Template:UpdateList (SSBU)/2.0.0: Difference between revisions
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(Bowser's Jab2 damage increase was listed as a buff when that change also affected negatively some low% combos) |
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Stages=*{{bugfix|Fixed the UI and name-tags remaining mirrored in [[Training Mode]] after one of [[Palkia]]'s attack, Spacial Rend, ended in [[Spear Pillar]].}} | |||
|Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}} | |Mario=*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}} | ||
*{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}} | *{{buff|[[Mario Finale]]'s [[Final Smash Meter]] version has a higher knockback multiplier (0.9× → 0.91×).}} | ||
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|Samus=*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}} | |Samus=*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}} | ||
*{{buff|Missile has more range.}} | *{{buff|Missile has more range.}} | ||
*{{nerf|Aerial Missile has slightly more ending lag ( | *{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | ||
*{{buff|Bomb has less endlag when used on the ground.}} | *{{buff|Bomb has less endlag when used on the ground (FAF 49 → 47).}} | ||
|Dark Samus=*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}} | |Dark Samus=*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}} | ||
*{{buff|Missile has more range.}} | *{{buff|Missile has more range.}} | ||
*{{buff|Bomb has less endlag when used on the ground.}} | *{{buff|Bomb has less endlag when used on the ground (FAF 49 → 47).}} | ||
|Yoshi=*{{buff|Shortened the amount of time the player is unable to grab a ledge after using forward aerial (71 frames → 68).}} | |Yoshi=*{{buff|Shortened the amount of time the player is unable to grab a ledge after using forward aerial (71 frames → 68).}} | ||
*{{buff|Yoshi is now granted grab invincibility during his grab release and throw animations.}} | *{{buff|Yoshi is now granted grab invincibility during his grab release and throw animations.}} | ||
|Kirby=*{{buff|Kirby's [[Dash attack]] has greater range and all hitboxes deal 2% more damage (10%/7%/4% → 12%/9%/6%), with knockback not fully compensated.}} | |Kirby=*{{buff|Kirby's [[Dash attack]] has greater range and all hitboxes deal 2% more damage (10%/7%/4% → 12%/9%/6%), with knockback not fully compensated.}} | ||
*{{buff|[[Forward tilt]] has increased base knockback and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.}} | *{{buff|[[Forward tilt]] has increased base knockback (12 → 40) and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.}} | ||
*{{buff|[[Stone]] now has | *{{buff|[[Stone]] now has damage-based armor starting on frame 19 when used in the air. This makes the move harder to intercept.}} | ||
|Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}} | |Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}} | ||
|Luigi=*{{buff|[[Up smash]] | |Luigi=*{{buff|[[Up smash]] has more knockback scaling (98 → 102).}} | ||
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | *{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | ||
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | *{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | ||
*{{buff|[[Green Missile]] has less ending lag.}} | *{{buff|[[Green Missile]] has less ending lag (FAF 95(grounded)/81(aerial) → 94/80).}} | ||
*{{buff|[[Luigi Cyclone]] deals more knockback.}} | *{{buff|[[Luigi Cyclone]] deals more knockback (80 (base)/130/120 (scaling) → 85/140/130).}} | ||
|Ness=*{{buff|Up aerial autocancels earlier.}} | |Ness=*{{buff|Up aerial autocancels earlier (frame 45 → 34), matching the move's interruptibility.}} | ||
*{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.}} | *{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback scaling compensated (84/86 (clean/late) → 74).}} | ||
|Jigglypuff=*{{buff|Forward tilt has less ending lag (FAF 28 → 25).}} | |Jigglypuff=*{{buff|Forward tilt has less ending lag (FAF 28 → 25).}} | ||
*{{buff|Down tilt | *{{buff|Down tilt has more knockback scaling (55 → 68).}} | ||
*{{buff|Up smash's sourspot deals more damage, now doing the same damage as the whole move (13% → 15%).}} | *{{buff|Up smash's sourspot deals more damage, now doing the same damage as the whole move (13% → 15%).}} | ||
*{{buff|Back aerial has less start-up (frame 12 → 10).}} | *{{buff|Back aerial has less start-up (frame 12 → 10).}} | ||
**{{buff|The ending lag has also been decreased (FAF 40 → 38).}} | **{{buff|The ending lag has also been decreased (FAF 40 → 38) and it autocancels earlier (frame 28 → 26).}} | ||
*{{buff|Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.}} | *{{buff|Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.}} | ||
