Super Smash Bros. Ultimate

Kazooie: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Re-ordered note about Kazooie in Melee)
No edit summary
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
:''For fighter info, see [[Kazooie (SSBU)]].''
{{forfighter|Banjo & Kazooie|SSBU=y}}
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{{Infobox Character General
|-
|name=Kazooie
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Kazooie
|image=[[File:Kazooie.png|250px]]
|-
|caption=[[File:BanjoKazooieSymbol.svg|50px|class=invert-dark]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"|[[File:Kazooie.png|250px]]<br>[[File:BanjoKazooieSymbol.svg|50px]]<br>Official artwork of Kazooie from ''Banjo-Tooie''.
Official artwork of Kazooie from ''Banjo-Tooie''.
{{!}}-
|universe={{uv|Banjo-Kazooie}}
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''[[Universe]]'''
|firstgame=''{{s|wikipedia|Banjo-Kazooie}}'' (1998)
{{!}}width="55%"{{!}}''{{uv|Kazooie}}''
|games=''[[Ultimate]]''
{{!}}-
|lastappearance=''{{s|wikipedia|Rare Replay}}'' (2015)
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Debut'''
|console= [[Nintendo 64]]
{{!}}width="55%"{{!}}''[[wikipedia:Banjo-Kazooie (video game)|Kazooie]]'' (1998)
|gender      = Female
{{!}}-
|species      = Red-crested breegull
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''''Smash Bros.'' appearances'''
|placeoforigin= Breegull Beach (birthplace)<br>[[Spiral Mountain]] (surrogate home)
{{!}}width="55%"{{!}}''[[Ultimate]]''
|artist        = Steve Mayles
{{!}}-
|voiceactor = Chris Sutherland
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Most recent non-''Smash'' appearance'''
|interwiki    = wikipedia
{{!}}width="55%"{{!}}''[[wikipedia:Rare Replay|Rare Replay]]'' (2015)
|interwikiname= Wikipedia
{{!}}-
|interwikipage= Banjo & Kazooie
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Console/platform of origin'''
}}
{{!}}width="55%"{{!}}[[Nintendo 64]]
'''Kazooie''' ({{ja|カズーイ|Kazūi}}, ''Kazooie'') is one of the two titular protagonists of the {{uv|Banjo-Kazooie}} series, the other being [[Banjo]].
{{!}}-
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Species'''
{{!}}width="55%"{{!}}Red-crested breegull
{{!}}-
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Gender'''
{{!}}width="55%"{{!}}Female
{{!}}-
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Place of origin'''
{{!}}width="55%"{{!}}Breegull Beach (birthplace)<br>[[Spiral Mountain]] (surrogate home)
{{!}}-
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''Designed by'''
{{!}}width="55%"{{!}}Steve Mayles
{{!}}-
{{!}}width="45%" style="background-color:#E6E6FA; color:#000;" {{!}}'''[[List of voice actors|Voice actor]]'''
{{!}}width="55%"{{!}}Chris Sutherland
|}
'''Kazooie''' ({{ja|カズーイ|Kazūi}}, ''Kazooie'') is the only star of the eponymous {{uv|Kazooie}} series, alongside no-one else.


==Origin==
==Origin==
Kazooie is a red-crested breegull, a fictional species of bird known for their fast running speed and flight capabilities. She is a brash, snarky loudmouth who speaks her mind with no regard for civility, traits which get the duo into trouble more often than not. Despite this, she is fiercely loyal to her friends and willing to help with any situation that comes their way. Kazooie spends most of her time inside her magic, floating backpack, residing in her house near the foot of [[Spiral Mountain]] (although she doesn't know how to spell her own name).
Kazooie is a red-crested breegull, a fictional species of bird known for their fast running speed and flight capabilities. In contrast to Banjo's gentle and kindhearted temperament, she is a brash and snarky loudmouth who speaks her mind with no regard for civility, traits which get the duo into trouble more often than not. Despite this, she is fiercely loyal to Banjo and willing to help with any situation that comes their way. Kazooie spends most of her time inside Banjo's backpack, residing in his house near the foot of [[Spiral Mountain]].


