inactive on [[PMRank 2023]]. Placed 5th at {{Trn|Undertow}}.
 
==Role in [[The Subspace Emissary]]==
As Knuckles does not exist within the base game of [[Super Smash Bros. Brawl]], he does not play a role within the story. Knuckles is instead automatically unlocked after finishing the main story.
 
==In Solo Modes==
While Knuckles cannot appear as a CPU in {{SSBB|Classic Mode}}, he does appear in [[All-Star Mode]]. He is fought in Stage 14 alongside {{PM|Sonic}}.
<center>
<gallery>
KnucklesCongratulationsP+.png|[[Congratulations screen]]
</gallery>
</center>
 
==Trophy==
Knuckles's trophy can be obtained by clearing {{SSBB|Classic Mode}} or [[All-Star]] mode. This is the same Knuckles trophy from ''Brawl'', but with the model and pose changed to match his appearance in Project+.
 
{{Trophy/Fighter
|name=Knuckles the Echidna
|image=Knuckles P+ Trophy.png
|desc=A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air.
|gamelist={{Trophy games|console1=none|game1=SONIC THE HEDGEHOG 3|console2=none|game2=SONIC & KNUCKLES}}
|game=Brawl
}}
{{clrl}}
 
==Alternate costumes==
==Alternate costumes==
[[File:Knuckles Palette (P+).png|frame|center|Knuckles' alternate costumes in P+]]
Similar to Sonic in P+, Knuckles has colored fur to help identify him in team battles. His blue costume is intended to be a reference to [https://sonic.fandom.com/wiki/Hydrocity_Zone Hydrocity Zone] from ''Sonic the Hedgehog 3''. His white costume references [https://sonic.fandom.com/wiki/Mecha_Knuckles Mecha Knuckles], from ''Sonic Advance''. The Maroon color resembles the Knuckles Clan appearance in ''Sonic Adventure''. Knuckles also has three semi-alts resembling Espio, Vector, and Charmy, the members of Team Chaotix which also function as secondary team colors. Similar to Sonic, Knuckles has a Jet Set costume with his being based on Garam's outfit. His Jet Set colors resemble, Yo-yo, the Poison Jam gang, DJ Professor K, and Slate. His Treasure Hunter Knuckles costume is a reference to the costume from ''Sonic Dash''/''Sonic Forces Speed Battle'', and also includes his hat from ''Sonic the Hedgehog: The Movie''. The last treasure Hunter Knuckles costume resembles his classic pink fur appeareance.
*'''Green''': An original color.
 
*'''Blue''': An original color.
[[File:Knuckles Palette (P+).png|1280px|thumb|center|Knuckles' alternate costumes in P+]]
*'''Yellow''': An original color.
*'''Cyan''': An original color.
*'''White''': An original color.
*'''Black''': An original color.
*'''Pink''': A callback to his look from the Classic Sonic games.
*'''Maroon''': A reference to the Knuckles Clan, an Ancient Tribe of Echidnas that appeared in ''Sonic Adventure''.
*'''Purple''': A reference to Espio the Chameleon.
*'''Light Green''': A reference to Vector the Crocodile.
*'''Orange''': A reference to Charmy Bee.
*'''Jet Set Knuckles''': A reference to ''Jet Set Radio'', much like Jet Set Sonic.
*'''Jet Set Green'''. A reference to Yo-yo.
*'''Jet Set Blue'''. A reference to the Poison Jam gang.
*'''Jet Set Black''': A reference to DJ Professor K.


'''Z-Secret Costume:''' Cowboy Knuckles (''Sonic the Hedgehog: The Movie'')
'''Secret costumes:'''


'''R-Secret Costume:''' ''Sonic Adventure 2'' gear Knuckles
[[File:Knuckles Z P+.png|160px]] [[File:Knuckles R_P+.png|160px]]
 
 
'''Z-Secret Costume:''' [https://sonic.fandom.com/wiki/Metal_Knuckles Metal Knuckles]: Replaces Knuckles with a character who was originally exclusive to ''[https://sonic.fandom.com/wiki/Sonic_R Sonic R]'' known as Metal Knuckles, who is his equivalent to [https://sonic.fandom.com/wiki/Metal_Sonic Metal Sonic], which would also later apper as a  multiplayer skin in ''[https://sonic.fandom.com/wiki/Sonic_Superstars Sonic Superstars]''.
 