*{{buff|The [[Final Smash Meter]] version of [[Puff Up]] has a higher knockback multiplier (x0.815 → x0.92).}} | *{{buff|The [[Final Smash Meter]] version of [[Puff Up]] has a higher knockback multiplier (x0.815 → x0.92).}} | ||
|Peach=*{{change|Peach Parasol's multi hits have reduced knockback.}} | |Peach=*{{change|Peach Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).}} | ||
**{{nerf|This makes it less likely for the move to KO at 0%.}} | **{{nerf|This makes it less likely for the move to KO at 0%.}} | ||
**{{buff|Consecutive hits will connect better in some scenarios.}} | **{{buff|Consecutive hits will connect better in some scenarios.}} | ||
*{{buff|It is now easier to grab ledges with Peach Parasol.}} | *{{buff|It is now easier to grab ledges with Peach Parasol.}} | ||
*{{bugfix|Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}} | *{{bugfix|Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}} | ||
|Daisy=*{{change|Daisy Parasol's multi hits have reduced knockback.}} | |Daisy=*{{change|Daisy Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).}} | ||
**{{nerf|This makes it less likely for the move to KO at 0%.}} | **{{nerf|This makes it less likely for the move to KO at 0%.}} | ||
**{{buff|Consecutive hits will connect better in some scenarios.}} | **{{buff|Consecutive hits will connect better in some scenarios.}} | ||
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*{{bugfix|Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}} | *{{bugfix|Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}} | ||
|Bowser=*{{buff|Second hit of neutral attack deals more damage (6% → 7%).}} | |Bowser=*{{buff|Second hit of neutral attack deals more damage (6% → 7%).}} | ||
**{{nerf|This change affected the combo potential of | **{{nerf|This change affected the combo potential of Jab 2 at low percent, making Jab 2>Dash Grab more strict and removing Jab 2>Dash Attack entirely.}} | ||
*{{buff|Forward tilt deals more damage (12% → 13%).}} | *{{buff|Forward tilt deals more damage (12% → 13%).}} | ||
*{{buff|Down smash deals more knockback.}} | *{{buff|Down smash deals more knockback.}} | ||
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|Ice Climbers=*{{buff|The partner Ice Climber's AI has been improved: the partner will now follow the main climber better.}} | |Ice Climbers=*{{buff|The partner Ice Climber's AI has been improved: the partner will now follow the main climber better.}} | ||
**{{nerf|This makes desyncs even harder to perform.}} | **{{nerf|This makes desyncs even harder to perform.}} | ||
*{{buff|The ledgegrab-box for [[Belay]] has been increased.}} | *{{buff|The ledgegrab-box for [[Belay]] has been increased (X offset: 0u → -1u).}} | ||
*{{bugfix|Fixed a bug that allowed the partner climber to survive after the leader runs out of stocks.}} | *{{bugfix|Fixed a bug that allowed the partner climber to survive after the leader runs out of stocks.}} | ||
|Sheik=*{{buff|Up smash's first hit has more range.}} | |Sheik=*{{buff|Up smash's first hit has more range (6u → 6.1u).}} | ||
*{{buff|Down smash connects more reliably.}} | *{{buff|Down smash connects more reliably against aerial opponents (angle: 140° → 200°).}} | ||
*{{buff|Sheik can grab ledges faster after using forward aerial.}} | *{{buff|Sheik can grab ledges faster after using forward aerial (frame 87 → 58).}} | ||
*{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 44).}} | *{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 44).}} | ||
*{{buff|Burst Grenade has less endlag.}} | *{{buff|Burst Grenade has less endlag (FAF 78 → 76).}} | ||
|Pichu=*{{buff|Pummel deals less hitlag (15 frames → 14), shortening its duration.}} | |Pichu=*{{buff|Pummel deals less hitlag (15 frames → 14), shortening its duration.}} | ||
|Ganondorf=*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 55 → 45), matching the move's [[interruptibility]] and now auto-canceling with a double jump.}} | |Ganondorf=*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 55 → 45), matching the move's [[interruptibility]] and now auto-canceling with a double jump.}} | ||
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*{{buff|Teleport can grab on to ledges more easily, with the new ledge grab range being roughly twice its original size.}} | *{{buff|Teleport can grab on to ledges more easily, with the new ledge grab range being roughly twice its original size.}} | ||
|Roy=*{{buff|Down aerial [[auto-cancel]]s earlier (frame 55 → 52), matching the move's [[interruptibility]].}} | |Roy=*{{buff|Down aerial [[auto-cancel]]s earlier (frame 55 → 52), matching the move's [[interruptibility]].}} | ||