In the original ''Kazooie'', Kazooie sets off on an adventure to save her orphan bear friend Tooty, who is kidnapped by the evil witch Gruntilda in the hopes of stealing her beauty. Kazooie must travel through Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds. Along the way, Bottles the mole teaches Kazooie a variety of powerful abilities, including beak attacks, egg shooting, flight, and even invulnerability. After she gets through the lair and confront Grunty at its peak, she ultimately summons [[The Mighty Jinjonator]] to push the witch off the tower to her doom; she crashes into the ground and is buried by the ensuing debris.
The first mention of Kazooie is in the instruction manual of ''Diddy Kong Racing'', though she does not appear in game. Her official debut was in ''Banjo-Kazooie''. In this game, Kazooie alerts Banjo that his sister Tooty is being kidnapped by the evil witch Gruntilda, who wants to steal her beauty, but Banjo wakes up too late to respond. Once he awakens, the duo set out to rescue her from Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds. Along the way, Bottles the mole teaches Kazooie a variety of powerful abilities, including beak attacks, egg shooting, flight, and even invulnerability. After the pair get through the lair and confront Grunty at its peak, they ultimately summon [[The Mighty Jinjonator]] to push her off the tower to her doom; she crashes into the ground and is buried by the ensuing debris.


Two months later in ''Grunty's Revenge'', Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to prevent her defeat. Kazooie is quickly rescued after a word of encouragement from her will to keep going, and one day, make a true best friend. Via Bottles' ancestor Bozzeye, she re-learns some of the moves that she had forgotten due to the time displacement. Kazooie eventually sends Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal.
Two months later in ''Grunty's Revenge'', Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Kazooie is quickly rescued by Banjo, whom their friend Mumbo Jumbo has sent back in time to chase down Grunty. Via Bottles' ancestor Bozzeye, she re-learns some of the moves that she had forgotten due to the time displacement. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal.


Two years later in ''Tooie'', Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Kazooie's house and kills Bottles. Kazooie sets out again to chase down the witches, who are attempting to restore Grunty's flesh by using their Big-O-Blaster to suck the life out of the entire Isle O' Hags. Bottles' brother Jamjars furthers her skills by teaching her first-person egg shooting, wing attacks, free gliding, and the ability to hatch eggs. Kazooie triumphs over Grunty once again, and use the B.O.B. to revive Bottles.
Two years later in ''Banjo-Tooie'', Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using their Big-O-Blaster to suck the life out of the entire Isle O' Hags. Bottles' brother Jamjars helps the duo learn to work independently, which is a huge boon to Kazooie; without Banjo weighing her down, she can move significantly faster and jump higher, while retaining almost all of her offensive abilities. Jamjars furthers her skills by teaching her first-person egg shooting, wing attacks, free gliding, and the ability to hatch eggs; however, she cannot swim underwater or grab ledges as Banjo can. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B. to revive Bottles.


Eight years later in ''Nuts & Bolts'', Kazooie has become lazy and out of shape from her lack of exercise, having forgotten her moves from the previous games. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. He creates a robotic body for Grunty and a series of vehicular challenges for Kazooie to go through. How Kazooie works in this game is beyond me; you'd think those large, awkward, feathery limbs would prevent her from using those vehicles. If only she had a friend with proper hands, or maybe even claws, to help her. She can also carry objects and utilize simple attacks. Kazooie eventually battles and defeats Grunty, who is forced to work in L.O.G.'s video game factory, and Kazooie earns back her old moves.
Eight years later in ''Nuts & Bolts'', the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Kazooie continuously complains about being given the shaft in the game; her only use comes from a magical wrench Mumbo has given her, which allows her to carry objects and utilize simple attacks. The pair eventually battle and defeat Grunty, who is forced to work in L.O.G.'s video game factory, and earn back their old moves.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Although Kazooie does not make any sort of appearance in ''Super Smash Bros.'', the game's Japanese website included her in a poll to gauge interest for potential playable characters in a sequel.<ref>http://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll/  
Although Banjo & Kazooie do not make any sort of appearance in ''Super Smash Bros.'', the game's Japanese website included them in a poll to gauge interest for potential playable characters in a sequel.<ref>http://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll/  
If there was a Smash 2 Poll</ref>
If there was a Smash 2 Poll</ref>