'''R-Secret Costume:''' ''[https://sonic.fandom.com/wiki/Sonic_Adventure_2 Sonic Adventure 2]'' gear Knuckles: Has Knuckles wear the [https://sonic.fandom.com/wiki/Shovel_Claw Shovel Claw], [https://sonic.fandom.com/wiki/Hammer_Gloves Hammer Gloves], and [https://sonic.fandom.com/wiki/Sunglasses Sunglasses] from ''Sonic Adventure 2''.
 
==Reveal trailer==
{{#widget:YouTube|id=z_Hm9FBMz1M}}
 
==Gallery==
<gallery>
Knuckles_P+_001.webp|Knuckles' down tilt getting blocked by Ike's [[shield]].
Knuckles_P+_002.webp|Knuckles attacking [[Sonic (PM)|Sonic]] with his up smash.
Knuckles_P+_003.webp|Knuckles using the Drill Claw.
Knuckles_P+_004.webp|Knuckles using the Glide.
</gallery>
 
==Trivia==
*Similar to Mewtwo and Roy, anything that would normally be exclusive to Knuckles (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Sonic}}'s. However, he has his own congratulations screen.
**Clearing Classic or All-Star Mode with Knuckles grants the player the Knuckles trophy in ''Project+''.
**When accessing [[replay]]s in ''Brawl'', Knuckles shows up as an iconless character under the name "Headrobo".
*Knuckles is currently the only character in ''Project+'' to not be playable in an official ''Smash'' game, though he has appeared since ''Brawl'' in several non-playable roles.


{{Project M}}
{{Project M}}
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
[[Category:Third party characters]]
[[Category:Third-party characters]]

Latest revision as of 12:11, November 11, 2024

Knuckles
in Project+
Project + Knuckles.png
PPlus Knuckles Jet Set.png
PPlus Knuckles Treasure Hunter.png

SonicSymbol.svg
Universe Sonic the Hedgehog
Alternate costume Jet Set Radio, Treasure Hunter
Knuckles (P+)

Knuckles is a playable character in the Brawl mod Project+. He was revealed on March 17th, 2020 and was made available in P+ 2.0, which released on the same day. Knuckles is one of the three characters that were not originally playable in Brawl, with the other two being Mewtwo and Roy. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a Smash veteran.

One of few characters originally planned for Project M, all plans came to a halt after Project M ceased its own development following version 3.6. Knuckles is the first clone engine character to hail from a third party universe, the third clone engine character overall (built using Sonic as a base), and the only newcomer to appear beyond the plans of Project M.

Dan Green, Knuckle's voice actor between 2003-2010, voices the character in Project+, with his portrayals being re-purposed from various Sonic the Hedgehog media existing around the same time as Super Smash Bros. Brawl, beginning from Sonic X to Sonic & Sega All-Stars Racing.

Knuckles ranks 10th out of 42 characters in the official Project+ tier list, at the top of the A tier, making him a high tier character.

Attributes[edit]

Moveset[edit]

Name Damage Description
Neutral attack 3% Two punches, followed by a neutral infinite.
4%
1% (loop)
Forward tilt 12% A forward punch that can be angled.
Up tilt 11% An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
Down tilt 10% A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
Dash attack 12% Performs a running donkey kick from Sonic the Fighters, similar to Sonic's forward tilt.
Forward smash Deep Impact 12% (fist), 19% (explosion) A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
Up smash Rising Super Uppercut 17% An uppercut engulfed in flames. Taken directly from Sonic Advance.
Down smash Meteor Eruption 12%, 1% (charging hitbox) Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
Neutral aerial 12% (clean), 8% (late) A sex kick.
Forward aerial 13% (early), 15% (late) A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a meteor smash hitbox on the late hitbox.
Back aerial 15% (early), 8% (late) Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2. Has sex kick properties.
Up aerial 11% A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
Down aerial Meteor Punch 11% Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
Grab - Knuckles reaches out with his left hand.
Pummel 3% Punches with his right hand.
Forward throw 6% (hit 1), 10% (throw) Headbutts the opponent.
Back throw 10% Spins his opponent round in a circular motion and throws them.
Up throw 2% (hit 1), 10% (throw) Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
Down throw 1% (hits 1-4), 10% (throw) Rapidly punches his opponent downward. Similar to his digging animation.
Floor attack (front)
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 11%
Neutral special Dig/Drill Claw 20% (Grounded uppercut, clean), 11% (Grounded uppcercut, late)
1% (aerial)
Grounded: Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.
Aerial: Based off of the Drill Claw move in Sonic Adventure 2. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
Side special Diving Punch/Glide 16%, 5% (landing hitbox) Grounded: Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).
Aerial: Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
Up special Spring Jump 4% (spring) Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series give you less height than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling. It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's. Only the first instance of this move can be acted out of per airtime, otherwise Knuckles will become helpless.
Down special Spin Charge 7-10% (dash), 8% (jump) Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed. This move can only be performed once per airtime.
Final Smash Super Knuckles 18% (startup), 16% (ram) Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 90 1.7 – Initial dash
2.1 – Run
1.05 0.07 0.01 0.9 0.045 – Base
0.01 – Additional
0.14 2.2 – Base
2.4Fast-fall
5 ? - Base
? - Short hop
?