|Chrom=*{{nerf|[[Soaring Slash]]'s meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a [[sacrificial KO]], limiting its ability to secure wins in a last-stock scenario.}} | |Chrom=*{{nerf|[[Soaring Slash]]'s meteor smash hitbox has reduced knockback (FKB 160 → 150), and Chrom's falling speed is increased 15 frames into the descent (-6 → -7.5). This makes the move more likely to KO Chrom first when used in a [[sacrificial KO]], limiting its ability to secure wins in a last-stock scenario.}} | ||
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}} | **{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}} | ||
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 55 → 52), matching the move's [[interruptibility]].}} | *{{buff|Down aerial [[auto-cancel]]s earlier (frame 55 → 52), matching the move's [[interruptibility]].}} | ||
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*{{bugfix|Down Taunt's air puff now correctly vanishes and reappears when interrupted.}} | *{{bugfix|Down Taunt's air puff now correctly vanishes and reappears when interrupted.}} | ||
|Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}} | |Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}} | ||
|Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range.}} | |Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range that has less knockback scaling (109 → 97).}} | ||
*{{change|Flip Jump has altered knockback. This reduces the bury time at lower percents but increases it at higher percents.}} | *{{change|Flip Jump has altered knockback (60/100 → 25/145). This reduces the bury time at lower percents but increases it at higher percents.}} | ||
*{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}} | *{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}} | ||
*{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).}} | *{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).}} | ||
|Wario=*{{buff|Wario can grab ledges faster after using down aerial (76 frames → 72).}} | |Wario=*{{buff|Wario can grab ledges faster after using down aerial (76 frames → 72).}} | ||
|Snake=*{{buff|Up tilt's clean hit has a slightly increased duration ( | |Snake=*{{buff|Up tilt's clean hit has a slightly increased duration, with the late hit's duration reduced (6-7/8-13 → 6-8/9-13).}} | ||
*{{bugfix|Self stick C4 has been fixed.}} | *{{bugfix|Self stick C4 has been fixed.}} | ||
|Ike=*{{nerf|[[Aether]]'s meteor hitbox has reduced knockback though it can still KO opponents first.}} | |Ike=*{{nerf|[[Aether]]'s meteor hitbox has reduced knockback (FKB 165 → 150) though it can still KO opponents first.}} | ||
|Pokémon Trainer=*{{bugfix|Fixed a glitch where [[button mash]]ing [[Pokémon Change]] canceled [[Monkey Flip]]'s knockback.<ref>https://twitter.com/Anti/status/1072717036139229184</ref>}} | |Pokémon Trainer=*{{bugfix|Fixed a glitch where [[button mash]]ing [[Pokémon Change]] canceled [[Monkey Flip]]'s knockback.<ref>https://twitter.com/Anti/status/1072717036139229184</ref>}} | ||
|Charizard=*{{buff|Dash attack deals more damage (11%/8% → 13%/10%) | |Charizard=*{{buff|Dash attack deals more damage (11%/8% → 13%/10%) with knockback not fully compensated (Early: 100 base/45 scaling → 96/44; late: 100/30 → 98/27).}} | ||
*{{bugfix|Charizard's [[down aerial]] landing lag animation no longer causes its tongue to clip through its head.}} | *{{bugfix|Charizard's [[down aerial]] landing lag animation no longer causes its tongue to clip through its head.}} | ||
|Diddy Kong=*{{buff|Neutral aerial autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.}} | |Diddy Kong=*{{buff|Neutral aerial autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.}} | ||
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|Lucas=*{{buff|Neutral aerial has less landing lag (14 frames → 12).}} | |Lucas=*{{buff|Neutral aerial has less landing lag (14 frames → 12).}} | ||
*{{buff|Lucas can grab edges earlier after using neutral aerial (73 frames → 69).}} | *{{buff|Lucas can grab edges earlier after using neutral aerial (73 frames → 69).}} | ||
*{{change|Up tilt, down aerial, and pummel gained the [[electric]] [[effect]].}} | *{{change|Up tilt, down aerial, and pummel gained the [[electric]] [[effect]], with hitlag compensated.}} | ||
**{{nerf|This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.}} | **{{nerf|This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.}} | ||
|Sonic=*{{buff|Forward tilt connects more reliably.}} | |Sonic=*{{buff|Forward tilt's first hit connects more reliably in the second (60 (base knockback)/70 (scaling) → 80/3).}} | ||
*{{change|Forward aerial | *{{change|Forward aerial's firt 5 hits have less hitlag, making the hits connect faster (1× → 0.7×).}} | ||
*{{buff|Back aerial has less landing lag (18 frames → 15).}} | *{{buff|Back aerial has less landing lag (18 frames → 15).}} | ||