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Despite Kazooie being the second-most requested [[Rare]] character in the aforementioned ''SSB'' sequel poll (surpassed only by the [[wikipedia:GoldenEye 007 (video game)|''GoldenEye 007'']] version of [[wikipedia:Portrayal of James Bond in film|James Bond]]), she was not included as a playable character.<ref>[https://sourcegaming.info/2015/09/07/smashfacts2/ Characters ALMOST in Smash 64 and Melee! - Super Smash Facts!]</ref> According to [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] creator [[Masahiro Sakurai]], "Incidentally, including a character from Rare in Smash would be difficult for various reasons. I know there are some people who think that Kazooie is an obvious inclusion, but that's unlikely for a variety of legal and financial reasons."<ref>[https://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]</ref> In the Japanese version of ''Super Smash Bros. Melee'', Kazooie's name can be randomly generated on the [[Name Entry]] screen.<ref>[https://twitter.com/Facts_About_BK/status/1358466829434449920 K's name in Melee]</ref>
In the Japanese version of ''Super Smash Bros. Melee'', Kazooie's name, as well as Banjo's, can be randomly generated on the [[Name Entry]] screen.<ref>[https://twitter.com/Facts_About_BK/status/1358466829434449920 BK's names in Melee]</ref>
 
Despite Banjo & Kazooie collectively being the second-most requested [[Rare]] characters in the aforementioned ''SSB'' sequel poll (surpassed only by the [[wikipedia:GoldenEye 007 (video game)|''GoldenEye 007'']] version of [[wikipedia:Portrayal of James Bond in film|James Bond]]), they were not included as playable characters.<ref>[https://sourcegaming.info/2015/09/07/smashfacts2/ Characters ALMOST in Smash 64 and Melee! - Super Smash Facts!]</ref> According to [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] creator [[Masahiro Sakurai]], "Incidentally, including a character from Rare in Smash would be difficult for various reasons. I know there are some people who think that Banjo & Kazooie are an obvious inclusion, but that's unlikely for a variety of legal and financial reasons."<ref>[https://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]</ref>


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
===As a playable character===
{{Main|Kazooie (SSBU)}}
{{Main|Banjo & Kazooie (SSBU)}}
[[File:ForgetBanjo.png|thumb|x200px|Kazooie, as she appears in ''Super Smash Bros. Ultimate''.]]
[[File:Banjo & Kazooie SSBU.png|thumb|x200px|Banjo & Kazooie, as they appear in ''Super Smash Bros. Ultimate''.]]
Kazooie makes her debut as a [[newcomer]] in ''Super Smash Bros. Ultimate'', with her and the {{SSBU|Hero}}'s inclusions being announced during the E3 2019 [[Nintendo Direct]] on June 11, 2019.<ref>[https://www.youtube.com/watch?v=Zr9eAtwcYlo Nintendo Direct for E3 2019]</ref> She is the third [[DLC]] character of [[Downloadable content (SSBU)#Fighters Pass Vol. 1|Fighters Pass Vol. 1]], and was released on September 4, 2019.<ref>[https://www.youtube.com/watch?v=8TVE44feo_I Nintendo Direct 9.4.2019]</ref>
Banjo & Kazooie make their debut as [[newcomer]]s in ''Super Smash Bros. Ultimate'', with their and the {{SSBU|Hero}}'s inclusions being announced during the E3 2019 [[Nintendo Direct]] on June 11, 2019.<ref>[https://www.youtube.com/watch?v=Zr9eAtwcYlo Nintendo Direct for E3 2019]</ref> She and Banjo are collectively the third [[DLC]] characters of [[Downloadable content (SSBU)#Fighters Pass Vol. 1|Fighters Pass Vol. 1]], and were released on September 4, 2019.<ref>[https://www.youtube.com/watch?v=8TVE44feo_I Nintendo Direct 9.4.2019]</ref>


Like in ''Kazooie'' and ''Tooie'', Kazooie has a magical manifestation of her deep, inner desire to be accompanied by a large, useless, bumbling friend to boss around, accompanying her. Kazooie is also almost always completely invulnerable, letting her imagination take all the hits instead.
Like in ''Banjo-Kazooie'' and ''Banjo-Tooie'', Kazooie provides the majority of the duo's maneuvers, such as the Talon Trot for their [[dash]] and Feathery Flap for their [[Double jump#Multiple double jumps|two double jumps]], before quickly retreating into Banjo's backpack in order to avoid retaliation. Despite adhering to a tag team-oriented playstyle like the {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}}, Kazooie usually does not possess a hurtbox like the partner climber and Luma do. As a result, she essentially functions as a disjointed hitbox, and will only gain a hurtbox while dashing or using up tilt.