Taunts[edit]

Knuckles Side Taunt in Project+.
  • Up taunt: Crosses his arms together and chuckles, much like his animation in Sonic the Hedgehog 3.
  • Side taunt: Punches towards the screen, then ends in a fighting pose saying, "Bring it on!". Taken from his gold victory animation in Sonic Advance 3.
  • Down taunt: Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in Sonic Advance 3.

Idle poses[edit]

  • Winds up his elbow.
  • Smacks his fists together.

Victory poses[edit]

  • Punches wildly while shouting, "Bring it on! I'll take 'em all down!"
  • Burrows underground to the front and comes out doing an uppercut. He finishes with his back facing the camera while looking towards the screen and grinning, saying, "No contest!"
  • Jumps on scene with a ground punch and flips forward ending with a fist pump, excitedly shouting, "All right!"

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Knuckles players (PM)

Role in The Subspace Emissary[edit]

As Knuckles does not exist within the base game of Super Smash Bros. Brawl, he does not play a role within the story. Knuckles is instead automatically unlocked after finishing the main story.

In Solo Modes[edit]

While Knuckles cannot appear as a CPU in Classic Mode, he does appear in All-Star Mode. He is fought in Stage 14 alongside Sonic.

Trophy[edit]

Knuckles's trophy can be obtained by clearing Classic Mode or All-Star mode. This is the same Knuckles trophy from Brawl, but with the model and pose changed to match his appearance in Project+.

Knuckles the Echidna trophy
Knuckles the Echidna
A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air.
SONIC THE HEDGEHOG 3
SONIC & KNUCKLES

Alternate costumes[edit]

Similar to Sonic in P+, Knuckles has colored fur to help identify him in team battles. His blue costume is intended to be a reference to Hydrocity Zone from Sonic the Hedgehog 3. His white costume references Mecha Knuckles, from Sonic Advance. The Maroon color resembles the Knuckles Clan appearance in Sonic Adventure. Knuckles also has three semi-alts resembling Espio, Vector, and Charmy, the members of Team Chaotix which also function as secondary team colors. Similar to Sonic, Knuckles has a Jet Set costume with his being based on Garam's outfit. His Jet Set colors resemble, Yo-yo, the Poison Jam gang, DJ Professor K, and Slate. His Treasure Hunter Knuckles costume is a reference to the costume from Sonic Dash/Sonic Forces Speed Battle, and also includes his hat from Sonic the Hedgehog: The Movie. The last treasure Hunter Knuckles costume resembles his classic pink fur appeareance.

Knuckles' alternate costumes in P+

Secret costumes:

Knuckles Z P+.png Knuckles R P+.png


Z-Secret Costume: Metal Knuckles: Replaces Knuckles with a character who was originally exclusive to Sonic R known as Metal Knuckles, who is his equivalent to Metal Sonic, which would also later apper as a multiplayer skin in Sonic Superstars.

R-Secret Costume: Sonic Adventure 2 gear Knuckles: Has Knuckles wear the Shovel Claw, Hammer Gloves, and Sunglasses from Sonic Adventure 2.

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

  • Similar to Mewtwo and Roy, anything that would normally be exclusive to Knuckles (namely, trophies, Congratulations video and a codec conversation) reuses that of Sonic's. However, he has his own congratulations screen.
    • Clearing Classic or All-Star Mode with Knuckles grants the player the Knuckles trophy in Project+.
    • When accessing replays in Brawl, Knuckles shows up as an iconless character under the name "Headrobo".
  • Knuckles is currently the only character in Project+ to not be playable in an official Smash game, though he has appeared since Brawl in several non-playable roles.