*{{buff|[[Super Sonic]] has a higher knockback multipler when used via [[FS meter]] (x0.62 → x0.71).}} | *{{buff|[[Super Sonic]] has a higher knockback multipler when used via [[FS meter]] (x0.62 → x0.71).}} | ||
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*{{nerf|Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced.}} | *{{nerf|Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced.}} | ||
|Olimar=*{{bugfix|Fixed a glitch where Pikmin would apply attack multipliers twice when using spirits.}} | |Olimar=*{{bugfix|Fixed a glitch where Pikmin would apply attack multipliers twice when using spirits.}} | ||
*{{ | *{{newbug|Created a glitch where smash attacks would not have their damage outputs scale when charged.}} | ||
|Lucario=*{{buff|Lucario can grab ledge faster after using forward aerial (64 frames → 52).}} | |Lucario=*{{buff|Lucario can grab ledge faster after using forward aerial (64 frames → 52).}} | ||
*{{nerf|Aura Sphere has less hitlag during the charge, allowing characters to escape it much easier.}} | *{{nerf|Aura Sphere has less hitlag during the charge (0.78× → 0.5×), allowing characters to escape it much easier.}} | ||
*{{buff|The [[Final Smash Meter]] version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).}} | *{{buff|The [[Final Smash Meter]] version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).}} | ||
|R.O.B.=*{{buff|[[Arm Rotor]] connects more reliably.}} | |R.O.B.=*{{buff|[[Arm Rotor]] connects more reliably.}} | ||
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*{{buff|Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.}} | *{{buff|Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.}} | ||
*{{buff|Dash attack connects more reliably.}} | *{{buff|Dash attack connects more reliably.}} | ||
*{{buff|Rosalina can grab ledges faster after using neutral and forward aerial.}} | *{{buff|Rosalina can grab ledges faster after using neutral (frame 68 → 67) and forward aerial (frame 84 → 83).}} | ||
*{{buff|Neutral aerial start up for both Rosalina and Luma has been reduced (frame 10 → 9 and frame 8 → 7) respectively.}} | *{{buff|Neutral aerial start up for both Rosalina and Luma has been reduced (frame 10 → 9 and frame 8 → 7) respectively.}} | ||
*{{buff|Neutral aerial hitboxes for Rosalina have been fixed for the most part, making the move connect more reliably.}} | *{{buff|Neutral aerial hitboxes for Rosalina have been fixed for the most part, making the move connect more reliably.}} | ||
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**{{buff|Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.}} | **{{buff|Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.}} | ||
*{{buff|Launch Star ledge grab size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends.}} | *{{buff|Launch Star ledge grab size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends.}} | ||
*{{buff|[[Grand Star]]'s looping hits can no longer be SDIed.}} | |||
|Little Mac=*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 25 → 16), matching the move's [[interruptibility]].}} | |Little Mac=*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 25 → 16), matching the move's [[interruptibility]].}} | ||
**{{buff|The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).}} | **{{buff|The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).}} | ||
*{{buff|The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).}} | *{{buff|The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).}} | ||
|Greninja=*{{buff|Down smash has a larger internal hitbox.}} | |Greninja=*{{buff|Down smash has a larger internal hitbox (Z offset: 0u → 0u-7u).}} | ||
*{{nerf|Hydro Pump no longer instantly cancels Greninja's endlag when landing on a moving or slanted platform.}} | *{{nerf|Hydro Pump no longer instantly cancels Greninja's endlag when landing on a moving or slanted platform.}} | ||
|Mii Brawler=*{{buff|Neutral infinite has increased range and is harder to [[SDI]].}} | |Mii Brawler=*{{buff|Neutral infinite has increased range (3.5u → 4u) and is harder to [[SDI]].}} | ||
*{{buff|Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration.}} | *{{buff|Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration (frames 8-11/12-14 → 8-12/13-14).}} | ||
*{{buff|Neutral aerial has less landing lag.}} | *{{buff|Neutral aerial has less landing lag (8 frames → 6).}} | ||
*{{buff|Back aerial has less landing lag.}} | *{{buff|Back aerial has less landing lag (14 frames → 11).}} | ||
*{{buff|Up aerial deals more damage (8% → 9%).}} | *{{buff|Up aerial deals more damage (8% → 9%), with knockback not compensated.}} | ||
*{{buff|Flashing Mach Punch deals more damage (15.8% total → 17.9% total).}} | *{{buff|Flashing Mach Punch deals more damage (15.8% total → 17.9% total).}} | ||