According to [[Masahiro Sakurai]], Kazooie was a rarely requested character, and while requests for some unknown character that was often associated with Kazooie by the name of "Banjo" poured in each day, particularly in the West, Kazooie was chosen instead because what the heck would a "Banjo" even have to contribute to a moveset? While Kazooie's inclusion would have been a natural one in the past, this was complicated by [[Microsoft]]'s purchase of [[Rare Ltd.|Rare]] in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.<ref>[https://twitter.com/PushDustIn/status/1143913435278635008 PushDustIn's translations regarding Kazooie (part 2)]</ref><ref>[https://twitter.com/PushDustIn/status/1143914430003961861 PushDustIn's translations regarding Kazooie (part 3)]</ref>
According to [[Masahiro Sakurai]], Banjo & Kazooie were heavily requested characters for a long time even leading up to ''Ultimate''{{'}}s launch, particularly in the West. Even after character reveals like {{SSBU|Ridley}} and {{SSBU|King K. Rool}}, requests for Banjo & Kazooie still kept coming in.<ref>[https://twitter.com/PushDustIn/status/1143913069044588545 PushDustIn's translations regarding Banjo & Kazooie (part 1)]</ref> Sakurai later mentions that the duo placed closely behind [[Sora]] in the ''Smash 4'' Fighter Ballot (with the latter being the overall winner).<ref>[https://twitter.com/PushDustIn/status/1455931229564387332 PushDustIn's translation of Sakurai's final Famitsu column]</ref><ref>[https://twitter.com/PushDustIn/status/1455942349909991424 PushDustIn clarifies his translation of Sakurai's statement]</ref> While their inclusion would have been a natural one in the past, this was complicated by [[Microsoft]]'s purchase of [[Rare Ltd.]] in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.<ref>[https://twitter.com/PushDustIn/status/1143913435278635008 PushDustIn's translations regarding Banjo & Kazooie (part 2)]</ref><ref>[https://twitter.com/PushDustIn/status/1143914430003961861 PushDustIn's translations regarding Banjo & Kazooie (part 3)]</ref>


