Super Smash Bros. 4
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Water Shuriken: Difference between revisions

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(→‎Overview: Don’t know if this is allowed to be mentioned.)
m (also in Smash 4)
 
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Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Using the move in the air causes a [[Fall Break]] that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; [[Kirby]] gains slightly more height by using the move in the air.
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Using the move in the air causes a [[Fall Break]] that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; [[Kirby]] gains slightly more height by using the move in the air.


Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. Since it is a physical based projectile, it cannot be absorbed by [[PSI Magnet]].
Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. Additionally, as it is not considered an energy-based projectile, it cannot be absorbed by [[PSI Magnet]].
{{clrl}}
{{clrl}}


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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Greninja|Neutral|name1=Water Shuriken|desc1=Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!|name2=Stagnant Shuriken|desc2=Fires a water shuriken that hovers in place wherever it is created.|name3=Shifting Shuriken|desc3=Fires two different types of shuriken depending on whether you tap the button or hold it.}}
{{CustomSet|Greninja|Neutral|name1=Water Shuriken|desc1=Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!|name2=Stagnant Shuriken|desc2=Fires a water shuriken that hovers in place wherever it is created.|name3=Shifting Shuriken|desc3=Fire two different types of shurikens depending on whether you tap the button or hold it.}}
# '''Water Shuriken''': Default.
# '''Water Shuriken''': Default.
# '''Stagnant Shuriken''' (known as '''Still Water Shuriken''' in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
# '''Stagnant Shuriken''' (known as '''Still Water Shuriken''' in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
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==Origin==
==Origin==
[[File:WaterShuriken-SWSH.png|thumb|Water Shuriken in ''Pokémon Sword and Shield''.]]
[[File:Water Shuriken GEN 6.gif|thumb|Water Shuriken in ''Pokémon X and Y''.]]
Introduced in Generation VI, Water Shuriken is a physical (Generation VI) or special (Generation VII onwards) Water-type move with the unique trait of having +1 priority (like [[Quick Attack]]), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from {{pkmn|Frogadier}}. Additionally, Water Shuriken was one of Greninja's two signature moves in ''Pokémon X & Y'', although it has since been made accessible to {{pkmn|Accelgor}} starting from ''Omega Ruby'' and ''Alpha Sapphire''; in ''Sword'' and ''Shield'', only Accelgor can learn the move as Greninja was removed from the game.
Introduced in Generation VI, Water Shuriken is a physical (Generation VI) or special (Generation VII onwards) Water-type move with the unique trait of having +1 priority (like [[Quick Attack]]), going before most other moves, while also hitting multiple times in one turn. In Generation VII, if Greninja transforms to Ash-Greninja when Battle Bond is activated then Water Shuriken's power rises from 15 to 20, and it always hits three times.
{{clear}}
 
Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from {{pkmn|Frogadier}}. Additionally, Water Shuriken was one of Greninja's two signature moves in ''Pokémon X & Y'', although it has since been made accessible to {{pkmn|Accelgor}} starting from ''Omega Ruby'' and ''Alpha Sapphire''; in ''Sword'' and ''Shield'', only Accelgor can learn the move as Greninja was removed from the game.
<gallery>
Water Shuriken origin.png|Water Shuriken in Generation VII.
</gallery>
{{clr}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Despite being a [[Water]] attack, this move can still harm blue [[Pikmin]], most likely due to the actual damaging component of the move being blade-based and not water-based.
*Although it is a [[Water]] attack, this move can still harm blue [[Pikmin]], most likely because the actual damaging component of the move is blade-based rather than water-based.
*[[Kirby]]'s [[Copy Ability]] version of Water Shuriken does not have him vocalize while charging or throwing the projectile, despite Greninja making vocal noises for its version.


{{Special Moves|char=Greninja}}
{{Special Moves|char=Greninja}}

Latest revision as of 23:02, November 8, 2023

Water Shuriken
Greninja Neutral B SSBU.gif
Charging Water Shuriken in Ultimate.
User Greninja
Universe Pokémon
Article on Bulbapedia Water Shuriken (move)

Water Shuriken (みずしゅりけん, Water Shuriken) is Greninja's neutral special move.

Overview[edit]

Water Shuriken being charged in Super Smash Bros. for Nintendo 3DS.

Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to spam. Using the move in the air causes a Fall Break that will raise Greninja upwards slightly, but it can only be done once before requiring Greninja to land; Kirby gains slightly more height by using the move in the air.

Unlike several similar projectiles, the charge of the move cannot be stored. Additionally, as it is not considered an energy-based projectile, it cannot be absorbed by PSI Magnet.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Greninja (SSB4) Unleash a water shuriken. Charge it with B.
Super Smash Bros. Ultimate Move List Greninja (SSBU) Fires a shuriken of water straight ahead. Charging it up makes the shuriken grow!

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Water Shuriken 2. Stagnant Shuriken 3. Shifting Shuriken
Water Shuriken
Stagnant Shuriken
Shifting Shuriken
"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!" "Fires a water shuriken that hovers in place wherever it is created." "Fire two different types of shurikens depending on whether you tap the button or hold it."
  1. Water Shuriken: Default.
  2. Stagnant Shuriken (known as Still Water Shuriken in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
  3. Shifting Shuriken: Fires one of two types of shuriken, depending on whether the button is tapped or held.
  • Tap Button: Throws a shuriken that launches foes upward.
  • Hold Button: Throws a shuriken that passes through opponents; sends foes toward Greninja.

Origin[edit]

Water Shuriken in Pokémon X and Y.

Introduced in Generation VI, Water Shuriken is a physical (Generation VI) or special (Generation VII onwards) Water-type move with the unique trait of having +1 priority (like Quick Attack), going before most other moves, while also hitting multiple times in one turn. In Generation VII, if Greninja transforms to Ash-Greninja when Battle Bond is activated then Water Shuriken's power rises from 15 to 20, and it always hits three times.

Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from Frogadier. Additionally, Water Shuriken was one of Greninja's two signature moves in Pokémon X & Y, although it has since been made accessible to Accelgor starting from Omega Ruby and Alpha Sapphire; in Sword and Shield, only Accelgor can learn the move as Greninja was removed from the game.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese みずしゅりけん
UK English Water Shuriken
France French Sheauriken
Germany German Wasser-Shuriken
Spain Spanish Shuriken de Agua
Italy Italian Acqualame
China Chinese (Simplified) 飞水手里剑
Taiwan Chinese (Traditional) 飛水手裡劍
South Korea Korean 물수리검
Netherlands Dutch Waterwerpster
Russia Russian Водяной Сюрикен

Trivia[edit]

  • Although it is a Water attack, this move can still harm blue Pikmin, most likely because the actual damaging component of the move is blade-based rather than water-based.
  • Kirby's Copy Ability version of Water Shuriken does not have him vocalize while charging or throwing the projectile, despite Greninja making vocal noises for its version.