*{{buff|Exploding Side Kick has less ending lag.}} | *{{buff|Exploding Side Kick has less ending lag (FAF 90/92 (normal/reversed) → 80/82).}} | ||
*{{buff|Onslaught travels farther and faster.}} | *{{buff|Onslaught travels farther and faster (Horizontal speed multiplier (0.7× → 0.75×).}} | ||
*{{buff|Soaring Axe Kick can grab onto ledges more easily.}} | *{{buff|Soaring Axe Kick can grab onto ledges more easily.}} | ||
*{{buff|Head-On Assault deals more shield damage.}} | *{{buff|Head-On Assault deals more shield damage.}} | ||
*{{buff|Feint Jump's kick deals more knockback.}} | *{{buff|Feint Jump's kick deals more knockback (35 base/100 scaling → 65/90).}} | ||
|Mii Swordfighter=*{{bugfix|Fixed a game crash caused by {{SSBU|Duck Hunt}} using [[Wild Gunman]] at the same time as [[Gale Stab]].}} | |Mii Swordfighter=*{{bugfix|Fixed a game crash caused by {{SSBU|Duck Hunt}} using [[Wild Gunman]] at the same time as [[Gale Stab]].}} | ||
*{{ | *{{newbug|Corrupt data occurs if Mii Swordfighter and Duck Hunt play Century Smash together.}} | ||
|Mii Gunner=*{{bugfix|Fixed a rare glitch where the Mii Gunner that used [[Full Blast]] to last stock KO an opponent off stage in stamina matches would unintentionally freeze the opponent vertical movement and animation.}} | |Mii Gunner=*{{bugfix|Fixed a rare glitch where the Mii Gunner that used [[Full Blast]] to last stock KO an opponent off stage in stamina matches would unintentionally freeze the opponent vertical movement and animation.}} | ||
*{{buff|Forward aerial autocancels earlier (frame 49 → 43).}} | *{{buff|Forward aerial autocancels earlier (frame 49 → 43).}} | ||
|Palutena=*{{change|Reduced hitlag on [[neutral aerial]], allowing it to execute faster.}} | |Palutena=*{{change|Reduced hitlag on [[neutral aerial]](1×/2× (hit 1-6/7) → 0.5×/1.5×, allowing it to execute faster.}} | ||
*{{buff|Palutena can grab ledges more easily during Warp.}} | *{{buff|Palutena can grab ledges more easily during Warp.}} | ||
|Pac-Man=*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 43 → 26), which allows it autocancel out of a short hop fast fall.}} | |Pac-Man=*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 43 → 26), which allows it autocancel out of a short hop fast fall.}} | ||
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**{{buff|Cherry no longer disappears immediately after hitting an opponent.}} | **{{buff|Cherry no longer disappears immediately after hitting an opponent.}} | ||
|Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}} | |Robin=*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}} | ||
|Shulk=*{{bugfix|Fixed the [[ | *{{bugfix|The left [[victory pose]] was changed from Robin holding a Thunder tome to an Arcfire tome, matching the fire magic used in the animation.}} | ||
|Shulk=*{{bugfix|Fixed the [[infinite Monado Arts glitch]] and removed [[RCO lag]] from every aerial move affected by the glitch.}} | |||
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}} | *{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42), matching the move's [[interruptibility]]. Shulk can also now grab edges after it concludes.}} | ||
*{{buff|Shulk can grab edges after up aerial concludes.}} | *{{buff|Shulk can grab edges after up aerial concludes (frame 79 → 78).}} | ||
|Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}} | |Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}} | ||
*{{ | *{{newbug|Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.}} | ||
*{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}} | *{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}} | ||
*{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}} | *{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}} | ||
*{{nerf|Clay Shooting causes less hitlag.}} | *{{nerf|Clay Shooting causes less hitlag (1× → 0.5×/0.2× (hit 1/2-3)).}} | ||
|Ryu=*{{buff|Neutral attack launches opponents, making them easier to be hit.}} | |Ryu=*{{buff|Neutral attack launches opponents, making them easier to be hit.}} | ||
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), allowing to autocancel from a rising full hop.}} | *{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), allowing to autocancel from a rising full hop.}} | ||
*{{nerf|Can no longer jump immediately after using down tilt.}} | *{{nerf|Can no longer jump immediately after using down tilt.}} | ||
|Ken=*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 34 → 28), matching the move's [[interruptibility]]. This allows it to autocancel from a short hop.}} | |Ken=*{{buff|Neutral attack launches opponents, making them easier to be hit.}} | ||
*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 34 → 28), matching the move's [[interruptibility]]. This allows it to autocancel from a short hop.}} | |||