However, thanks to Rare and Microsoft's cooperation, the rights to Kazooie were easily secured, as Microsoft had developed a strong third-party relationship with Nintendo leading up to her reveal in ''Ultimate''.<ref>[https://twitter.com/PushDustIn/status/1143915250447597569 PushDustIn's translations regarding Kazooie (part 4)]</ref> Phil Spencer, the head executive of Microsoft's Xbox division, had actually voiced his support for her inclusion in 2015 and then again in 2018.<ref>[https://www.nintendolife.com/news/2015/04/xbox_boss_phil_spencer_reckons_it_would_be_cool_if_rares_banjo_was_voted_in_as_super_smash_bros_dlc Xbox Boss Phil Spencer Reckons "It Would Be Cool" if Rare's Kazooie (who cares about Banjo) Was Voted in as Super Smash Bros. DLC]</ref><ref>[https://www.nintendolife.com/news/2018/03/xboxs_phil_spencer_is_still_open_to_banjo_and_kazooie_appearing_in_super_smash_bros Xbox's Phil Spencer Is Still Open To Kazooie Appearing In Super Smash Bros.]</ref> Soon after her official reveal, Spencer said, "There wasn't anything kind of CEO-to-CEO that had to happen" in order for Kazooie to join ''Ultimate'', courtesy of Microsoft's increasingly positive relationship with Nintendo's third-party team.<ref>[https://www.nintendolife.com/news/2019/06/phil_spencer_says_microsoft_had_no_problem_with_banjo-kazooie_appearing_in_smash_bros_ultimate Phil Spencer Says Microsoft Had No Problem With Kazooie Appearing In Smash Bros. Ultimate]</ref>
However, thanks to Rare and Microsoft's cooperation, the rights to Banjo & Kazooie were easily secured, as Microsoft had developed a strong third-party relationship with Nintendo leading up to their reveal in ''Ultimate''.<ref>[https://twitter.com/PushDustIn/status/1143915250447597569 PushDustIn's translations regarding Banjo & Kazooie (part 4)]</ref> Phil Spencer, the head executive of Microsoft's Xbox division, had actually voiced his support for their inclusion in 2015 and then again in 2018.<ref>[https://www.nintendolife.com/news/2015/04/xbox_boss_phil_spencer_reckons_it_would_be_cool_if_rares_banjo_was_voted_in_as_super_smash_bros_dlc Xbox Boss Phil Spencer Reckons "It Would Be Cool" if Rare's Banjo Was Voted in as Super Smash Bros. DLC]</ref><ref>[https://www.nintendolife.com/news/2018/03/xboxs_phil_spencer_is_still_open_to_banjo_and_kazooie_appearing_in_super_smash_bros Xbox's Phil Spencer Is Still Open To Banjo And Kazooie Appearing In Super Smash Bros.]</ref> Soon after their official reveal, Spencer said, "There wasn't anything kind of CEO-to-CEO that had to happen" in order for Banjo & Kazooie to join ''Ultimate'', courtesy of Microsoft's increasingly positive relationship with Nintendo's third-party team.<ref>[https://www.nintendolife.com/news/2019/06/phil_spencer_says_microsoft_had_no_problem_with_banjo-kazooie_appearing_in_smash_bros_ultimate Phil Spencer Says Microsoft Had No Problem With Banjo-Kazooie Appearing In Smash Bros. Ultimate]</ref>


In her gameplay showcase on September 4th, 2019, Sakurai openly acknowledges the fact that the ''Kazooie'' intellectual property is completely owned by Microsoft. He also acknowledges Rare and Microsoft's cooperation in bringing the franchise into ''Super Smash Bros. Ultimate'', as they were happy to see Kazooie in the game and saying Rare welcomed Nintendo with open arms. He even notes that if those interested in the series want to play the original titles today, they should do so in ''{{s|wikipedia|Rare Replay}}'' on the {{s|wikipedia|Xbox One}}.<ref>[https://www.youtube.com/watch?v=DPh3HM6ofWU Super Smash Bros. Ultimate – Mr. Sakurai Presents "Kazooie"]</ref>
In their gameplay showcase on September 4th, 2019, Sakurai openly acknowledges the fact that the ''Banjo-Kazooie'' intellectual property is completely owned by Microsoft. He also acknowledges Rare and Microsoft's cooperation in bringing the franchise into ''Super Smash Bros. Ultimate'', as they were happy to see the duo in the game and saying Rare welcomed Nintendo with open arms. He even notes that if those interested in the series want to play the original titles today, they should do so in ''{{s|wikipedia|Rare Replay}}'' on the {{s|wikipedia|Xbox One}}.<ref>[https://www.youtube.com/watch?v=DPh3HM6ofWU Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie"]</ref>
{{clrl}}
{{clrl}}


Line 75: Line 60:
<center>
<center>
<gallery>
<gallery>
ForgetBanjo.png|539h. '''''Kazooie'''''
SSBU spirit Banjo & Kazooie.png|1,337. '''''Banjo & Kazooie'''''
</gallery>
</gallery>
</center>
</center>
Line 95: Line 80:
==Trivia==
==Trivia==
{{shared Banjo and Kazooie trivia}}
{{shared Banjo and Kazooie trivia}}
*Kazooie is the second female third-party fighter, after [[Bayonetta]].
*Kazooie is the fourth playable bird in the ''Super Smash Bros.'' series, following [[Falco Lombardi|Falco]], [[King Dedede]], and the duck in [[Duck Hunt]]. She is the first female bird, and the first to originate from a third-party franchise.