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), matching the move's [[interruptibility]]. This allows it to autocancel from a rising full hop.}} | *{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), matching the move's [[interruptibility]]. This allows it to autocancel from a rising full hop.}} | ||
*{{nerf|Can no longer jump immediately after using down tilt.}} | *{{nerf|Can no longer jump immediately after using down tilt.}} | ||
|Cloud=*{{buff|Cloud can grab ledges faster after using forward aerial.}} | |Cloud=*{{buff|Cloud can grab ledges faster after using forward aerial.}} | ||
*{{buff|[[Finishing Touch]] has more range at its beginning. This enables it to hit [[Floor recovery|prone]] opponents.}} | *{{buff|[[Finishing Touch]] has more range at its beginning (Y offset: 20u-16u → 20u-11u). This enables it to hit [[Floor recovery|prone]] opponents.}} | ||
|Corrin=*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 50 → 47), matching the move's [[interruptibility]].}} | |Corrin=*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 50 → 47), matching the move's [[interruptibility]].}} | ||
*{{buff|Corrin can grab ledges faster after using forward aerial (62 frames → 60).}} | *{{buff|Corrin can grab ledges faster after using forward aerial (62 frames → 60).}} | ||
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**{{nerf|Splat Roller hitboxes were moved back, giving it less range.}} | **{{nerf|Splat Roller hitboxes were moved back, giving it less range.}} | ||
**{{bugfix|The ink from the Splat Roller no longer launches specific characters such as {{SSBU|Ice Climbers}} much higher when using their respective up specials on the ink.}} | **{{bugfix|The ink from the Splat Roller no longer launches specific characters such as {{SSBU|Ice Climbers}} much higher when using their respective up specials on the ink.}} | ||
|Ridley=*{{buff|Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials.}} | |Ridley=*{{buff|Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials (80 frames → 69).}} | ||
*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | *{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | ||
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | *{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | ||
|King K. Rool=*{{change|Down throw has | |King K. Rool=*{{change|Down throw has a different bury scaling formula (90 frames + 0.5*damage → 60 + 0.75*damage). This allows buried opponents to more easily escape at low percents, but more difficult at high percents. Specifically, it buries opponents for less time below 125%, and buries them longer above 125%.}} | ||
**{{buff| | **{{buff|This change makes direct KO followups beyond 125% more consistent, especially against opponents good at [[mash]]ing.}} | ||
**{{nerf|It conversely makes it take longer for followups at low percents to start connecting, as well as makes it easier for opponents bad at mashing to avoid slower KO followups like forward smash below 125%.}} | |||
**{{ | |||
**{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}} | **{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}} | ||
*[[Blunderbuss]]: | *[[Blunderbuss]]: | ||
**{{nerf|Blunderbuss has a shorter windbox duration, | **{{nerf|Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds).}} | ||
**{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}} | **{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}} | ||
*{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}} | *{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}} | ||
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*{{buff|Down aerial [[auto-cancel]]s earlier (frame 59 → 45), matching the move's [[interruptibility]].}} | *{{buff|Down aerial [[auto-cancel]]s earlier (frame 59 → 45), matching the move's [[interruptibility]].}} | ||
*{{buff|Up throw has more knockback.}} | *{{buff|Up throw has more knockback.}} | ||
*{{buff|[[Cross Chop]] travels farther vertically and horizontally. While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.}} | *{{buff|[[Cross Chop]] travels farther vertically and horizontally (Height multiplier: 0.81× → 1×). While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.}} | ||
|Universal= | |Universal=*{{change|It is now possible to input a short hop by pressing two jump buttons simultaneously}}. | ||
*{{bugfix|KO score no longer includes teammates.}} | |||
|#default=''{{{char}}} did not receive changes in this update.'' | |#default=''{{{char}}} did not receive changes in this update.'' | ||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> |
Latest revision as of 05:35, November 19, 2023
- It is now possible to input a short hop by pressing two jump buttons simultaneously.
- KO score no longer includes teammates.