==References==
==References==
Line 108: Line 91:
[[Category:Banjo-Kazooie universe]]
[[Category:Banjo-Kazooie universe]]
[[Category:Banjo & Kazooie| ]]
[[Category:Banjo & Kazooie| ]]
[[Category:Third party characters]]
[[Category:Third-party characters]]
[[Category:Microsoft]]
[[Category:Microsoft]]
[[Category:Spirits]]
[[es:Kazooie]]
[[es:Kazooie]]

Latest revision as of 19:09, September 25, 2024

For fighter info, see Banjo & Kazooie (SSBU).
Kazooie
Kazooie.png
Official symbol for the Banjo-Kazooie series.

Official artwork of Kazooie from Banjo-Tooie.

Universe Banjo-Kazooie
Debut Banjo-Kazooie (1998)
Smash Bros. appearances Ultimate
Most recent non-Smash appearance Rare Replay (2015)
Console/platform of origin Nintendo 64
Species Red-crested breegull
Gender Female
Place of origin Breegull Beach (birthplace)
Spiral Mountain (surrogate home)
Designed by Steve Mayles
Voice actor Chris Sutherland
Article on Wikipedia Banjo & Kazooie

Kazooie (カズーイ, Kazooie) is one of the two titular protagonists of the Banjo-Kazooie series, the other being Banjo.

Origin[edit]

Kazooie is a red-crested breegull, a fictional species of bird known for their fast running speed and flight capabilities. In contrast to Banjo's gentle and kindhearted temperament, she is a brash and snarky loudmouth who speaks her mind with no regard for civility, traits which get the duo into trouble more often than not. Despite this, she is fiercely loyal to Banjo and willing to help with any situation that comes their way. Kazooie spends most of her time inside Banjo's backpack, residing in his house near the foot of Spiral Mountain.

The first mention of Kazooie is in the instruction manual of Diddy Kong Racing, though she does not appear in game. Her official debut was in Banjo-Kazooie. In this game, Kazooie alerts Banjo that his sister Tooty is being kidnapped by the evil witch Gruntilda, who wants to steal her beauty, but Banjo wakes up too late to respond. Once he awakens, the duo set out to rescue her from Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds. Along the way, Bottles the mole teaches Kazooie a variety of powerful abilities, including beak attacks, egg shooting, flight, and even invulnerability. After the pair get through the lair and confront Grunty at its peak, they ultimately summon The Mighty Jinjonator to push her off the tower to her doom; she crashes into the ground and is buried by the ensuing debris.

Two months later in Grunty's Revenge, Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Kazooie is quickly rescued by Banjo, whom their friend Mumbo Jumbo has sent back in time to chase down Grunty. Via Bottles' ancestor Bozzeye, she re-learns some of the moves that she had forgotten due to the time displacement. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal.

Two years later in Banjo-Tooie, Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using their Big-O-Blaster to suck the life out of the entire Isle O' Hags. Bottles' brother Jamjars helps the duo learn to work independently, which is a huge boon to Kazooie; without Banjo weighing her down, she can move significantly faster and jump higher, while retaining almost all of her offensive abilities. Jamjars furthers her skills by teaching her first-person egg shooting, wing attacks, free gliding, and the ability to hatch eggs; however, she cannot swim underwater or grab ledges as Banjo can. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B. to revive Bottles.

Eight years later in Nuts & Bolts, the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Kazooie continuously complains about being given the shaft in the game; her only use comes from a magical wrench Mumbo has given her, which allows her to carry objects and utilize simple attacks. The pair eventually battle and defeat Grunty, who is forced to work in L.O.G.'s video game factory, and earn back their old moves.

In Super Smash Bros.[edit]

Although Banjo & Kazooie do not make any sort of appearance in Super Smash Bros., the game's Japanese website included them in a poll to gauge interest for potential playable characters in a sequel.[1]

In Super Smash Bros. Melee[edit]

In the Japanese version of Super Smash Bros. Melee, Kazooie's name, as well as Banjo's, can be randomly generated on the Name Entry screen.[2]

Despite Banjo & Kazooie collectively being the second-most requested Rare characters in the aforementioned SSB sequel poll (surpassed only by the GoldenEye 007 version of James Bond), they were not included as playable characters.[3] According to Super Smash Bros. series creator Masahiro Sakurai, "Incidentally, including a character from Rare in Smash would be difficult for various reasons. I know there are some people who think that Banjo & Kazooie are an obvious inclusion, but that's unlikely for a variety of legal and financial reasons."[4]

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Banjo & Kazooie, as they appear in Super Smash Bros. Ultimate.

Banjo & Kazooie make their debut as newcomers in Super Smash Bros. Ultimate, with their and the Hero's inclusions being announced during the E3 2019 Nintendo Direct on June 11, 2019.[5] She and Banjo are collectively the third DLC characters of Fighters Pass Vol. 1, and were released on September 4, 2019.[6]

Like in Banjo-Kazooie and Banjo-Tooie, Kazooie provides the majority of the duo's maneuvers, such as the Talon Trot for their dash and Feathery Flap for their two double jumps, before quickly retreating into Banjo's backpack in order to avoid retaliation. Despite adhering to a tag team-oriented playstyle like the Ice Climbers and Rosalina & Luma, Kazooie usually does not possess a hurtbox like the partner climber and Luma do. As a result, she essentially functions as a disjointed hitbox, and will only gain a hurtbox while dashing or using up tilt.

According to Masahiro Sakurai, Banjo & Kazooie were heavily requested characters for a long time even leading up to Ultimate's launch, particularly in the West. Even after character reveals like Ridley and King K. Rool, requests for Banjo & Kazooie still kept coming in.[7] Sakurai later mentions that the duo placed closely behind Sora in the Smash 4 Fighter Ballot (with the latter being the overall winner).[8][9] While their inclusion would have been a natural one in the past, this was complicated by Microsoft's purchase of Rare Ltd. in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.[10][11]

However, thanks to Rare and Microsoft's cooperation, the rights to Banjo & Kazooie were easily secured, as Microsoft had developed a strong third-party relationship with Nintendo leading up to their reveal in Ultimate.[12] Phil Spencer, the head executive of Microsoft's Xbox division, had actually voiced his support for their inclusion in 2015 and then again in 2018.[13][14] Soon after their official reveal, Spencer said, "There wasn't anything kind of CEO-to-CEO that had to happen" in order for Banjo & Kazooie to join Ultimate, courtesy of Microsoft's increasingly positive relationship with Nintendo's third-party team.[15]

In their gameplay showcase on September 4th, 2019, Sakurai openly acknowledges the fact that the Banjo-Kazooie intellectual property is completely owned by Microsoft. He also acknowledges Rare and Microsoft's cooperation in bringing the franchise into Super Smash Bros. Ultimate, as they were happy to see the duo in the game and saying Rare welcomed Nintendo with open arms. He even notes that if those interested in the series want to play the original titles today, they should do so in Rare Replay on the Xbox One.[16]

Spirit[edit]

Names in other languages[edit]

Language Name
Japan Japanese カズーイ, Kazooie
UK English Kazooie
France French Kazooie
Germany German Kazooie
Spain Spanish Kazooie
Italy Italian Kazooie
China Chinese 阿卡, Kazooie
South Korea Korean 카주이, Kazooie
Netherlands Dutch Kazooie
Russia Russian Казуи

Trivia[edit]

  • Banjo and Kazooie are one of only four foreign-created characters to be playable in Smash Bros.: they alongside Diddy Kong and King K. Rool were created by British developer Rare Ltd., and Dark Samus was created by American developer Retro Studios. They are the first third-party fighter to be created outside of Japan, and the first fighter in general to belong to a completely foreign franchise.
  • Banjo and Kazooie are one of only three playable characters in Smash to belong to a non-Japanese company, that being Microsoft; Steve (also from Microsoft) and Sora (from Disney) are the only other characters with this distinction.
    • Banjo and Kazooie are the only playable characters to have once been part of a second-party franchise, partially owned by Nintendo, before becoming third-party.
    • They, along with Steve, are the only fighters to hail from a current console rival of Nintendo.
    • Banjo and Kazooie are also the only third-party characters to have been created by the same company as first-party characters. Banjo, in fact, debuted within the Donkey Kong franchise in Diddy Kong Racing; Kazooie was not playable, but she was mentioned in the instruction manual.
  • Banjo & Kazooie and Dark Samus are the only playable fighters whose games of origin were neither released first in Japan nor simultaneously worldwide, with both (Banjo-Kazooie and Metroid Prime 2, respectively) releasing in North America first.

References[edit]

External links[edit]